userFlaviencancel

7,088 Commits over 943 Days - 0.31cph!

54 Days Ago
merge from heater_fix
54 Days Ago
Fixed electric heater appearing ON after leaving and re entering network range
54 Days Ago
merge from buildingerrors_fix
54 Days Ago
merge from console_localtime
54 Days Ago
merge from stackedsteamitems_fix
54 Days Ago
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
54 Days Ago
Bunch of skin viewer framing fixes
54 Days Ago
Fixed stacked steam items showing as one single item in the steam inv menu
54 Days Ago
Fixed console logs using UTC time instead of local time
55 Days Ago
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
55 Days Ago
Added Deep Sea scene, turns the server into a deep sea
55 Days Ago
merge from friendlist_contextmenu_fix
55 Days Ago
merge from consoleinput_mask_fix
55 Days Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
55 Days Ago
Fixed friend list context menu ordering issue
55 Days Ago
merge from wallpaper_boats_fix
55 Days Ago
Fixed not being able to place wallpaper on finished boats
55 Days Ago
merge from computerstation_uiscale
55 Days Ago
Fixed escape not closing the console when mounted to a computer station
55 Days Ago
Computer station UI is now scaled by the UI scale convar
55 Days Ago
merge from paintingui_fixes
55 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
55 Days Ago
MeshPaintController.cs file formatting
55 Days Ago
Fixed random lines at low fps
55 Days Ago
merge from skinviewer_turret
55 Days Ago
Fixed auto turret missing cover in the skin viewer
56 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
56 Days Ago
merge from attachment_charms
56 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
56 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
56 Days Ago
merge from attachment_charms
56 Days Ago
Fixed Attachment.UpdateVisibility NRE
56 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
56 Days Ago
Subtracted 154204
56 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
56 Days Ago
merge from inventory_playerquality
56 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
56 Days Ago
merge from attachment_charms
56 Days Ago
Select attachment -> Select accessory
56 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
56 Days Ago
Fixed path warning when opening the charms picker
56 Days Ago
Fixed charms picker background dismisser not closing the dialog
56 Days Ago
merge from attachment_charms
56 Days Ago
Fixed missing UnityEvent attribute on charm icons
57 Days Ago
merge from fueltanks_wiring_fix
57 Days Ago
Allow fuel tanks to be connected together
57 Days Ago
Restored L96 icon rendering settings
57 Days Ago
Compile fix
57 Days Ago
merge from attachment_charms
57 Days Ago
merge from contact_lowresasset_fix