userFlaviencancel

2,756 Commits over 456 Days - 0.25cph!

1 Year Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
1 Year Ago
Cap player egg spawns, recycle oldest egg on new spawn
1 Year Ago
Code cleanup
1 Year Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
1 Year Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
1 Year Ago
Set wallpaper models to read/write mode to enable batching
1 Year Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
1 Year Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
1 Year Ago
Baseline
1 Year Ago
merge from main
1 Year Ago
Updated monument prefabs
1 Year Ago
Updated prefabs, removed placeholder models
1 Year Ago
Manifest, skins
1 Year Ago
merge from main
1 Year Ago
Updated pipe tool and wire tool descriptions
1 Year Ago
Fixed multiple map markers disappearing when deleting a single one
1 Year Ago
Fixed the color check when updating nameplates text color
1 Year Ago
Fixed unnecesary nameplate vischecks when you're not in a team
1 Year Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
1 Year Ago
Hide screens if the player is not authed
1 Year Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
1 Year Ago
1 Year Ago
Set clipping checks to true by default when creating a new BaseVehicle
1 Year Ago
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1 Year Ago
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1 Year Ago
Flagging prefabs
1 Year Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
1 Year Ago
Fixed microphone stand incorrect power usage display in the UI
1 Year Ago
Fixed keycards held by other players always appearing green
1 Year Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
1 Year Ago
Dynamically show resource boxes based on TC content
1 Year Ago
Show/hide models based on TC content Added doors and any other upkeeped entity to the block count
1 Year Ago
TC upkeep timer now updated in real-time instead of periodically
1 Year Ago
Fixed upkeep resources cost texts being too large
1 Year Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
1 Year Ago
Skinnable setup, placeholder icon
1 Year Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
1 Year Ago
Skin prefab setup, screens showing tc information
1 Year Ago
Merge from main
1 Year Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
1 Year Ago
Rockets loading and firing, recoil
1 Year Ago
cannon inputs first pass
1 Year Ago
Cannon module setup
1 Year Ago
Revert files I shouldn't have pushed
1 Year Ago
Fixed electrical deployables being offset when placed
1 Year Ago
Added option to have map button as toggle instead of hold
1 Year Ago
ladder hatch rotation
1 Year Ago
merge from main
1 Year Ago
Reverted ALT+F4 interception displaying safe zone warning
1 Year Ago
Embrasures and shutters also rotatable using R when being deployed