userFlaviencancel

5,940 Commits over 762 Days - 0.32cph!

13 Days Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
13 Days Ago
Random material changed for no reasons
13 Days Ago
Dragging an input on a wired output replace the connection
13 Days Ago
Can drag and drop from a port to another to connect them
13 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
13 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
13 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
13 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
13 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
13 Days Ago
Data IO wires can parent to doors
14 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
14 Days Ago
merge from LNY26
14 Days Ago
Removed one shot from the horse armor store images
14 Days Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
14 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
14 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
14 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
14 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
14 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
14 Days Ago
Various UI fixes and tweaks
14 Days Ago
Data computer graph saving/loading
14 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
15 Days Ago
merge from LNY26
15 Days Ago
Compile fix
15 Days Ago
Added execution logic and event nodes Can finally run some graph now
15 Days Ago
Fixed the input bar
15 Days Ago
Fixed the UI, kinda
15 Days Ago
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15 Days Ago
Refactored node config fields Added config fields UI
15 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
16 Days Ago
merge from prefab_preprocess_fix
17 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
17 Days Ago
Fixed small artist canvas frame being placeable on top of itself
17 Days Ago
merge from strenghtenedwindow_rugs_fix
17 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
17 Days Ago
Set paintable window glass collider layer to Construction too
17 Days Ago
Restored strengthened window glass collider layer to Construction
18 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
18 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
18 Days Ago
Tools tab HUD components toggles
18 Days Ago
Added horse mask to the skin viewer
18 Days Ago
merge from LNY26/skinviewer
18 Days Ago
merge from LNY26/skinviewer
18 Days Ago
Skin viewer scripts folder cleanup
18 Days Ago
Added silly horse mask to the skinviewer
18 Days Ago
merge from main
18 Days Ago
Optimisations and refactoring