userFlaviencancel

1,250 Commits over 274 Days - 0.19cph!

55 Days Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
55 Days Ago
merge from preventbuilding_moddingprefabs
55 Days Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
56 Days Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
56 Days Ago
didn't save the wallpaper protection values
56 Days Ago
merge from wallpaper
56 Days Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
56 Days Ago
Renamed wallpaper item pack skin Updated skin list
56 Days Ago
Skin setup
56 Days Ago
merge from wallpaper
56 Days Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
56 Days Ago
merge from main
56 Days Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
56 Days Ago
Selection history editor window now saves its history between sessions
56 Days Ago
merge from armored_window_collider_fix
56 Days Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
57 Days Ago
merge from wallpaper
57 Days Ago
Include latest skins when using setwallpaper command
57 Days Ago
Tweaked wallpaper textures aniso levels
57 Days Ago
Enabled mip map streaming for all wallpaper textures
57 Days Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
57 Days Ago
merge from main
57 Days Ago
merge from tincanalarm_tip
57 Days Ago
Added a game tip explaining how to wire the tin can alarm
58 Days Ago
Fixed DigitalClock.FadeOutScreens NRE
58 Days Ago
merge from wallpaper
58 Days Ago
Fixed wallpaper being colored by shipping container custom colors
58 Days Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
58 Days Ago
merge from wallpaper
58 Days Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
58 Days Ago
merge from wallpaper
58 Days Ago
restored viewmodel wallpaper renderer
58 Days Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
58 Days Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
58 Days Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
58 Days Ago
Restored wallpaper.entity WallpaperModelRenderer components
58 Days Ago
Code cleanup, comments
58 Days Ago
Fixed digital clock UI server fields mismatch
58 Days Ago
Fixed WallpaperModelRenderer server fields mismatch
59 Days Ago
merge from wallpaper
59 Days Ago
Compile fix
59 Days Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
59 Days Ago
wallpaper_viewmodel by default on view model and world model prefabs
59 Days Ago
Restored wallpaper viewmodel refs
59 Days Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
59 Days Ago
Added first person deploy sound to wallpaper
59 Days Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
59 Days Ago
Fixed wallpaper world model skin material not being swapped for all LODs
59 Days Ago
Reverted the -1 Y tiling in code, pushed by accident
59 Days Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin