userFlaviencancel

5,466 Commits over 731 Days - 0.31cph!

48 Days Ago
Fixed boat scientist all sleeping when the boat driver dies
48 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
48 Days Ago
Do not save the boats spawned by ghost ship hackable crates
48 Days Ago
merge from hackablecrate_boats_fix
48 Days Ago
Added a null check in EnableScientistBrains for safety
48 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
48 Days Ago
merge from deep_sea
48 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
48 Days Ago
Reduced boat building UI scale
48 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
48 Days Ago
merge from deep_sea
48 Days Ago
merge from deep_sea
48 Days Ago
BallistaGun cleanup
48 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
48 Days Ago
merge from deep_sea
48 Days Ago
Removed all the wallpaper sockets from boat building blocks
48 Days Ago
merge from naval_update
48 Days Ago
auth_radius and deauth_radius commands work with player boats
48 Days Ago
merge from naval_update
48 Days Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
48 Days Ago
merge from main
48 Days Ago
merge from field_mismatch_fix
48 Days Ago
Fixed CLIENT only serialized field in UI_Store
48 Days Ago
Fixed SERVER only serialized field in BaseCombatEntity
48 Days Ago
merge from naval_update/deep_sea
48 Days Ago
merge from deep_sea
48 Days Ago
Also include player parented to ladders in GetPlayersOnBoat
48 Days Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
48 Days Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
48 Days Ago
merge from naval_update
49 Days Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
49 Days Ago
merge from naval_update
49 Days Ago
merge from deep_sea
49 Days Ago
Fucking plastic selecting my hidden changes by default ffs
49 Days Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
49 Days Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
49 Days Ago
merge from main
49 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
49 Days Ago
merge from deep_sea
49 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
49 Days Ago
merge from naval_update
49 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
49 Days Ago
merge from naval_update
49 Days Ago
Manifest
49 Days Ago
Codegen
49 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
49 Days Ago
Compile fix
49 Days Ago
merge from naval_update/deep_sea
49 Days Ago
merge from naval_update/deep_sea
50 Days Ago
merge from naval_update