userFlaviencancel

4,388 Commits over 609 Days - 0.30cph!

10 Months Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
10 Months Ago
Restored hibox, protection, mounting logic and corpse
10 Months Ago
Code cleanup Collision damage tweaks
10 Months Ago
BaseRagdoll compile fix
10 Months Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
10 Months Ago
Replaced the metal bonk effect for something more appropriate
10 Months Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
10 Months Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
10 Months Ago
merge from ragdolling
10 Months Ago
Physics tweaks, updated grounded checks
10 Months Ago
Revert ProjectSettings
10 Months Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
10 Months Ago
10 Months Ago
compile fix
10 Months Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
10 Months Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
10 Months Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
10 Months Ago
Fixed NRE in SkeletonEditor
10 Months Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
10 Months Ago
Removed debug Tweaked prefab rigidbody
10 Months Ago
Better ground alignment
10 Months Ago
Better jump controls Client head IK tweaks
10 Months Ago
Horses can jump (wip) Tweaked server colliders
10 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
10 Months Ago
Baseline Horse movements using physics like vehicles
10 Months Ago
Prevent player dismounting from temp ragdoll mountable
10 Months Ago
Reduced the limbs rdrag and added bounciness
10 Months Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
10 Months Ago
merge from siege_weapons
10 Months Ago
merge from ragdolling
10 Months Ago
Compile fix
10 Months Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
10 Months Ago
Set battering ram wheels lod to dynamic
10 Months Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
10 Months Ago
Added wallpaper analytics
10 Months Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
10 Months Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
10 Months Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
10 Months Ago
merge from main
10 Months Ago
Battering ram NRE fix
10 Months Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
10 Months Ago
Fixed catapult reloading progress bar staying on screen
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
10 Months Ago
Ballista ammo models Reduced ballista recoil
10 Months Ago
Deleted old battering ram prefab
10 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
10 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
10 Months Ago
Minor catapult fixes