6,034 Commits over 790 Days - 0.32cph!
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
Wire snapping works on moving boats
Fixed electric furnace deploy volume not including Vehicle_Large
Remade large battery collider with primitives, it had a non-convex mesh collider
Fixed a bunch of wire tool local/world position issue
IO lines toggle their dynamic LOD when created if parented to a boat
IO lines plug effects are played locally
merge from skinviewer_cleanup
Tweaked chinese lantern skinviewer lighting
merge from skinviewer_cleanup
Added LNY spear and chinese lantern to the skin viewer
Removed the random order for the limited tab
Re-applied
142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
Re-applied
143419 Fixed swedish language not selectable in the language dropdown
Fixed string light bulb rotation when deploying them on floor/ceilings
String lights line renderer now use local space positions, deployable on boats
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
Flagged more prefabs to be deployable on boats
Disabled IO snapping on boat for now, it doesn't work well
merge from main (needs a codegen)
merge from boat_socketparent_fix
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
Added Vehicle_Large groundwatch for 48 IO prefabs
Added ioentity.allowed_on_boats, default to false for now
merge from skinviewer_cleanup
merge from skinviewer_cleanup
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
merge from tropicalprefabs_warning_fix
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
merge from safezonewarning_fix
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
Restored warning popup when disconnecting or quitting from a safe zone
Updated the popup to match the new UI
Fixed any toast showing up cancelling the game tip think coroutine forever
Removed old text.SetAllDirty() in GameTip::Update, was murdering performance when a toast was visible
Fixed game tips never showing up, their canvas was not enabled when popping from Think()
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs
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merge from swedishlanguage_fix
Fixed swedish language not selectable in the language dropdown