userFlaviencancel

5,704 Commits over 762 Days - 0.31cph!

57 Days Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
57 Days Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
57 Days Ago
merge from workcart_canvas_fix
57 Days Ago
merge from shotguntrap_optims/tests
57 Days Ago
merge from shotguntrap_optims
58 Days Ago
Gun trap building privilege tests
58 Days Ago
Added AssertTrueForDuration custom yield instruction
58 Days Ago
Added some shotgun trap tests
58 Days Ago
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58 Days Ago
Restored the CanFire check
58 Days Ago
Code cleanup while im here
58 Days Ago
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58 Days Ago
merge from main
58 Days Ago
merge from flameturret_optims
58 Days Ago
merge from flameturret_optims/tests
58 Days Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
58 Days Ago
merge from flameturret_optims/tests
58 Days Ago
Compile fixes
58 Days Ago
More flame turret tests
58 Days Ago
Misisng meta file
58 Days Ago
Added some flame turret tests
58 Days Ago
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58 Days Ago
merge from naval_update
58 Days Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
59 Days Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
59 Days Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
59 Days Ago
Flame turret code cleanup
59 Days Ago
merge from linerenderer_lod_fix
59 Days Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires
59 Days Ago
merge from naval_update
59 Days Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
60 Days Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
60 Days Ago
merge from naval_update
60 Days Ago
merge from spacestation_storepages
60 Days Ago
Set sprite atlas enabled in builds only, was pushed by accident
60 Days Ago
Updated space station building skin store page media
60 Days Ago
merge from main
60 Days Ago
merge from main
60 Days Ago
merge from christmas2025_DLC
2 Months Ago
merge from memcell_tests
2 Months Ago
Test list
2 Months Ago
Improved the custom asserts to log the expected and actual value when failing
2 Months Ago
Added some memory cell tests
2 Months Ago
merge from naval_update
2 Months Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
2 Months Ago
merge from naval_update
2 Months Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
2 Months Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
2 Months Ago
merge from naval_update
2 Months Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening