userFlaviencancel

5,727 Commits over 762 Days - 0.31cph!

41 Days Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
41 Days Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
41 Days Ago
Some code cleanup
41 Days Ago
merge from naval_update
42 Days Ago
Some deep sea cleanup and pool leak fixes
42 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
59 Days Ago
Tweaked detail panel label styling
59 Days Ago
Fixed run test from json ignoring test parameters
59 Days Ago
merge from adventcalendar_effect_fix
59 Days Ago
Fixed another plane in the same effect
59 Days Ago
merge from adventcalendar_effect_fix
59 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
59 Days Ago
Added detail panel, can select tests to read their description and result message
59 Days Ago
Test key caching
59 Days Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
59 Days Ago
Test runner window automatically loads the last results after a test suite has finished
59 Days Ago
Can run tests from the window
60 Days Ago
First pass of test runner editor window, still wip
2 Months Ago
merge from workcart_canvas_fix
2 Months Ago
Removed the rogue canvas on workcart_aboveground prefab
2 Months Ago
merge from blackjackmachine_optims
2 Months Ago
Reduced blackjack machine canvases culling distance
2 Months Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
2 Months Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
2 Months Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
2 Months Ago
merge from workcart_canvas_fix
2 Months Ago
merge from shotguntrap_optims/tests
2 Months Ago
merge from shotguntrap_optims
2 Months Ago
Gun trap building privilege tests
2 Months Ago
Added AssertTrueForDuration custom yield instruction
2 Months Ago
Added some shotgun trap tests
2 Months Ago
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2 Months Ago
Restored the CanFire check
2 Months Ago
Code cleanup while im here
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from flameturret_optims
2 Months Ago
merge from flameturret_optims/tests
2 Months Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
2 Months Ago
merge from flameturret_optims/tests
2 Months Ago
Compile fixes
2 Months Ago
More flame turret tests
2 Months Ago
Misisng meta file
2 Months Ago
Added some flame turret tests
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
2 Months Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
2 Months Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
2 Months Ago
Flame turret code cleanup