userFlaviencancel

4,388 Commits over 609 Days - 0.30cph!

10 Months Ago
Ores test compile fix
10 Months Ago
merge from main
10 Months Ago
Removed flat fuel consumption when triggering the battering ram
10 Months Ago
Fixed battering ram firing replication
10 Months Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
10 Months Ago
Can't operate waterlogged ballista and catapult
10 Months Ago
Can't pull and reload a catapult at the same time
10 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
10 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
10 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
10 Months Ago
Battering ram constructable switched to additive mode Added stage 4
10 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
10 Months Ago
Re-enabled sync position on battering ram door
10 Months Ago
Tweak battering ram prevent building volume
10 Months Ago
Fix catapult animator init mismatch between client/server
10 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
10 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
10 Months Ago
Catapult animation client/server sync
10 Months Ago
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10 Months Ago
Phrases
10 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
10 Months Ago
merge from wire_slack_fix
10 Months Ago
Reverted wire length 'fix' from 107563
10 Months Ago
merge from main
10 Months Ago
Added missing prevent buidling to catapult constructable prefab
10 Months Ago
Can't pull/push a mounted ballista
10 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
10 Months Ago
Implemented new catapult reload animation
10 Months Ago
manifest
10 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
10 Months Ago
Ballista bolt effects tweaks
10 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
10 Months Ago
merge from main
10 Months Ago
merge from wire_slack_fix
10 Months Ago
merge from storagemonitor_passthrough
10 Months Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
10 Months Ago
PowerCounter and ElectricSwitch minor optims
10 Months Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
10 Months Ago
Electric button minor server optims Cleanup and formatting
10 Months Ago
Storage monitor server optimization
10 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
10 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
10 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
10 Months Ago
Updated battering ram icon
10 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
10 Months Ago
Implemented catapult animations
10 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
10 Months Ago
merge from main
10 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
10 Months Ago
Implemented towing back on new horses