userFlaviencancel

5,407 Commits over 700 Days - 0.32cph!

9 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
9 Months Ago
Coffin corpse changes
9 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
9 Months Ago
Set corpse timePlaced when spawning it
9 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
9 Months Ago
merge from softcore_update
9 Months Ago
merge from softcore_update/deployable_corpse
9 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
9 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
9 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
9 Months Ago
merge from softcore_update/deployable_corpse
9 Months Ago
Corpse spawning checks fixes
9 Months Ago
merge from softcore_update
9 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
9 Months Ago
merge from softcore_update/deployable_corpse
9 Months Ago
Moved ContainerCorpse file to another folder
9 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
9 Months Ago
Workbench 3 corpse ingredients
9 Months Ago
Shockbyte and retro tcs corpse prefabs
9 Months Ago
merge from softcore_update
9 Months Ago
merge from softcore_update/bag_changes
9 Months Ago
merge from softcore_update/deployable_corpse
9 Months Ago
Containe corpse spawning and repairing effects
9 Months Ago
Added more stuff in the container corpse creator tool
9 Months Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
9 Months Ago
merge from main
9 Months Ago
merge from softcore_update
9 Months Ago
merge from softcore_update
9 Months Ago
ItemContainer merge unfuckery
9 Months Ago
merge from main
9 Months Ago
merge from softcore_update/deployable_corpse
9 Months Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
9 Months Ago
Container corpse now retains skins, gibs are skinned as well
9 Months Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
9 Months Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
9 Months Ago
Corpse creator set show health info to false by default
9 Months Ago
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs Disabled show health info on all corpses
9 Months Ago
merge from main
9 Months Ago
merge from searchlight_fixes3
9 Months Ago
Fixed powered searchlights not lighting up
9 Months Ago
Removed client log when throwing RF C4
9 Months Ago
merge from ownerid_fixes
9 Months Ago
Set owner id of spawned vehicles and hot air balloons
9 Months Ago
Set ownerid of siege tower draw bridges
9 Months Ago
Set owner id of siege weapon spawned by constructable entities
9 Months Ago
merge from high_walls_skins
9 Months Ago
Tweaked adobe gate door controller sockets again
9 Months Ago
merge from high_walls_skins
9 Months Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
9 Months Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues