userFlaviencancel

3,338 Commits over 517 Days - 0.27cph!

27 Days Ago
merge from laserdetector_fixes
27 Days Ago
Fixed detection not working when deployed on foundations and frames
27 Days Ago
merge from main
27 Days Ago
Added a rotating platform you can deploy items on, rotates 180 degrees when powered
27 Days Ago
Removed old old test framework
27 Days Ago
merge from main
27 Days Ago
merge from laserdetector_fixes
27 Days Ago
merge from bounds_handles
27 Days Ago
merge from battery_chargeleft_fix
27 Days Ago
merge from keycard_color_fix
27 Days Ago
merge from tc_antigrief_fix
27 Days Ago
merge from catapult_load_fix
27 Days Ago
merge from corpse_warnings_fix
27 Days Ago
merge from horse_warning_fix
27 Days Ago
merge from timerswitch_fix
28 Days Ago
Some improvements and fixes, more fluid
28 Days Ago
Pressing shift to snap wires disables the io ports highlight
28 Days Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
28 Days Ago
Fallback to last snap position when losing surface while snapping
28 Days Ago
First pass of wire snapping
31 Days Ago
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31 Days Ago
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31 Days Ago
New autoturret test to cover a recent exploit
31 Days Ago
Updated RPCFactory
32 Days Ago
merge from main
32 Days Ago
merge from building_los_fix
32 Days Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
32 Days Ago
Commented ddraw and logs
32 Days Ago
merge from main
32 Days Ago
merge from main
32 Days Ago
Comments
32 Days Ago
merge from main
32 Days Ago
Floor and ceiling paper spraycan reskinning
32 Days Ago
Fixed floorpaper clipping on jungle skin
32 Days Ago
Updated all building block prefabs 2/2
32 Days Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
32 Days Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
33 Days Ago
More placeholder ceiling paper skins
33 Days Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
33 Days Ago
Fixed vinyl mat missing albedo
33 Days Ago
Skin fixes, changed flooring and ceiling paper default skin
33 Days Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
33 Days Ago
Item setup Manifest
33 Days Ago
Can press R to rotate floor and ceiling paper before placement New deploy guide mesh
34 Days Ago
Added wallpaper to all foundation and floor prefabs
34 Days Ago
merge from main
34 Days Ago
merge from main
34 Days Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
34 Days Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
34 Days Ago
manifest again, can't push the whole thing at once because plastic spits random error every time ofc