userFlaviencancel

2,407 Commits over 397 Days - 0.25cph!

12 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
12 Months Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
12 Months Ago
Cap player egg spawns, recycle oldest egg on new spawn
12 Months Ago
Code cleanup
12 Months Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
12 Months Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
1 Year Ago
Set wallpaper models to read/write mode to enable batching
1 Year Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
1 Year Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
1 Year Ago
Baseline
1 Year Ago
merge from main
1 Year Ago
Updated monument prefabs
1 Year Ago
Updated prefabs, removed placeholder models
1 Year Ago
Manifest, skins
1 Year Ago
merge from main
1 Year Ago
Updated pipe tool and wire tool descriptions
1 Year Ago
Fixed multiple map markers disappearing when deleting a single one
1 Year Ago
Fixed the color check when updating nameplates text color
1 Year Ago
Fixed unnecesary nameplate vischecks when you're not in a team
1 Year Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
1 Year Ago
Hide screens if the player is not authed
1 Year Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
1 Year Ago
1 Year Ago
Set clipping checks to true by default when creating a new BaseVehicle
1 Year Ago
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1 Year Ago
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1 Year Ago
Flagging prefabs
1 Year Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
1 Year Ago
Fixed microphone stand incorrect power usage display in the UI
1 Year Ago
Fixed keycards held by other players always appearing green
1 Year Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
1 Year Ago
Dynamically show resource boxes based on TC content
1 Year Ago
Show/hide models based on TC content Added doors and any other upkeeped entity to the block count
1 Year Ago
TC upkeep timer now updated in real-time instead of periodically
1 Year Ago
Fixed upkeep resources cost texts being too large
1 Year Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
1 Year Ago
Skinnable setup, placeholder icon
1 Year Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
1 Year Ago
Skin prefab setup, screens showing tc information
1 Year Ago
Merge from main
1 Year Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
1 Year Ago
Rockets loading and firing, recoil
1 Year Ago
cannon inputs first pass
1 Year Ago
Cannon module setup
1 Year Ago
Revert files I shouldn't have pushed
1 Year Ago
Fixed electrical deployables being offset when placed
1 Year Ago
Added option to have map button as toggle instead of hold
1 Year Ago
ladder hatch rotation
1 Year Ago
merge from main
1 Year Ago
Reverted ALT+F4 interception displaying safe zone warning