4,936 Commits over 639 Days - 0.32cph!
    
    
    
        
            
            
            
                
                Removed tree layer from catapult spikes trigger
Tweaked world colliders
                
                
                
                
             
         
        
            
            
            
                
                Better horse auto avoidance
Reduced horse velocity when hitting a vehicle
                
                
                
                
             
         
        
        
            
            
            
                
                creativemode.freerepair updates the battering ram head flags correctly
                
                
                
                
             
         
        
            
            
            
                
                creativemode.freerepair works with constructable entities
                
                
                
                
             
         
        
            
            
            
                
                Reduced the collision damage horses can inflict on vehicles
                
                
                
                
             
         
        
            
            
            
                
                Same idea as 
111903 but with working code this time
                
                
                
                
             
         
        
            
            
            
                
                Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
                
                
                
                
             
         
        
            
            
            
                
                Updated ballista bolts descriptions, fixed piercer using hammerhead desc
Updated engine.json
                
                
                
                
             
         
        
            
            
            
                
                Mark player as hostile after firing a loaded catapult
Ballista comments
                
                
                
                
             
         
        
        
            
            
            
                
                merge from primitive/ballista_projectile
                
                
                
                
             
         
        
            
            
            
                
                Disabled projectile refraction on ballista piercer
                
                
                
                
             
         
        
            
            
            
                
                Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
                
                
                
                
             
         
        
            
            
            
                
                Piercer bolt, anti-vehicle damage
Can pierce through armored vehicles
                
                
                
                
             
         
        
            
            
            
                
                Fire pos server validation
                
                
                
                
             
         
        
            
            
            
                
                ▍▋▆▍▌▌▆▅▊ █▅▆▌█ ▅▄▇▆ ▅▊▄ ▊▄▅▉ ▋▌▋▍▍▊ ▆▄▋▌▌▆▉▆▉ ▊▍▄▉
                
                
                
                
             
         
        
        
            
            
            
                
                Hammerhead bolt, does explosion damage to doors only
Hitting players will temp ragdoll them
                
                
                
                
             
         
        
            
            
            
                
                Reverted BaseEntity.Parenting change from 
111863, not intended
                
                
                
                
             
         
        
            
            
            
                
                Ballista incendiary bolt now creates a world model on impact
                
                
                
                
             
         
        
            
            
            
                
                BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods
Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
                
                
                
                
             
         
        
            
            
            
                
                Incendiary bolt, doesnt spawn its world model on impact for now
                
                
                
                
             
         
        
            
            
            
                
                Ballista projectile refactor, we now use the Projectile class (wip)
Pitchfork tweaks
                
                
                
                
             
         
        
            
            
            
                
                Revert Playground scene, added Playground_Horses
                
                
                
                
             
         
        
            
            
            
                
                Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
                
                
                
                
             
         
        
            
            
            
                
                Ballista bolt tweaks
Catapult boulders vibration level (seismic sensor)
Fixed ballista reload command not reloading pitchfork bolt
                
                
                
                
             
         
        
            
            
            
                
                More siege weapons deploy tweaks
                
                
                
                
             
         
        
            
            
            
                
                Tweaked siege weapon deploy volumes
Added wheels to the siege tower constructable, fixed gibs pivot
                
                
                
                
             
         
        
            
            
            
                
                Tweaked catapult ammo storage server collider
Reduced catapult fire recoil
Reduced siege tower and catapult wheels suspension damping
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from primitive/catapult_scattershot
                
                
                
                
             
         
        
            
            
            
                
                Fixed death screen not showing killed by scattershot
                
                
                
                
             
         
        
        
            
            
            
                
                Updated item name and description
                
                
                
                
             
         
        
            
            
            
                
                Proper catapult scattershot implementation
Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Tweaked ballista shooting point, easier to aim
                
                
                
                
             
         
        
            
            
            
                
                Tweaked catapult deployment so deploying it on a cliff is easier
                
                
                
                
             
         
        
            
            
            
                
                Static ballista protection and health
                
                
                
                
             
         
        
            
            
            
                
                Added groundwatch to the static ballista
                
                
                
                
             
         
        
            
            
            
                
                Tweaked both ballista deploy volumes
                
                
                
                
             
         
        
            
            
            
                
                Restored min sliding time before ragdolling (5s)
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse hip position fuckery after recovering from ragdoll
                
                
                
                
             
         
        
            
            
            
                
                Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
                
                
                
                
             
         
        
            
            
            
                
                Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
                
                
                
                
             
         
        
            
            
            
                
                Changed stone highwall physic material to rock (was using metal)