userFlaviencancel

2,411 Commits over 397 Days - 0.25cph!

11 Months Ago
Fixed industrial combiner snapping and deployment issues
11 Months Ago
Merged main into io_entity_snapping/2
11 Months Ago
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11 Months Ago
Merged main into electricity_power_fixes/2
11 Months Ago
Fixed timer time not editable until powered
11 Months Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
11 Months Ago
Fixed smart switch duplicated power in handle due to merge conflicts
11 Months Ago
Updated storage adaptor sockets names
11 Months Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
11 Months Ago
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11 Months Ago
List pooling
11 Months Ago
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11 Months Ago
Fixed errors when the TC is not associated to any building (spawned via command)
11 Months Ago
Prefab cleanup, fixed screens initialization
11 Months Ago
Fixed resource boxes disappearing after leaving network range and returning
11 Months Ago
Fixed screens not appearing on lowest object quality
11 Months Ago
Tweaked LOD culling distance to match regular TC
11 Months Ago
Tweaked front storage adaptor position
11 Months Ago
Added placeholder sounds
11 Months Ago
Force screens to update when first deployed
11 Months Ago
Tweaked boxes placement and scale
11 Months Ago
Fixed tools not being released when TC is destroyed
11 Months Ago
Merged main into toolcupboard_retroskin
11 Months Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
11 Months Ago
Fixed door controller deployement overlapping issues
11 Months Ago
Fixed sprinkler deployement overlapping issues
11 Months Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
11 Months Ago
Merged main into io_entity_snapping/fixes/2
11 Months Ago
Fixed the remaining IO entities handles naming inconsistencies
11 Months Ago
Merged main into ioentities_handles_naming
11 Months Ago
Merged main into electricity_power_fixes
11 Months Ago
Fixed client compilation
11 Months Ago
restored open/close sounds
11 Months Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
11 Months Ago
Prefab pooling
11 Months Ago
Now loads skins when spawning tool world models
11 Months Ago
Also tweaked their handles positions because they were an absolute pain to aim for
11 Months Ago
Fixed electrical flasher light and siren light having no emission when ON
11 Months Ago
Fixed Fluid Switch Pump being unwirable
11 Months Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
11 Months Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
11 Months Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
11 Months Ago
Fixed easter egg hunt missing phrases
11 Months Ago
Disabled snapping when in a building blocked zone
11 Months Ago
Added door count, upkeep screen pagination and decay warning
11 Months Ago
Fixed tesla coil draining 0 power on small batteries
11 Months Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
11 Months Ago
Merged electricity_power_fixes/randswitch to Aux2
11 Months Ago
Merged electricity_power_fixes to Aux2
11 Months Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity