userFlaviencancel

3,776 Commits over 547 Days - 0.29cph!

8 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
8 Months Ago
merge from siege_weapons
8 Months Ago
merge from qol_io_rotation
8 Months Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
8 Months Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
8 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
8 Months Ago
Codegen manifest
8 Months Ago
merge from siege_weapons
8 Months Ago
Removed useless override in base siege weapon
8 Months Ago
Fixed battering ram NRE
8 Months Ago
Manifest Codegen
8 Months Ago
merge from main
8 Months Ago
merge from battery_fullcharge_slot
8 Months Ago
Restored medium battery power in slot importance
8 Months Ago
merge from battery_fullcharge_slot
8 Months Ago
Make sure the aux output drain can’t exceed 1
8 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
8 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
8 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
8 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
8 Months Ago
Battery code cleanup
8 Months Ago
Battery code cleanup
8 Months Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
8 Months Ago
Catapult projectiles cleanup
8 Months Ago
Added new ballista bolt items
8 Months Ago
Compile fix
8 Months Ago
Siege tower prefabs
8 Months Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
8 Months Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
8 Months Ago
merge from creativemode_io_text
8 Months Ago
Only show the creative mode text when a pending wire is active
8 Months Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
8 Months Ago
merge from teslacoil_tweaks
8 Months Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
8 Months Ago
merge from main
8 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
8 Months Ago
Codegen
8 Months Ago
merge from siege_weapons
8 Months Ago
Siege tower decay reset when used
8 Months Ago
Updated catapult icon
8 Months Ago
Collision effects and minimum collision force tweaks
8 Months Ago
Siege weapons decay
8 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
8 Months Ago
merge from wire_slack_fix
8 Months Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
8 Months Ago
merge from main
8 Months Ago
Catapult projectiles naming