userFlaviencancel

4,388 Commits over 609 Days - 0.30cph!

9 Months Ago
Fixed battering ram choppy reverse
9 Months Ago
merge from clientserver_entityfinder_tool
9 Months Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
9 Months Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
9 Months Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
9 Months Ago
Horse legs tweaks Fixed steering+reversing issues
9 Months Ago
Deleted leg animator assemblies
9 Months Ago
Horse legs IK setup, still wip
9 Months Ago
Added Leg Animator
9 Months Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
9 Months Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
9 Months Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
9 Months Ago
Horse proper headlook setup, disabled old headlook
9 Months Ago
Horse mountable blend tree tweaks
9 Months Ago
Rider galloping pose
9 Months Ago
Fixed missing animator param warning when reloading the ballista
9 Months Ago
Prevent temp ragdoll player instigated dismounts
9 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
9 Months Ago
implemented ballista base rig
9 Months Ago
merge from siege_weapons
9 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
9 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
9 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
9 Months Ago
Stripped out the initial towing test code
9 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
10 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
10 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
10 Months Ago
Implemented new ballista placeholder anims
10 Months Ago
Restored horse stamina Compile fix
10 Months Ago
merge from hackweek_horse_rewrite
10 Months Ago
Added a light with configurable color to ice sculptures
10 Months Ago
Compile fix
10 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
10 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
10 Months Ago
merge from main
10 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
10 Months Ago
merge from siege_weapons
10 Months Ago
Codegen
10 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
10 Months Ago
merge from siege_weapons
10 Months Ago
merge from qol_io_rotation
10 Months Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
10 Months Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
10 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
10 Months Ago
Removed useless override in base siege weapon
10 Months Ago
Fixed battering ram NRE
10 Months Ago
Manifest Codegen