userFlaviencancel

6,926 Commits over 912 Days - 0.32cph!

11 Months Ago
Fixed sled_xmas skin missing its name and desc
11 Months Ago
merge from steaminventorygen_loc_fix
11 Months Ago
Tripod models and colliders set to Deployed layer
11 Months Ago
merge from naval_update/deep_sea/radiation
11 Months Ago
Wider rad volumes, removed a log
11 Months Ago
TerrainMeta GetHeight returns the correct deep sea values in the pos is within the deap see bounds, fixing the issue where the ocean didn’t extend down far enough Moved up the bottom collider to match the deep sea seabed height
11 Months Ago
Added rad volumes at the edges of the deep sea
11 Months Ago
Fixed AddLanguageFile NRE during bootstrap
11 Months Ago
merge from bootstrap_translatenre_fix
11 Months Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
11 Months Ago
Exposed chandelier pedal increments
11 Months Ago
Added tripod spotlight
11 Months Ago
merge from main
11 Months Ago
Codegen again
11 Months Ago
Rebuilt phrases
11 Months Ago
Restored mannequin protobuf Codegen
11 Months Ago
merge from main
11 Months Ago
Islands do not use MoveToDeepSea, they don't have to
11 Months Ago
merge from deep_sea/islands
11 Months Ago
Comments and gizmo fix
11 Months Ago
Better island spacing, they cant overlap
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update
11 Months Ago
merge from main
11 Months Ago
merge from editor_skipmenuwarmup
11 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
11 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
11 Months Ago
merge from naval_update/deep_sea/
11 Months Ago
merge from naval_update
11 Months Ago
merge from main
11 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
11 Months Ago
merge from storeitem_source_fix
11 Months Ago
Fixed store cart item missing their source
11 Months Ago
Very basic island spawning, randomly scattered around the deep sea
11 Months Ago
merge from main
11 Months Ago
Working mesh terrain setup
11 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
11 Months Ago
Codegen
11 Months Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
11 Months Ago
Updated table lamp icon
11 Months Ago
Fixed bean bag worldmodel being the deployed version
11 Months Ago
Updated table lamp volumes to match the new scale
11 Months Ago
Fixed spotlight worldmodel and repair
11 Months Ago
Full phrase update
11 Months Ago
Compile fixes
11 Months Ago
Code gen compile fix following main rebase
11 Months Ago
merge from main
11 Months Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
11 Months Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
11 Months Ago
Fixed string light control box LODs