userFlaviencancel

6,251 Commits over 790 Days - 0.33cph!

23 Days Ago
Flame turrets deployable on boats
23 Days Ago
Shotgun trap deployable on boats
23 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
23 Days Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
23 Days Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
24 Days Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
24 Days Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats
24 Days Ago
merge from main
24 Days Ago
merge from deepsea_fixes
24 Days Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
24 Days Ago
merge from main
24 Days Ago
merge from deepsea_fixes
24 Days Ago
Better repel checks for deep sea portals
25 Days Ago
merge from deepsea_fixes
25 Days Ago
Fixed CLIENT_DoOpenNotification error again
25 Days Ago
merge from main
25 Days Ago
merge from deepsea_fixes
25 Days Ago
Compile fix
25 Days Ago
merge from deepsea_fixes
25 Days Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
25 Days Ago
Reapllied tropical scene changes post merge
25 Days Ago
merge from main
25 Days Ago
Tweaked deep sea loot respawn times S2p all islands
25 Days Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
25 Days Ago
merge from naval_update/io_boats
25 Days Ago
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25 Days Ago
merge from store_fixes_feb
25 Days Ago
Fixed store cart item width
25 Days Ago
merge from deepsea_fixes
25 Days Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
25 Days Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
25 Days Ago
merge from main
25 Days Ago
merge from store_fixes_feb
25 Days Ago
Fixed NRE when opening the steam inventory bag crafting modal
25 Days Ago
Added currency font to the bundles
25 Days Ago
merge from naval_update/io_boats
25 Days Ago
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
25 Days Ago
Can't use the wiretool while swimming
25 Days Ago
merge from main
25 Days Ago
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
25 Days Ago
merge from doors_placingthroughwalls_fix
26 Days Ago
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
26 Days Ago
Fixed Gibbable NRE introduced in 144214
26 Days Ago
merge from gibbable_skins_fix
26 Days Ago
Fixed BBQ and garage door gibs not being skinned
26 Days Ago
Hide arrow buttons if we only have 1 gallery element
26 Days Ago
merge from store_fixes_feb
26 Days Ago
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26 Days Ago
Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
26 Days Ago
Fixed owned items still showing up at the top of the limited and featured store when featured