userFlaviencancel

6,093 Commits over 790 Days - 0.32cph!

27 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
27 Days Ago
Reduced minecart planter colliders count from 16 to 4
27 Days Ago
All IO water items deployable on boats
27 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
27 Days Ago
merge from naval_update/io_boats
27 Days Ago
Compile fix
27 Days Ago
Use GetRootParentEntity instead of the new GetRootParent method
27 Days Ago
Can't connect IO entities not sharing the same root parent
27 Days Ago
More IO prefabs deployable on boats
27 Days Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
27 Days Ago
Wire snapping works on moving boats
27 Days Ago
Test list
27 Days Ago
Fixed electric furnace deploy volume not including Vehicle_Large
27 Days Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
27 Days Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
27 Days Ago
merge from skinviewer_cleanup
27 Days Ago
Tweaked chinese lantern skinviewer lighting
27 Days Ago
merge from skinviewer_cleanup
27 Days Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
27 Days Ago
merge from main
27 Days Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
27 Days Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
27 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
27 Days Ago
String lights line renderer now use local space positions, deployable on boats
27 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
27 Days Ago
Flagged more prefabs to be deployable on boats
27 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
27 Days Ago
merge from main (needs a codegen)
27 Days Ago
merge from main
27 Days Ago
merge from boat_socketparent_fix
27 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
27 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
27 Days Ago
Added ioentity.allowed_on_boats, default to false for now
27 Days Ago
Codegen
28 Days Ago
merge from main
28 Days Ago
merge from skinviewer_cleanup
28 Days Ago
Codegen
28 Days Ago
merge from skinviewer_cleanup
28 Days Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
28 Days Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
28 Days Ago
merge from tropicalprefabs_warning_fix
28 Days Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
28 Days Ago
merge from safezonewarning_fix
28 Days Ago
Compile fix
28 Days Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
28 Days Ago
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI
28 Days Ago
merge from gametips_fix
28 Days Ago
Fixed any toast showing up cancelling the game tip think coroutine forever
28 Days Ago
Removed old text.SetAllDirty() in GameTip::Update, was murdering performance when a toast was visible
28 Days Ago
Fixed game tips never showing up, their canvas was not enabled when popping from Think()