5,159 Commits over 670 Days - 0.32cph!
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation
Renamed some stuff to avoid confusion
merge from ui_overhead_optims
Cull IO counter canvas by distance
Cull all monument RF painting signs by distance
S2P both oil rigs and excavator
(oil rig will conflict with naval_update, will have to be stomped and redone)
Workcart and locomotive cockpit canvases are disabled when the vehicle is off
Also culled by distance
Added GameObjectLOD on missile silo wipe laptop world space canvas
S2P missile silo
▋▆▍▅▋▄▅ ▉▇▊ ▉▊ ▅▆▉▋▌▉▅▄▄▋▍▌▇█▋▌█▅▌▌█▉::▌▇▌▊▄▅▅▉▌▊▉ ▇▌▆▇ ▍▄▅▋▆▄▍▇▄ ▋ ▆▇▆▅▅ ▌▊▅▉▇▆ ▌▆ ▉ ▄▍█▍▇▆▄▊█
merge from Halloween_25_Update/PH
Card table world canvas culling based on distance
Fixed large backpack showing link to Krieg DLC in the repair bench
Set halloween wallpapers ingame icons
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus
Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
Cull hackable crate world canvases by distance (around 150m)
Its a global networked entity so the canvas was enabled for all players on the map
merge from naval_update/deep_sea
Disabled deep sea portals debug by default
merge from naval_update/deep_sea/billboards
Added billboards for the deep sea islands that can be seen from the mainland
Fixed mainland portal position when in the deep sea
merge from naval_update/deep_sea
merge from deep_sea/billboards
Reduced main island billboard default scale, tweaked fog
Added a billboard for the main island when you're in the deep sea
Prevent open and close commands when the deep sea is busy (opening or closing)
Don't parent the exit portal, to keep it consistent with entrance portal
Partially reverted
134856, causing some issues
Toned down the waves when crossing the portal as its client only
merge from naval_update/block_items_boats
Block all items not deployable on tugboats on player boats as well
Deep sea icon for the map and death screen toggle button
Removed the collision on the deep sea portal buoys
Don't kill deep sea manager and deep sea portals during the deep sea wipe
Restored cargoship global network behaviour to MainIsland
merge from deep_sea/hackable_crate
Removed deep sea island tree spawning code, not needed anymore
Added "Cannot build in the deep sea" toast when trying to build in the deep sea