userFlaviencancel

3,765 Commits over 547 Days - 0.29cph!

7 Months Ago
merge from socketmod_handles
7 Months Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
7 Months Ago
▇▇▅▊▊ ▊█▉▍ ▇▌▅▆▌▄▆▌▆▄▄▍▌▍_▇▄▇▆▌▊_▄█▌▍▋▌
7 Months Ago
▋▌▊▊▇▇ ▅▄▇▉▅ ▆▋▆▉▅▋▅▍▅▆▉▄▊▉▅
7 Months Ago
▊▆▆▅█▉▆▄▄▌ ▊▋█▅▅▌ ▌▍▌▇▍▅▋▍▇▌▆█▊▇▌ ▍▅▉ █▍▄▆█▄▅▉▉█▌▊▄
7 Months Ago
▍▄▊▌▉ ▍▇▉▋▋▉▅▌█.█▍▆▅▉▄▉█▌▄ ▆▋▋ ▊▊▉▋▄▊ ▆▉█▌▋▉▌▊█
7 Months Ago
merge from clientserver_entityfinder_tool
7 Months Ago
merge from tmp_optims
7 Months Ago
▍▌▍▇▄ ▊▍▄▅▄▄▋█▉▋▌█▅▍▍ ▋▆ ▇▋▆▆▋▊ ▌▊▄▉▆▋▆▉ ██▍▍▉▊▆ ▌▍█▅▋▍ ▇▇▍▌█▊▋▉ ▅▅▋▌▆▅█▍▉█ ▊▆▅▇▍▅ ▄█▄▄█▋▋ ▄▍▋█
7 Months Ago
▇██▆▋ ▆▊▉█▅█▌▍▍▆▋▇▄ ▌▄▄ ▄█▍▋▄█▉█▉▅▆▆▊▉▇ ▇▄ ▅▄▊ ▆▇▆▇▄█ ▋█▊▋▋▅█▊ ▇▍█▉▋▌▅▄▍▍ ▅▊▇█▍▇
7 Months Ago
Various horse client/server optims
7 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
7 Months Ago
Manifest
7 Months Ago
merge from main
7 Months Ago
merge from primitive
7 Months Ago
merge from player_catapulting
7 Months Ago
Player dies on impact
7 Months Ago
Re-implemented player catapulting
7 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
7 Months Ago
merge from primitive
7 Months Ago
Speed and handbrake tweaks on slopes
7 Months Ago
Horse ground alignment tweaks
7 Months Ago
Gallop gait tweaks
7 Months Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
7 Months Ago
Fixed hexagon tiles not being killed correctly
7 Months Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
7 Months Ago
merge from siege_weapons
7 Months Ago
Regenerated fonts
7 Months Ago
Include the font update in the phrase update process
7 Months Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
7 Months Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
7 Months Ago
Baseline of a tool generating static fonts based on localization content
7 Months Ago
merge from main
7 Months Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
7 Months Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
7 Months Ago
Added bounds handles for deploy volumes as well
7 Months Ago
▄▌▌▇▋ ▌▍▌▋ ▋▌▍▊█ ▆▊▋▊▌▋▍ ▆▍▋ █▄▇ ▇▆▊▉▋█▇▇▇_▌▍▋▍ ▊█▊█▆▆ ▉▍ ▆▋▋▍'▆▄ ▉▌▍▄▌▊ ▉▊ ▊▅▅▄ ▉▆▅▍▌://▌▌▌▄█.▉▉█▆██▄█▌.▉█▇/▋▉█▋▄▄▇/▄▌▉▆▅▊▇▋▇▍▌▅█▍▅▆.▇▉▉
7 Months Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
7 Months Ago
merge from primitive
7 Months Ago
Hide local player arms when mounting the ballista
7 Months Ago
Added WASD controls to ballista
7 Months Ago
Ballista swivel rotation
7 Months Ago
player model NRE fix
7 Months Ago
Tweaks, inverted ballista up animator parameter
7 Months Ago
Added leg animator to the player model, only enabled when mounting the ballista
7 Months Ago
Removed ballista debug logs
7 Months Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
7 Months Ago
Catapult item pickup and drop sounds
7 Months Ago
Ballista bolts world models and pickup/dropped sound
7 Months Ago
Fixed siege tower pulling flag colliding with tipping flag