4,341 Commits over 609 Days - 0.30cph!
Chandelier raise/lower interaction priotity logic
Chandelier progress
Prefab tweaks
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
Consolidate market price error handling
Fixed some items showing as marketable locked when they shouldn't
String lights generation optimisations and refactoring
Lights and batched mesh are culled
Fixed changing graphics quality turning all string lights off
merge from decor_lighting_dlc/wallcabinet
Wall cabinet tweaks, added pickup volume
Hide ddraw when the main menu is opened
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Fixed missing media in store pilot showcase
Updated fluorescent light icons
Only update the ceiling fluorescent light cables when the light has been recently damaged
CeilingLight code cleanup
Fixed ceiling fluorescent light collision issues
Hanging fluorescent light setup
Added TransformLineRenderer for the cables
Fluorescent light prefab setup, deploy volumes, colliders, io etc
Spotlight collider tweaks, added a large interaction collider
Electric table light prefab minor cleanup
Fixed advanced christmas lights spawning disabled bulbs
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Renamed all lights in the pack to match the other IO items
Make sure to reset spotlight spring values on destroy
Spotlight: tweaked IO, deploy volumes and colliders
Changed the guide mesh
Fixed skin viewer quality changing based on the texture quality setting
Only works for the store for now, as these are the only readable skin textures
Christmas light setup following string light spawning changes
Bulbs are poolable
String lights can spawn multiple prefabs, picked randomly
Batching works with different prefabs and submeshes
Spawned point lights are poolable
Updated pilot pack suit media
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Fixed RustButton CalculateLayoutInputHorizontal nre
Fixed DLC names not being translated in the inventory screen
Quiet the bind command when assigning gesture from the gesture menu
Added Tree and Deployed layers to horse grounded mask
Fixes horses ragdolling on planters and dead logs
Fixed store search using empty takeover names instead of GetItemName
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
merge from pilotpack_storepage
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127942 Added pilot suit in the general store hazmat category, Updated pack description
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128000 Updated pilot pack store assets
Updated pilot pack store assets
Materials count on the steam inventory crafting modal is now client predicted
Fixed rogue pixels in the bulb emissive texture
String light bulbs are now combined together into a single mesh
Tweaked fairy light line mesh width to fix the weird line corners
Removed some placeholder materials
Enabled GPU instancing on fairy light bulb material
Added pilot suit in the general store hazmat category
Updated pack description