4,381 Commits over 609 Days - 0.30cph!
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies
Logic fixes
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
merge from jungle_update/hunter_vision
Initial trail generation fixes
Fixed buff started/ended logic
Added hunter vision boost info in the consumable UI info panel
Also added the missing horse dung production boost
Removed logs in BaseMountable::AttemptMount LOS check
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merge from jungle_update/hunter_vision
merge from jungle_update/hunter_vision
merge from jungle_update/hunter_vision
Added scent emission to crocodile, panther and tiger
Smooth the last 5 segments when adding a new point
Fixed pooling issues
Cull sharp angles when adding new positions
Cleaner culling checks
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
Trail subdivisions based on graphics settings
Pooling
Tweaked trail width and color for all animals
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Fixed line renderer color not being applied
Line fading
New pies cooking visuals
Added new recipes
Cooking wb setup
Hunter vision added to big cat pie
Re-applied scent emission on wolf2
Added scent emission to all animals
Better trail merging by looking at segments instead of points
Full rebuild/append new segment optim when generating the trail
Shader improvements
Moved assets in the right folders
Container corpse creator tool now assigns the correct protection and runs SetSlotsCount
Loop join pass, merge nearby points to generate better trails for backtracking animals
Fixed smoothed points ending up under the terrain
Placeholder material
Hunter vision buff reveals the trails
Fixed last trail point not being smoothed
Only save a new pos if the animal moved more than x meters
Smooth the line renderer lines into nice curves
Discard old points
Trail generation tweaks and fixes
Try to orient the starting trail towards the player
Hunter vision boost baseline
Animals leave a trail behind them that players can see when the buff is active