userFlaviencancel

5,656 Commits over 762 Days - 0.31cph!

53 Days Ago
Reduced blackjack machine canvases culling distance
53 Days Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
53 Days Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
53 Days Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
53 Days Ago
merge from workcart_canvas_fix
53 Days Ago
merge from shotguntrap_optims/tests
53 Days Ago
merge from shotguntrap_optims
53 Days Ago
Gun trap building privilege tests
53 Days Ago
Added AssertTrueForDuration custom yield instruction
53 Days Ago
Added some shotgun trap tests
53 Days Ago
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53 Days Ago
Restored the CanFire check
53 Days Ago
Code cleanup while im here
53 Days Ago
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54 Days Ago
merge from main
54 Days Ago
merge from flameturret_optims
54 Days Ago
merge from flameturret_optims/tests
54 Days Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
54 Days Ago
merge from flameturret_optims/tests
54 Days Ago
Compile fixes
54 Days Ago
More flame turret tests
54 Days Ago
Misisng meta file
54 Days Ago
Added some flame turret tests
54 Days Ago
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54 Days Ago
merge from naval_update
54 Days Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
54 Days Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
54 Days Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
55 Days Ago
Flame turret code cleanup
55 Days Ago
merge from linerenderer_lod_fix
55 Days Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires
55 Days Ago
merge from naval_update
55 Days Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
55 Days Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
55 Days Ago
merge from naval_update
56 Days Ago
merge from spacestation_storepages
56 Days Ago
Set sprite atlas enabled in builds only, was pushed by accident
56 Days Ago
Updated space station building skin store page media
56 Days Ago
merge from main
56 Days Ago
merge from main
56 Days Ago
merge from christmas2025_DLC
56 Days Ago
merge from memcell_tests
56 Days Ago
Test list
56 Days Ago
Improved the custom asserts to log the expected and actual value when failing
56 Days Ago
Added some memory cell tests
58 Days Ago
merge from naval_update
58 Days Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
58 Days Ago
merge from naval_update
58 Days Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
58 Days Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected