3,333 Commits over 517 Days - 0.27cph!
Added lookattooltip.crosshairMode convar to change the interaction crosshair visuals
0 = default
1 = no texts
2 = no texts, no icon
https://files.facepunch.com/Flavien/default.png
https://files.facepunch.com/Flavien/1.png
https://files.facepunch.com/Flavien/2.png
New folders, moved crosshair UI prefabs around
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merge from inputfield_rtl_fix
Fixed RTLTMP_InputField not preserving vertical alignement
merge from inputfield_rtl_fix
Bag rename UI RTL support
Changed the RustInput base prefab input field for a RTLTMP_InputField
Changed crafting menu input field to use RTLTMP_InputField
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
merge from phraseupdate_improvements
Can now cancel the phrase update process
Improved the loading bar info, giving more context
Cleanup
merge from selectionhistory_improvements
Can drag and drop entries
Right clicking an entry only pings it and doesn’t select it
merge from selectionhistory_improvements
Selection history window:
- Added a setting to the to enable/disable duplicate entries
- Added a search bar
- Some optims
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merge from jungle_dlc/jungle_storage_skin_fix/jungle_barrel_storage_corpse_gibs/
Re applied main changes on wicker and bamboo barrel corpses
CanSeeWallpaperSocket is now using alternative LOS checks
Fixes some issues when trying to pickup and reskin wallpapers
merge from networkcache_ownerid_fix
By default, entities won't use the network cache when networking their owner info
- Fixes drone owners not being able to set their ID
- Fixes signs being inaccessible to their owner when locked
Additional LOS check pos for wallpaper constructions, fixes all the various line of sight blocked issues when placing down wallpaper
merge from hackweek_fps_logging
Re-applied Planner.Server changes
merge from building_los_fix
alternativeLOSChecks_enabled true by default
merge from building_los_fix
Added a new setting in Construction to disable the use of the last valid placement
Enabled for walls, floors and foundations
merge from ballista_climb_fix
Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf
Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
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merge from oldhorse_purge
Removed old horse protobuf
merge from laserdetector_fixes
Fixed detection not working when deployed on foundations and frames
Added a rotating platform you can deploy items on, rotates 180 degrees when powered
Removed old old test framework