userFlaviencancel

4,936 Commits over 639 Days - 0.32cph!

9 Months Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
9 Months Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
9 Months Ago
Compile fix
9 Months Ago
creativemode.freerepair updates the battering ram head flags correctly
9 Months Ago
creativemode.freerepair works with constructable entities
9 Months Ago
Reduced the collision damage horses can inflict on vehicles
9 Months Ago
Same idea as 111903 but with working code this time
9 Months Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
9 Months Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
9 Months Ago
Mark player as hostile after firing a loaded catapult Ballista comments
9 Months Ago
Compile fix
9 Months Ago
merge from primitive/ballista_projectile
9 Months Ago
Disabled projectile refraction on ballista piercer
9 Months Ago
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
9 Months Ago
Piercer bolt, anti-vehicle damage Can pierce through armored vehicles
9 Months Ago
Fire pos server validation
9 Months Ago
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9 Months Ago
merge from primitive
9 Months Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
9 Months Ago
Reverted BaseEntity.Parenting change from 111863, not intended
9 Months Ago
Ballista incendiary bolt now creates a world model on impact
9 Months Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
9 Months Ago
Incendiary bolt, doesnt spawn its world model on impact for now
9 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
9 Months Ago
Revert Playground scene, added Playground_Horses
9 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
9 Months Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
9 Months Ago
More siege weapons deploy tweaks
9 Months Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
9 Months Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
9 Months Ago
Catapult compile fix
9 Months Ago
Manifest (~25 prefabs)
9 Months Ago
merge from primitive/catapult_scattershot
9 Months Ago
Fixed death screen not showing killed by scattershot
9 Months Ago
Damage and radius tweaks
9 Months Ago
Updated item name and description
9 Months Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
9 Months Ago
merge from primitive
9 Months Ago
merge from main
9 Months Ago
merge from primitive
9 Months Ago
Tweaked ballista shooting point, easier to aim
9 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
9 Months Ago
Static ballista protection and health
9 Months Ago
Added groundwatch to the static ballista
9 Months Ago
Tweaked both ballista deploy volumes
9 Months Ago
Restored min sliding time before ragdolling (5s)
9 Months Ago
Fixed horse hip position fuckery after recovering from ragdoll
9 Months Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
9 Months Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
9 Months Ago
Changed stone highwall physic material to rock (was using metal)