4,386 Commits over 609 Days - 0.30cph!
Deployed explosives explode when the ground they're deployed on is destroyed
▉▇▊█▌█▍▆: ▌▋▌▇▇ ▍▇█▄▇▉ ▆▌▄▋▅▉ ▊▅▉▆ ▆▇▉ ▊▆▊▉▄█ ▄▋█▌▆▌
▉▄██▇▅█▄ ▇▋▌█▉█▌ ▅▇█▍ ▊█▇▋▄▆▌█ ▊▇▌ ▋▍▋▍▊▉▅▊ ▅▄▋▆ ▆▌█▆▍▊▊▌█ ▄▌▊ ▇▆▇▇▆▉▋
▌▊█▄▌ ▊▉▌▆▍▊ ▆▌▍▅▅▌ ▊▄▍▌ ▄▉█▊ ▄▅▉▇▆▌█▊▇
merge from primitive/deployable_ammo
Fixed explosion effects spawning twice
Offset the explosive effect spawn point a lil bit to reduce clipping
Adjusted flammable ammo effect rotation
Polished explosive bomb effects, added fuse sound
Flammable ammo now use the catapult fire effect when lit
Fixed ignite sound not playing
Fixed propane bombs not deployable on roofs
Physics materials
Fixed deployable explosives short culling distance
Motobikes and bicycles damage balance pass following temp ragdoll implementationg:
- vehicle and player take less damage from collisions overall
- temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
Fixed supply drop flyhack kicks, for real this time
merge from primitive/batteringram_playercollider_fix
Reduced player collider size when sitting in the battering ram
Fixes turrets, fire, spikes and explosions damaging you from outside
Disabled static ballista deployment on tugboats, will revisit later
Fixed static ballista mount culling too early
merge from primitive/techtree_constructable_infopanel/
Added the constructable item info UI panel to the tech tree as well
Added the constructable item info UI panel to the tech tree as well
merge from primitive/ballista_towing_repos
Fixed ballista towing not showing ropes
RidableHorseAudio null checks just in case
▊▆▍▆▆▇▄▍ ▇▉▋▉▋█ ▊▌▍▉▌▌▊▇ ▇█▉▋▉▋▆▄ ▄▋▋▍▍▍
▊▄▇▋▋ ▄▊▇▋ ▌▆▅▇█▍▊▅█/▇▊▌▆▌▄█▆_█▋█▅▇ ▆▆▇▉▄, ▉▉▊▍▋▊▋ ▋▋ ▇▅█▇ █▌ (▅▊▄▋█▆▆ ▇▉▉▌▍▉▉)
▄▆▆▅█ █▆▌▇ ▋▄▋▆▍▌▌▌▊/▆▉██▇▄▅▇_▍▌▉▋▆
▄▊▌▋▉▊ ▇▌▅▍▉▆▌▌ █▉▄▇▅▋▆▄ ▍▇▍▄▅▊: ▄▅█'▌ ▆▆▌▌ ▇▅▋ ▅▍▆ ▌▅▅▍ █▇▌▋▆▌▄▄ ▋▄▊█ ▋▉█▋▌▍▉▊ ▍▊▄▉▆▌
█▅▇▊▆▆ ▅▇█▅▌▇█▆: ▍█▍ ▆▄▌ ▉▋▅▉█▌ ▌▉ ▊▅▊ ▉▆▅▅▊ ▆▋▍▇▅▌ ▄▊▉▉▋▆ ▇▄▊▊▇▄▋▊▄▋ ▅█ █▉▋▇
▉▆▄'▇ ▅▆▆▅▇ ▋▋▊▋▉ ▄▍ ▄▊▅ ▉█▄▅▆▇ █▊█▉█▍▉▅
Increased supply drop mass so it's not easily pushed by vehicles and horses
Fixed collider setup causing flyhack kicks when standing and jumping on it
Fixed ballista rotation sounds never stopping when dismounting while rotating
▆▊▄█▅▍▅ ▌▍█ ▉▊▉▆▊▇ ▋▇▆▉▋▊▆ █▊▅ ▍▉▊▋▍ ▍▉█▍▇▆, ▍▍▌▌▌█▇ ▆▍▌▌▉ ▆▇▉▆▅▍▉█▊ ▌▄▍▉ ▅▅▉▉▅▄▆▆ ▅▋▇█▋▍▆ ▍▆▊▆▅ ▄▇█▇
▊██▇▍ ▊▅▍▌ ▆▊▆▌▊▌▋▉ ▆▅▉▅▌▇ ▄▇▉▇▅▋▌ ▉▌▋▅ ▍▊▊▌ ▆▉▉█▉█'▆ ▍▄▉▌▉▉▋
Fixed scattershot worldmodel offset model
Tweaked static ballista culling distance
Fixed catapult showing the scattershot loaded by default
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
Restored crafting costs in crafting menu
Tweaked piercer bolt damage
Removed tugboat mentions in siege tower construction components
Fixed catapult ammo models being set active every loads
Catapult scattershot tweaks
Restored battering ram head collider pos
Fixed ram taking damage from head collisions
Tweaked catapult amount of boulder we spawn with the scattershot
Fixed projectile rotating the wrong way
Improved horse towing interactions
Restored ballista rotation sounds I just broke on
112292
Fixed static ballista anim mask
Fixed occasional ballista desync
Fixed choppy movements when another client is reloading
Fixed pitch rotation sometimes not working because of animations
Cleanup
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
Subtract
109698 - fix client parenting issue with thrown explosives (c4, satchels)