userFlaviencancel

6,926 Commits over 912 Days - 0.32cph!

10 Months Ago
Clean codegen
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Codegen
10 Months Ago
merge from naval_update
10 Months Ago
Codegen
10 Months Ago
merge from main
10 Months Ago
merge from cargopath_map_smooth2
10 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
10 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
10 Months Ago
merge from cargo_oilrig_path_fix
10 Months Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
10 Months Ago
Cargoship path no longer goes around oil rigs
10 Months Ago
Fixed warmup method not waiting before calling PostWarmupPage
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Added a generic await WaitForWarmedUp method in UI_Page
10 Months Ago
Fixed a tmp nre caused by UI_Page text caching
10 Months Ago
Added comments in store warmup methods
10 Months Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
10 Months Ago
merge from menu_optims
10 Months Ago
UI pages cache their scroll rect components and disable them when invisible
10 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
10 Months Ago
merge from skeleton_bonename_fix
10 Months Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
10 Months Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Manifest
10 Months Ago
merge from demoshot_ui_fix
10 Months Ago
Fixed demo shot list UI text issues
10 Months Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
10 Months Ago
merge from deep_sea/wipe
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
Added a clear loadout button to the rust editor window, so we can clear the default loadout
10 Months Ago
Make sure wiping also clears the portals
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
10 Months Ago
Some refactoring and fixes, the active entities list are now populated correctly after the server init
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update/deep_sea/wipe
10 Months Ago
Command to print deep sea content
10 Months Ago
merge from deep_sea/wipe
10 Months Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
10 Months Ago
Convars to config the wipe interval
10 Months Ago
Deep sea is saved and wipes every X hours When wiping: - move all players back to the main island - kill any entities inside - spawn the content again