4,936 Commits over 639 Days - 0.32cph!
    
    
    
        
            
            
            
                
                Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
                
                
                
                
             
         
        
            
            
            
                
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                Constructable info panel tweaks, localization and tooltip
                
                
                
                
             
         
        
            
            
            
                
                Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons
Added to crafting and inventory menus
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse breathing rate sounds never stopping
Horses will now play breathing sounds until their stamina is recovered
                
                
                
                
             
         
        
            
            
            
                
                Catapult explosive and incendiary sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Removed ballista rotation speed log
                
                
                
                
             
         
        
            
            
            
                
                Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram door openable by horses
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram door open/close not working sometimes
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ballista bolts flyby sounds
                
                
                
                
             
         
        
            
            
            
                
                Moved BaseSaddle in the right folder
                
                
                
                
             
         
        
            
            
            
                
                Marked all the old horse code as obsolete
Deleted the old old horses 
Added RidableHorse2 population convar, updated prim gamemode
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
                
                
                
                
             
         
        
        
            
            
            
                
                Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir
BaseVehicle tooltips
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista ammo swap menu taking ages to open
                
                
                
                
             
         
        
            
            
            
                
                Reduced ballista bolts thickness
                
                
                
                
             
         
        
            
            
            
                
                Fixed projectile thickness not working when hitting close player while seated on a mountable
Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult reloading issue in demos
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse client speed calculations going crazy when scrubbing in demos
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista choppy up and down player poses
                
                
                
                
             
         
        
            
            
            
                
                Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
                
                
                
                
             
         
        
            
            
            
                
                static ballista socket mods tweaks, deploy sound
                
                
                
                
             
         
        
            
            
            
                
                Restored sounds on static ballista
                
                
                
                
             
         
        
            
            
            
                
                Fixed mounted ballista swivel rotations
                
                
                
                
             
         
        
            
            
            
                
                Implemented static ballista rig and new anims
Fixed mount pole world rotation
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse EatDroppedFood nre
                
                
                
                
             
         
        
            
            
            
                
                Fixed anim warning when switching ballista ammo
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up battering ram detailed and world colliders scale
                
                
                
                
             
         
        
            
            
            
                
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                Enabled repair and pickup on static ballista
                
                
                
                
             
         
        
            
            
            
                
                All siege weapons item removed from loot pools
                
                
                
                
             
         
        
            
            
            
                
                Battering ram head removed from lootpool
                
                
                
                
             
         
        
            
            
            
                
                Fixed BaseVehicle.PenetrationResistance NRE
                
                
                
                
             
         
        
            
            
            
                
                Implemented new rock models for the catapult scattershot
                
                
                
                
             
         
        
            
            
            
                
                Updated static ballista incendiary bolt wm
Updated bolts impact sound
                
                
                
                
             
         
        
            
            
            
                
                Disabled incendiary bolt enabled by default on the ballistagun prefab
                
                
                
                
             
         
        
            
            
            
                
                ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values
Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
                
                
                
                
             
         
        
            
            
            
                
                Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista bolt world model colliders
                
                
                
                
             
         
        
            
            
            
                
                Removed unused ballista stuff
                
                
                
                
             
         
        
            
            
            
                
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                make sure we aren't setting the horse angular velocity when its rigibody is kinematic
                
                
                
                
             
         
        
            
            
            
                
                Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain
ClientUpdate now packs throttle, steering and avoidance inputs into one byte
                
                
                
                
             
         
        
            
            
            
                
                Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something)
Small optimisations in the horse update rpc
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse sliding mode oscillating too much\
Added a delay on the sliding sound before it can be played again