userFlaviencancel

1,714 Commits over 335 Days - 0.21cph!

43 Days Ago
Catapult deploy guide and construction stages Deleted now unused meshes
43 Days Ago
Implemented catapult animations
43 Days Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
43 Days Ago
merge from main
47 Days Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
47 Days Ago
Implemented towing back on new horses
48 Days Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
48 Days Ago
Restored hibox, protection, mounting logic and corpse
48 Days Ago
Code cleanup Collision damage tweaks
48 Days Ago
BaseRagdoll compile fix
48 Days Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
48 Days Ago
Replaced the metal bonk effect for something more appropriate
48 Days Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
48 Days Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
48 Days Ago
merge from ragdolling
48 Days Ago
Physics tweaks, updated grounded checks
48 Days Ago
Revert ProjectSettings
48 Days Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
49 Days Ago
49 Days Ago
compile fix
49 Days Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
50 Days Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
50 Days Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
50 Days Ago
Fixed NRE in SkeletonEditor
50 Days Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
50 Days Ago
Removed debug Tweaked prefab rigidbody
50 Days Ago
Better ground alignment
51 Days Ago
Better jump controls Client head IK tweaks
51 Days Ago
Horses can jump (wip) Tweaked server colliders
51 Days Ago
Handbrake so we don't slide down slopes Somewhat working gravity
51 Days Ago
Baseline Horse movements using physics like vehicles
53 Days Ago
Prevent player dismounting from temp ragdoll mountable
53 Days Ago
Reduced the limbs rdrag and added bounciness
53 Days Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
53 Days Ago
merge from siege_weapons
53 Days Ago
merge from ragdolling
53 Days Ago
Compile fix
54 Days Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
54 Days Ago
Re-applied the PlayerAnimation animator changes from 107542
54 Days Ago
merge from siege_weapons (kept aux2 PlayerAnimation.controller from the shield branch)
54 Days Ago
Set battering ram wheels lod to dynamic
54 Days Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
54 Days Ago
Added wallpaper analytics
54 Days Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
54 Days Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
54 Days Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
54 Days Ago
merge from main
54 Days Ago
Battering ram NRE fix
54 Days Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
54 Days Ago
Fixed catapult reloading progress bar staying on screen