userFlaviencancel

7,960 Commits over 1,004 Days - 0.33cph!

11 Months Ago
Console null check, removed unused vars
11 Months Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
11 Months Ago
Pressing tab with F1 menu open cycle through all the tabs
11 Months Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
11 Months Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
11 Months Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
11 Months Ago
Virtual scrolled the item list
11 Months Ago
Can favorite items Added All and Favourites tabs
11 Months Ago
merge from hbhf_deployvolume_fix
11 Months Ago
Fixed HBHF sensor being deployable through constructions
11 Months Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
11 Months Ago
Item buttons are working, added styling etc
11 Months Ago
Restore engine ui blur background
11 Months Ago
merge from main
11 Months Ago
Item tab is populated by items, can switch categories Some layout changes
11 Months Ago
Renamed some prefabs, folders
11 Months Ago
Started on the item tab
11 Months Ago
Padding and layout fixes
11 Months Ago
Added RobotoMono-Bold
11 Months Ago
Fixed RobotoMono material fuckery
11 Months Ago
Console menu navigation
11 Months Ago
Removed save file name from Craggy's GameSetup
11 Months Ago
Developer tool nav bar buttons
11 Months Ago
Added the old console to the new developer tool prefab for now
11 Months Ago
Baseline, bootstrap spawns EngineUI2
11 Months Ago
Setting up EngineUI2_DeveloperTools prefab
11 Months Ago
plastic please
11 Months Ago
Renamed the prefabs
11 Months Ago
merge from automatedtesting
11 Months Ago
Started adding descriptions to all the existing tests, + some cleanup
11 Months Ago
Comments and cleanup
11 Months Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
11 Months Ago
More IO prefabs deployable on Large Vehicle layer
11 Months Ago
All neon signs deployable on the vehicle large layer
11 Months Ago
More IO prefabs deployable on the large vehicle layer
11 Months Ago
Added HMLMG to the skin viewer
11 Months Ago
Fixed back button not closing store pages
11 Months Ago
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11 Months Ago
More IO prefabs allowed on Vehicle Large layer
11 Months Ago
Remade solar panel collider using primitives
11 Months Ago
Set most IO prefabs as deployable on vehicle large layer
11 Months Ago
Tweaked the medium battery mesh collider so it can be convex
11 Months Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
11 Months Ago
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11 Months Ago
Fixed store page footer canvas staying active when closed
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from deep_sea
11 Months Ago
Disable deep sea in the AutomatedTests scene
11 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)