3,834 Commits over 547 Days - 0.29cph!
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
'refillvitalsall' command now includes spawned bots
Codegen
Restored WallpaperPlanner OnFrame null checks removed in
103779
Fixed wallpaper construction possible mismatch when the current placement is invalid
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path
This allows item-less store items to work (underwears or dances for example)
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
Added 'refillvitalsall' to heal every active players on the server
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
Increased edit panel scroll sensivity
Added input fields to the skin workshop item editor sliders, so you can type in values directly
Localized voice props dlc store page
Localized soundtrack and sunburn dlc store page
Localized instruments dlc store tab
merge from doorcontroller_pickup_door_fix
Picking up a door with a door controller attached now gives you back the door controller
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed
Model variants are synced between all clients and set using flags
Localized Adobe, Brick and Brutalist store pages
Localized wallpaper store page
More wallpaper skin renames
Wallpaper.OnFrame NRE fix attempt
Updated default wallpaper viewmodel material to match the tiling we set in code
Switched wallpaper health to float so it can take decimal damages
Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
Gave wallpaper skins proper names
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
Added WallpaperModelRenderer to the wallpaper item preview prefabs
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly
Fallback to TMP default font if the font loading failed
Wallpaper commands minor additions:
- Pick the random skin using the item skin list instead of using an hardcoded ID range
- Check both the skin name and english display name during name recognition
Minor legacy text finder editor window NRE fix
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse'
'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
Converted texts from the following loot panels to RustText:
- recycler
- mixing table
- attack heli rockets
- attack heli turret
- bigwheel
+ localized a few missing strings
Fixed upkeep time vital NRE
Converted texts from the following loot panels to RustText:
- horse storage
- auto turret
- fuel
- fuse
- generics
- player corpse
- fish trap
- lantern
- locker
Fixed some loot panels showing "Loot" in their header instead of their actual name
Updated digital clock protection values
Applied the auto size settings from
103449 to the new accessibility colour dropdowns