userFlaviencancel

6,308 Commits over 790 Days - 0.33cph!

23 Days Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
23 Days Ago
Idle to walk and walk to idle imports
25 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
25 Days Ago
merge from deepsea_fixes
25 Days Ago
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26 Days Ago
Baseline, added RidableHorse2 prefab and skeleton
26 Days Ago
merge from main
26 Days Ago
merge from deepsea_fixes
26 Days Ago
Changed world.drawbounds to only send ddraw to the player running the command
26 Days Ago
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26 Days Ago
merge from deepsea_fixes
26 Days Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
26 Days Ago
merge from main
26 Days Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
26 Days Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
26 Days Ago
Can now override store page elements as well
26 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
26 Days Ago
merge from deepsea_fixes
26 Days Ago
merge from main
26 Days Ago
Fixed store skin tile header text wrapping issue
26 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
26 Days Ago
merge from store_dashboard/menu_loading_changes
26 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
26 Days Ago
merge from deepsea_fixes
26 Days Ago
Compile fix
26 Days Ago
merge from deepsea_fixes
26 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
26 Days Ago
Restore the models I deleted from main that are still used in that branch
26 Days Ago
Added BBQ
26 Days Ago
merge from main
26 Days Ago
Removed animator from sks
26 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
26 Days Ago
Fixed disable world prefabs pref not disabling for all paths
26 Days Ago
merge from deepsea_fixes
26 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
26 Days Ago
merge from main
27 Days Ago
Moved drop controller and hero modals warmup to the home tab warmup
27 Days Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
27 Days Ago
merge from main
27 Days Ago
merge from storepage_boxes
27 Days Ago
Restore component box prefab Tweaked cyclegameobject timing
27 Days Ago
Fixed loot not respawning on deep sea ghost ships
27 Days Ago
merge from main
27 Days Ago
merge from doors_deploy_fix
27 Days Ago
Removed old includeAllDoors hack in DeployVolume, unused
27 Days Ago
Cleanup EntityListScriptableObject, removed unused code
27 Days Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
27 Days Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
27 Days Ago
Added mount pose tooltips and headers in the BaseMountable inspector
27 Days Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs