3,776 Commits over 547 Days - 0.29cph!
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
merge from qol_io_rotation
Also includes:
- Sound light
- Sprinklers
- Igniter
- Water pump
- Debug power generator
Enabled rotation before deployment for the following electrical items:
- Electrical branch
- Splitter
- Button
- Blocker
- Root combiner
- Memory cell
- HBHF Sensor
- Audio alarm
- RAND switch
- Simple light
- Siren light
- Flasher light
- Laser detector
- Pressure pad
- Tesla coils
█▅▊▄▍ ▌█ ▌▄▍▄▋▇▌▆▋▇▍ ▇▊▊▍▉▇▄▉▉▄ ▋▅█▇▆▋▄ █▋▆▆▉▋█▅▋▄▋▋ ▅▅▅▅▍
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
Restored detail layer albedo alpha to 0 on some battering ram mats
Removed useless override in base siege weapon
merge from battery_fullcharge_slot
Restored medium battery power in slot importance
merge from battery_fullcharge_slot
Make sure the aux output drain can’t exceed 1
Make sure to set the full flag even when the current power in is 0
Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
Make sure to set the full flag even when the current power in is 0
Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
Added a "Fully Charged" output slot to all batteries
Will output 1 power when the battery is fully charged
Catapult projectiles cleanup
Added new ballista bolt items
Fixed siege tower drawbridges replication
Fixed SiegeTowerDoor NRE
Manifest
Waterlogged methods cleanup
Tweaked ballista waterlogged point
merge from creativemode_io_text
Only show the creative mode text when a pending wire is active
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
merge from teslacoil_tweaks
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
Fixed battering ram door wheels culling, set to isDynamic
Siege tower decay reset when used
Collision effects and minimum collision force tweaks
BaseSiegeWeapon now inherits from GroundVehicle
and BatteringRam now inherits from BaseSiegeWeapon
merge from wire_slack_fix
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
Catapult projectiles naming