userFlaviencancel

7,960 Commits over 1,004 Days - 0.33cph!

11 Months Ago
merge from deep_sea
11 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
11 Months Ago
Reduced boat building UI scale
11 Months Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
BallistaGun cleanup
11 Months Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
11 Months Ago
merge from deep_sea
11 Months Ago
Removed all the wallpaper sockets from boat building blocks
11 Months Ago
merge from naval_update
11 Months Ago
auth_radius and deauth_radius commands work with player boats
11 Months Ago
merge from naval_update
11 Months Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
11 Months Ago
merge from main
11 Months Ago
merge from field_mismatch_fix
11 Months Ago
Fixed CLIENT only serialized field in UI_Store
11 Months Ago
Fixed SERVER only serialized field in BaseCombatEntity
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
Also include player parented to ladders in GetPlayersOnBoat
11 Months Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
11 Months Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
11 Months Ago
merge from naval_update
11 Months Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
11 Months Ago
merge from naval_update
11 Months Ago
merge from deep_sea
11 Months Ago
Fucking plastic selecting my hidden changes by default ffs
11 Months Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
11 Months Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
11 Months Ago
merge from main
11 Months Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
11 Months Ago
merge from deep_sea
11 Months Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
11 Months Ago
merge from naval_update
11 Months Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
11 Months Ago
merge from naval_update
11 Months Ago
Manifest
11 Months Ago
Codegen
11 Months Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
11 Months Ago
Compile fix
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
Smaller deep sea playable area (only tweaked the generation margins)
11 Months Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds
11 Months Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
11 Months Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions