userFlaviencancel

5,709 Commits over 762 Days - 0.31cph!

39 Days Ago
Tweaked island billboard distance from main camera far clip plane
39 Days Ago
Deep sea rads bypass the armor Buoys LOD tweaks
39 Days Ago
merge from naval_update
39 Days Ago
merge from naval_update/deep_sea
39 Days Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
39 Days Ago
Increased deep sea buoy flare LOD distance
39 Days Ago
Last deep sea wipe alarm now loops
39 Days Ago
Increased deep sea exit portal map marker size
39 Days Ago
Portal buoy lights change depending on deep sea state
39 Days Ago
merge from naval_update
39 Days Ago
merge from naval_update
39 Days Ago
merge from naval_update/deep_sea
39 Days Ago
merge from naval_update
39 Days Ago
Removed unused sprite added by error
40 Days Ago
Removed prevent building volume from deep sea portals, not necessary
40 Days Ago
Cleanup
40 Days Ago
Updated ghost ship icons
40 Days Ago
Fixed deep sea entrance marker showing inside the deep sea
40 Days Ago
merge from naval_update
40 Days Ago
merge from naval_update/deep_sea
40 Days Ago
Added a timer to portal map marker to show the time left before the deep sea closes
40 Days Ago
Updated deep sea portal markers
40 Days Ago
Tweaked wipe duration and radiations
40 Days Ago
Fixed deep sea rad volume not restored after a server restart
40 Days Ago
Fixed duped collider on deep sea bottom collider
41 Days Ago
merge from naval_update/deep_sea
41 Days Ago
merge from naval_update
41 Days Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
41 Days Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
41 Days Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
41 Days Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
41 Days Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
41 Days Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
41 Days Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
41 Days Ago
Some code cleanup
41 Days Ago
merge from naval_update
42 Days Ago
Some deep sea cleanup and pool leak fixes
42 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
59 Days Ago
Tweaked detail panel label styling
59 Days Ago
Fixed run test from json ignoring test parameters
59 Days Ago
merge from adventcalendar_effect_fix
59 Days Ago
Fixed another plane in the same effect
59 Days Ago
merge from adventcalendar_effect_fix
59 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
59 Days Ago
Added detail panel, can select tests to read their description and result message
59 Days Ago
Test key caching
59 Days Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
59 Days Ago
Test runner window automatically loads the last results after a test suite has finished
59 Days Ago
Can run tests from the window
59 Days Ago
First pass of test runner editor window, still wip