userFlaviencancel

2,742 Commits over 456 Days - 0.25cph!

36 Days Ago
Bread cooking visuals Loaf gradually inflates while cooking
36 Days Ago
Kettle when preparing teas
36 Days Ago
Cooking visuals for all meats
36 Days Ago
merge from crafting_update
36 Days Ago
merge from crafting_update
36 Days Ago
Added cooked human and cooked horse recipe to cooking workbench
36 Days Ago
Cooking visuals for all pies
36 Days Ago
Cooking workbench cooking visuals Apple pie setup
36 Days Ago
Adding raw food on top of a cooked food slot will now replace it correctly
36 Days Ago
Fixed NRE when smelting empty cans
36 Days Ago
Code cleanup and comments, split BaseOven into two files
36 Days Ago
merge from crafting_update
36 Days Ago
VisualFoodSettings prefab attribute
36 Days Ago
Clean any meat prefabs when destroying ovens
36 Days Ago
Camper bbq visual cooking setup
36 Days Ago
Hobo barrel visual cooking setup
36 Days Ago
Fireplace meat setup
36 Days Ago
Cauldron and skull firepit meat setup
36 Days Ago
Renamed rabbit meat icons
36 Days Ago
Campfire meat setup
36 Days Ago
Horse meat icon mipmaps
36 Days Ago
merge fron crafting_update
36 Days Ago
Setup all meat prefabs Setup BBQ cooking visuals
37 Days Ago
merge from crafting_update
37 Days Ago
Meat cooking client prediction and server reconcilliation, wow
37 Days Ago
Compile fix
37 Days Ago
Cooking lerp, driven by the server for now
37 Days Ago
Adding or removing items to/from the cooking item stack updates the cooking visuals accordingly
37 Days Ago
merge from autoturret_servertick_optim
37 Days Ago
Fixed npc turrets erroring when finding a target, caused by 114404
37 Days Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
39 Days Ago
merge from autoturret_servertick_optim
39 Days Ago
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
39 Days Ago
Strip the massive target detection trigger from the client Set the exclude layers
39 Days Ago
merge from building_privilege_cache
40 Days Ago
Longer clientside building priv cache when holding a wire tool + some optims
40 Days Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
40 Days Ago
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
40 Days Ago
merge from autoturret_servertick_optim
40 Days Ago
Check if the autoturret has entities connected to its outputs before calling MarkDirtyForceUpdateOutputs This will drastically reduce the time spent on AutoTurret::ServerTick on server with a large IO queue Enqueuing turrets can be very slow because of the duplicate checks - temp solution until we back the IO queue with an hashset
40 Days Ago
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege
40 Days Ago
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
40 Days Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
40 Days Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
40 Days Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
40 Days Ago
merge from main
40 Days Ago
IsBuildingBlockedByVehicle merge fix
40 Days Ago
merge from main
40 Days Ago
merge from windmill_height_fix
40 Days Ago
Compile fix