userFlaviencancel

1,714 Commits over 335 Days - 0.21cph!

35 Days Ago
Cleaned up old tests
35 Days Ago
Added unloadweapons command
35 Days Ago
First pass of gun tests: deploy, aim, reload, fire, examine
36 Days Ago
Fixed ore tests following the recent hot spot changes
36 Days Ago
Ores test compile fix
36 Days Ago
merge from main
37 Days Ago
Removed flat fuel consumption when triggering the battering ram
37 Days Ago
Fixed battering ram firing replication
37 Days Ago
merge from siege_weapons
37 Days Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
37 Days Ago
Can't operate waterlogged ballista and catapult
37 Days Ago
Can't pull and reload a catapult at the same time
37 Days Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
37 Days Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
37 Days Ago
Fixed siege weapon release interaction showing "Release the boat"
37 Days Ago
Battering ram constructable switched to additive mode Added stage 4
37 Days Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
37 Days Ago
Re-enabled sync position on battering ram door
37 Days Ago
Tweak battering ram prevent building volume
37 Days Ago
merge from siege_weapons
37 Days Ago
Fix catapult animator init mismatch between client/server
37 Days Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
37 Days Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
37 Days Ago
Catapult animation client/server sync
37 Days Ago
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38 Days Ago
Phrases
38 Days Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
38 Days Ago
merge from wire_slack_fix
38 Days Ago
Reverted wire length 'fix' from 107563
38 Days Ago
merge from main
38 Days Ago
Added missing prevent buidling to catapult constructable prefab
38 Days Ago
Can't pull/push a mounted ballista
38 Days Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
38 Days Ago
Implemented new catapult reload animation
38 Days Ago
manifest
38 Days Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
38 Days Ago
Ballista bolt effects tweaks
38 Days Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
38 Days Ago
merge from main
38 Days Ago
merge from wire_slack_fix
38 Days Ago
merge from storagemonitor_passthrough
38 Days Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
38 Days Ago
PowerCounter and ElectricSwitch minor optims
38 Days Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
38 Days Ago
Electric button minor server optims Cleanup and formatting
39 Days Ago
Storage monitor server optimization
39 Days Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
40 Days Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
40 Days Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
40 Days Ago
Updated battering ram icon