userFlaviencancel

7,616 Commits over 974 Days - 0.33cph!

60 Days Ago
Removed the forced world and prefabs asset scenes activation from bootstrap (they still stream in the background, bootstrap no longer waits on them) Skin viewer activates the prefabs scene when opened for the first time, it keeps waiting for it to be loaded if its not ready to be activated Skin viewer loads bundled workshop skins through a sync path when the async bundle queue is blocked (the world scene holds the queue until its activated it when connecting to a server)
60 Days Ago
merge from console_optims
60 Days Ago
Console autocomplete optims
60 Days Ago
Console: no more truncated combatlog, big perf improvements (only reparse changed rows, flex texts can use the measure fast path)
2 Months Ago
merge from mainmenu_toggle_optims
2 Months Ago
Applied the same system to the F1 menu - ~12ms -> ~4.20ms - GC ~115KB -> ~10KB
2 Months Ago
- Added a fast path for root canvas toggling, that lets us toggle the main menu root canvas without triggering a lot of stuff on every graphic - Graphic::CacheCanvas walks up and stops at the first enabled canvas instead of doing a nasty GetComponentsInParent, saves ~560KB of GC per menu toggle - Each main menu page now has a canvas component too Toggling the menu: - ~134ms → ~45ms - GC ~600KB -> 24KB
2 Months Ago
SoftMask optims: - Don't bother updating disabled soft masks from OnCanvasHierarchyChanged - NearestMask cache disabled masks, so we can skip the second walk SoftMask.OnCanvasHierarchyChanged 30ms -> 0.03ms when opening the main menu
2 Months Ago
merge from snapping_bind
2 Months Ago
Also updated wire slack and snap attraction point game tip to use tokenized binds
2 Months Ago
Added support for tokenized phrase in settings tooltips, updated deployable snapping tooltip to use [+snapping]
2 Months Ago
merge from snapping_bind
2 Months Ago
Added snapping to the keybinds menu
2 Months Ago
Added a dedicated realmed bind for snapping, used by the wire tool and deployable snapping Fixed autorun causing issues with wire tools
2 Months Ago
Fixed no domain reload editor topbar button disappearing constantly
2 Months Ago
merge from defaultbinds_fix
2 Months Ago
Fixed bind_default not being bind realms aware (fixes +prevskin and +nextskin not bound by default)
2 Months Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
2 Months Ago
Phrases
2 Months Ago
merge from steaminventory_nre_fix
2 Months Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
2 Months Ago
merge from demofolder_macos_fix
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Better log for the test list step when building the bundles
2 Months Ago
Building the server bundles now exports the test list
2 Months Ago
Fixed prefabs with cursed YAML, failing some tests
2 Months Ago
Added a safeguard for TestScenario out of range errors
2 Months Ago
Premium FAQ modal, some fixes
2 Months Ago
merge from skinviewer_charityplushies
2 Months Ago
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
2 Months Ago
merge from canvasrenderer_warning_fix
2 Months Ago
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
2 Months Ago
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version Updated all Graphic custom child classes to have their own RequireComponent
2 Months Ago
merge from main
2 Months Ago
merge from skinviewer_rotation
2 Months Ago
Reset skin target local rotation on disable
2 Months Ago
merge from main
2 Months Ago
Fixed skin viewer not resetting models rotation on init
2 Months Ago
merge from skinviewer_rotation_fix
2 Months Ago
Added skin viewer to premium tab
2 Months Ago
Premium screen progress
2 Months Ago
Fixed bootstrap Translate server NRE
2 Months Ago
Premium tab wip
2 Months Ago
merge from main
2 Months Ago
merge from healthbars_fill
2 Months Ago
Changed health bars to use filled image instead of scaled rects Fixes bluriness and artifact at low ui scale
2 Months Ago
merge from ores_block_safezones
2 Months Ago
Added spawn.ore_map Renders a PNG of every spawned ore nodes location
2 Months Ago
Block ore nodes and woodpiles from spawning in safe zones