userFlaviencancel

7,056 Commits over 912 Days - 0.32cph!

49 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
49 Days Ago
Subtracted 154204
49 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
49 Days Ago
merge from inventory_playerquality
49 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
49 Days Ago
merge from attachment_charms
49 Days Ago
Select attachment -> Select accessory
49 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
49 Days Ago
Fixed path warning when opening the charms picker
49 Days Ago
Fixed charms picker background dismisser not closing the dialog
49 Days Ago
merge from attachment_charms
49 Days Ago
Fixed missing UnityEvent attribute on charm icons
49 Days Ago
merge from fueltanks_wiring_fix
49 Days Ago
Allow fuel tanks to be connected together
50 Days Ago
Restored L96 icon rendering settings
50 Days Ago
Compile fix
50 Days Ago
merge from attachment_charms
50 Days Ago
merge from contact_lowresasset_fix
50 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
50 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
50 Days Ago
merge from main
50 Days Ago
merge from attachment_charms/skinviewer
50 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
50 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
50 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
50 Days Ago
Charms can be inspected using the skin viewer
50 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
50 Days Ago
merge from attachment_charms/ui
50 Days Ago
Can change charms in the repair bench as well
50 Days Ago
Hide change accessory button if you dont own any accessory
50 Days Ago
Charms search bar Minor styling update
50 Days Ago
Charm icon tooltip
50 Days Ago
merge from contact_lowresasset_fix
50 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
50 Days Ago
merge from kickgms
50 Days Ago
Item name and desc
50 Days Ago
Item id, world model fixes
50 Days Ago
merge from main
51 Days Ago
Charm picker UI wip
51 Days Ago
merge from main
51 Days Ago
merge from iolines_motionblur_fix
51 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
51 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
51 Days Ago
merge from menu_notifications
51 Days Ago
Updated debug notif commands descriptions
51 Days Ago
merge from menu_notifications
51 Days Ago
Added notifications.addcustomnotification debug command
51 Days Ago
Notification entry layout fixes
51 Days Ago
merge from main
51 Days Ago
merge from wire_doors_fix