userFlaviencancel

6,919 Commits over 912 Days - 0.32cph!

34 Days Ago
Phrase update
34 Days Ago
merge from premium_rebrand
34 Days Ago
Generic popup tweaks
34 Days Ago
Fixed connect modal premium button Tweaked wording
34 Days Ago
merge from main
34 Days Ago
merge from skinviewer_viewmodel
34 Days Ago
Hide inspect key widget if inspect is not bound
34 Days Ago
Added keyboard controls to navigate in between items
34 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
34 Days Ago
merge from main
34 Days Ago
MagazineStateViewmodel compile fix
34 Days Ago
merge from main
34 Days Ago
merge from skinnables_icons_fix
34 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
34 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
34 Days Ago
merge from skinnables_icons_fix
34 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
34 Days Ago
merge from premium_rebrand
34 Days Ago
Changed the wording, updated tag icon
34 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
34 Days Ago
Fixed IconRender scene using the old UI input system module
34 Days Ago
merge from keyboard_layouts_fix
34 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
34 Days Ago
merge from premium_rebrand
34 Days Ago
Compile fix
34 Days Ago
merge from premium_rebrand
34 Days Ago
Tweaks, deleted old premium modal
34 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
34 Days Ago
Updated premium server browser tag
34 Days Ago
Swapped premium logo in main menu footer
34 Days Ago
Added UIBorder and UIRoundedCorners
34 Days Ago
Rebuilt the premium modal
34 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
35 Days Ago
merge from keyboard_layouts_fix
35 Days Ago
Popup background blur/color consistency pass
35 Days Ago
Better looking key conflict popup
35 Days Ago
Fixed some bind widgets not using the full command
35 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
35 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
35 Days Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
35 Days Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
35 Days Ago
merge from keyboard_layouts_fix
35 Days Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
35 Days Ago
merge from skinviewer_viewmodel
35 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
36 Days Ago
merge from skinviewer_viewmodel
36 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
36 Days Ago
merge from skinviewer_viewmodel
36 Days Ago
Fixed MainCamera.get_position skin viewer nre
36 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin