userFlaviencancel

4,936 Commits over 639 Days - 0.32cph!

8 Months Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
8 Months Ago
merge from fonts_fallback
8 Months Ago
Tweaked fonts order
8 Months Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
8 Months Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
8 Months Ago
Updated the language selection dropdown to use proper fonts instead of fallbacks
8 Months Ago
Fixed OnInspectorGUI NRE when clicking on a TMP sub mesh
8 Months Ago
Changed how we handle font fallbacks: Instead of using a single fallback list, each language now has its own fallback list that gets applied when switching languages, defined in a scriptable object This prevents some fuckery with strings using characters from multiple fonts Example: a Japanese word that shared characters with the Chinese font ended up using 3 fonts: Chinese, Chinese Dynamic, and Japanese - now it just uses the Japanese font
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from iocounter_settarget_fix
9 Months Ago
Fixed IO counter "set target" interaction description
9 Months Ago
merge from ballista_mountchaining_fix
9 Months Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
9 Months Ago
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9 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
9 Months Ago
merge from playerlights_culling_fix
9 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
9 Months Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
9 Months Ago
Fixed heater lights always on following the recent optims
9 Months Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance
9 Months Ago
Fixed clearinventory and refillvitals commands not working when ran from a bind
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from horse2_fixes/handling
9 Months Ago
Prevent horses from sleeping when towing
9 Months Ago
merge from horse2_fixes/handling
9 Months Ago
Fixed horse steering tip showing up for all clients
9 Months Ago
merge from main
9 Months Ago
Fixes and cleanup Item tests very wip
9 Months Ago
merge from main
9 Months Ago
merge from RF_fixes
9 Months Ago
Localized reserved frequency error, changed to a toast
9 Months Ago
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9 Months Ago
Fixed RF receiver listening to signal update when not powered
9 Months Ago
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9 Months Ago
RF broadcaster and receiver tests Cleanup
9 Months Ago
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9 Months Ago
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9 Months Ago
Forgot the #if SERVER
9 Months Ago
Added seismic sensor tests Few turret tests fixes
9 Months Ago
Turret tests, cleanup
9 Months Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
9 Months Ago
Fixed test runner still considered as busy after finishing the test run
9 Months Ago
Compile fix
9 Months Ago
More turret test coverage
9 Months Ago
Make sure to clear all fixtures testqueue when cancelling a test run
9 Months Ago
More auto turret tests
9 Months Ago
merge from main
9 Months Ago
merge from console_history_playerprefs