userFlaviencancel

7,171 Commits over 943 Days - 0.32cph!

11 Months Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts
11 Months Ago
Fixed soft masks still wasting time masking when their root canvas is toggled
11 Months Ago
Disable overlay canvas when the menu is not visible
11 Months Ago
Commented UIExtraCallbacks, not used as UI particles aren't working in builds
11 Months Ago
Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
11 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
11 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
11 Months Ago
Better soft mask canvas caching
11 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
11 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from canvas_debug_command
11 Months Ago
Fixed debug.printanimators double names in the inactive row
11 Months Ago
Added ui.printcanvases command, to dump the active and inactive canvases in the scene
11 Months Ago
Compile fix
11 Months Ago
merge from contactsmenu_fix
11 Months Ago
merge from menu_workshop_fix
11 Months Ago
merge from steaminventory_warmup_fix
11 Months Ago
merge from store_nre_fix
11 Months Ago
merge from premium_text_fix
11 Months Ago
merge from wirecolor_nre_fix
11 Months Ago
Fixed WireColorSettings.Get NRE
11 Months Ago
merge from deep_sea
11 Months Ago
Tropical2 terrain set to the terrain layer
11 Months Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
11 Months Ago
Fixed cargoship oil rig avoidance
11 Months Ago
Tropical1 tree fixes
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Tropical2 prefab setup
11 Months Ago
Added a tooltip on the deep sea map marker
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Disabled pooling on ghostship for now
11 Months Ago
Fixed NRE when wiping the deep sea
11 Months Ago
DeepSeaIsland set its trees to the deep sea global network group
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
11 Months Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
11 Months Ago
merge from deep_sea
11 Months Ago
Scaled the deep sea marker, so it fits when the portal spawns south
11 Months Ago
merge from naval_update
11 Months Ago
Fixed NRE when checking out the cancer research UK plushie
11 Months Ago
Fixed missing text on premium modal
11 Months Ago
UI_StoreGeneralTab.OnOpened NRE fix attempt
11 Months Ago
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
11 Months Ago
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up Tweaked the budget
11 Months Ago
Added streaming controller component to the skin viewer camera, fixes blurry textures
11 Months Ago
Added plushies to the scene
11 Months Ago
merge from main
11 Months Ago
merge from naval_update/deep_sea