userFlaviencancel

4,883 Commits over 639 Days - 0.32cph!

6 Months Ago
merge from main
6 Months Ago
Floor and ceiling paper spraycan reskinning
6 Months Ago
Fixed floorpaper clipping on jungle skin
6 Months Ago
Updated all building block prefabs 2/2
6 Months Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
6 Months Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
6 Months Ago
More placeholder ceiling paper skins
6 Months Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
6 Months Ago
Fixed vinyl mat missing albedo
6 Months Ago
Skin fixes, changed flooring and ceiling paper default skin
6 Months Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
6 Months Ago
Item setup Manifest
6 Months Ago
Can press R to rotate floor and ceiling paper before placement New deploy guide mesh
6 Months Ago
Added wallpaper to all foundation and floor prefabs
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
6 Months Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
6 Months Ago
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6 Months Ago
6 Months Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
6 Months Ago
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6 Months Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
6 Months Ago
Fixed keycards still showing as green for the local player in third person
6 Months Ago
merge from main
6 Months Ago
Fixed batteries incorrect charge left time
6 Months Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
6 Months Ago
Restored floor.stone.prefab, merge fuckery
6 Months Ago
merge from main
6 Months Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
6 Months Ago
Added handles to edit entities bounds
6 Months Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
Fake trail generation improvements, fixed trail falling through rocks
6 Months Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
6 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
6 Months Ago
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6 Months Ago
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6 Months Ago
6 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
6 Months Ago
Enabled trail emission on sharks
6 Months Ago
merge from missingscripts_tool
6 Months Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
6 Months Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
6 Months Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
6 Months Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
6 Months Ago
merge from main
6 Months Ago
Null checks in HunterVisionManager, just in case
6 Months Ago
merge from jungle_update/hunter_vision