userFlaviencancel

2,860 Commits over 456 Days - 0.26cph!

9 Months Ago
Added distance-based culling to the wire shader
9 Months Ago
wallpaper build fix
9 Months Ago
merge from wallpaper
9 Months Ago
Code cleanup, compile fixes
9 Months Ago
Wallpapers skins unlocked by default
9 Months Ago
merge from main
9 Months Ago
merge from firemode_improvements
9 Months Ago
Added fire mode switch sound to the rest of the guns
9 Months Ago
Wire deployment, player detection
10 Months Ago
Baseline, added item and entity prefabs
10 Months Ago
Codegen, manifest
10 Months Ago
merge from main
10 Months Ago
Minor placement check fix, sockets handle position tweaks
10 Months Ago
Wallpaper reskinnable using the spraycan
10 Months Ago
Fixed seismic sensor vibration level not reset when unpowered
10 Months Ago
Play a sound when changing fire mode and keep the indicator icon enabled when switching to other items
10 Months Ago
Added first 3 wallpaper skin variants
10 Months Ago
Make sure isAnimating is set to true on both client and server
10 Months Ago
Fixed retro toolcupboard NRE introduced by 100365
10 Months Ago
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10 Months Ago
Wallpaper skin setup wip
10 Months Ago
Fixed LTDescrOptional NRE error caused by retro TC screens
10 Months Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
10 Months Ago
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10 Months Ago
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10 Months Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
10 Months Ago
Placement checks
10 Months Ago
merge from main
10 Months Ago
merge from demorecorder_ui_improvements
10 Months Ago
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
10 Months Ago
merge from main
10 Months Ago
Fixed occlusion culling setting always turning itself back on when opening the game
10 Months Ago
merge from swapitems_fix
10 Months Ago
Do not try to swap items around if they can't stack (introduced by 98742) Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
10 Months Ago
Wallpaper pickable using a hammer
10 Months Ago
Added wallpaper conditional models to all stones building block prefabs
10 Months Ago
Damaging wall removes attached wallpaper (only one hit atm)
10 Months Ago
merge from doorcontroller_fixes
10 Months Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
10 Months Ago
merge from main
10 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials
10 Months Ago
merge from wire_slacking/optimisations
10 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
10 Months Ago
merge from main
10 Months Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
10 Months Ago
Renamed wallpaper prefabs
10 Months Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
10 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
10 Months Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
10 Months Ago
Fixed electrical heater placement issue