userFlaviencancel

4,341 Commits over 609 Days - 0.30cph!

30 Days Ago
z data error
30 Days Ago
merge from main
30 Days Ago
Chandelier raise/lower interaction priotity logic
30 Days Ago
Chandelier progress Prefab tweaks
30 Days Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
30 Days Ago
Consolidate market price error handling
30 Days Ago
Fixed some items showing as marketable locked when they shouldn't
30 Days Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
31 Days Ago
merge from decor_lighting_dlc/wallcabinet
31 Days Ago
Wall cabinet tweaks, added pickup volume
31 Days Ago
Hide ddraw when the main menu is opened
31 Days Ago
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31 Days Ago
Fixed missing media in store pilot showcase
31 Days Ago
Updated fluorescent light icons
31 Days Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
31 Days Ago
Fixed ceiling fluorescent light collision issues
31 Days Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
31 Days Ago
Server compile fix
31 Days Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
31 Days Ago
Spotlight collider tweaks, added a large interaction collider
31 Days Ago
Electric table light prefab minor cleanup
31 Days Ago
Fixed advanced christmas lights spawning disabled bulbs
31 Days Ago
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32 Days Ago
Renamed all lights in the pack to match the other IO items
32 Days Ago
Make sure to reset spotlight spring values on destroy
32 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
32 Days Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
32 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable
32 Days Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
32 Days Ago
Updated pilot pack suit media
32 Days Ago
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32 Days Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
32 Days Ago
Fixed DLC names not being translated in the inventory screen
32 Days Ago
Quiet the bind command when assigning gesture from the gesture menu
32 Days Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
32 Days Ago
Fixed store search using empty takeover names instead of GetItemName
32 Days Ago
merge from main
33 Days Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
33 Days Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
33 Days Ago
merge from main
33 Days Ago
Updated pilot pack store assets
33 Days Ago
Materials count on the steam inventory crafting modal is now client predicted
33 Days Ago
Fixed rogue pixels in the bulb emissive texture
33 Days Ago
String light bulbs are now combined together into a single mesh
33 Days Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
33 Days Ago
Enabled GPU instancing on fairy light bulb material
33 Days Ago
merge from main
33 Days Ago
Added pilot suit in the general store hazmat category Updated pack description
33 Days Ago
merge from main
34 Days Ago
Spotlight icon