4,936 Commits over 639 Days - 0.32cph!
    
    
    
        
        
            
            
            
                
                Decreased minimum ragdoll velocity required to get up
                
                
                
                
             
         
        
            
            
            
                
                Improved battering ram door joint breaking
Fixed rotation mismatch when spawning the server gib
                
                
                
                
             
         
        
            
            
            
                
                Battering ram damage effects
                
                
                
                
             
         
        
            
            
            
                
                Battering ram can't take collision damage from the head
                
                
                
                
             
         
        
            
            
            
                
                Catapult dry fire plays the smoke effect
                
                
                
                
             
         
        
            
            
            
                
                Horse and BaseAnimalRagdoll NRE fix
Untow when towing horse starts ragdolling
Can't tow ragdolling horse
                
                
                
                
             
         
        
            
            
            
                
                Siege weapons handbrake
Tweaked wheel colliders of all siege weapons
Increased battering ram weight
Increased horse forces when going up slope and towing
                
                
                
                
             
         
        
            
            
            
                
                Tweaked catapult physics, less wobbly, more reliable on uneven terrain
Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with speed calculation when wearing horse armor
Added 'autopilot' editor convar to make horses move by themselves
                
                
                
                
             
         
        
            
            
            
                
                Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
                
                
                
                
             
         
        
        
            
            
            
                
                Siege weapon item descriptions
                
                
                
                
             
         
        
            
            
            
                
                Catapult default pose set to idle, fixes the noticeable change when spawning them
                
                
                
                
             
         
        
            
            
            
                
                Galloping speed bonus when on road
                
                
                
                
             
         
        
            
            
            
                
                Firing the catapult will block the push interaction for 2 seconds
                
                
                
                
             
         
        
            
            
            
                
                Can't feed swimming horses
                
                
                
                
             
         
        
            
            
            
                
                GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
                
                
                
                
             
         
        
            
            
            
                
                Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket
Slower ballista hammerhead bolt
Minor build cost indicator color fix
                
                
                
                
             
         
        
            
            
            
                
                Stop leading when horse starts ragdolling
Can't lead a ragdolled horse
                
                
                
                
             
         
        
            
            
            
                
                Fixed repair cost UI not showing as red (caused by 111605)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked mounted ballista colliders
                
                
                
                
             
         
        
            
            
            
                
                Static ballista rig setup
Updated icon
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive/deployable_ballista
                
                
                
                
             
         
        
            
            
            
                
                Mounted ballista detailed colliders
                
                
                
                
             
         
        
            
            
            
                
                Reverted 
111575 (restored mounted ballista rig)
                
                
                
                
             
         
        
            
            
            
                
                Constructable entities now require the correct amount of resources
Added UI showing the required resources when aiming at a constructable entity
                
                
                
                
             
         
        
            
            
            
                
                Make sure to reset leading flag when leader player dies
                
                
                
                
             
         
        
            
            
            
                
                Tweaked siege weapon constructables deploy volumes
                
                
                
                
             
         
        
            
            
            
                
                Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at
BallistaGun shows the health of the vehicle
Horse temp ragdoll shows the health of the horse
                
                
                
                
             
         
        
            
            
            
                
                Updated mounted ballista and ballista name and shortname
Manifest
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive/deployable_ballista
                
                
                
                
             
         
        
            
            
            
                
                Reduced the temp ragdolling maximum time
                
                
                
                
             
         
        
            
            
            
                
                Increased ballista bolts projectile speed
Changed the placeholder bolts damage so they aren't all doing the same damage (wip)
Tweaked siege weapon health and protection
                
                
                
                
             
         
        
            
            
            
                
                Tweaked horse ground angle update rate convar values
                
                
                
                
             
         
        
            
            
            
                
                Horse animations: calculate speed and reversing parameters in local space
Horse metal footsteps default to concrete instead of dirt
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse animations on vehicle large layer (cargo, harbor swing bridge)
Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
                
                
                
                
             
         
        
            
            
            
                
                Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
                
                
                
                
             
         
        
            
            
            
                
                Horse legs animator tweak, added Transparent layer detection
                
                
                
                
             
         
        
            
            
            
                
                Ram's head collider change when broken
Tweaked vehicle server collider
                
                
                
                
             
         
        
            
            
            
                
                Battering ram cabin lights
When the head is damaged, change the button interaction + gametip explaining what to do
                
                
                
                
             
         
        
            
            
            
                
                Louder battering ram impact sound
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE when hitting tugboat with the battering ram
                
                
                
                
             
         
        
            
            
            
                
                Fixed vehicles being able to use horse poop (or any item) as fuel
                
                
                
                
             
         
        
            
            
            
                
                Rotate player when rotating the static ballista
                
                
                
                
             
         
        
        
            
            
            
                
                Fixes, can mount static ballista
                
                
                
                
             
         
        
            
            
            
                
                Added static ballista deployable, without the wheeled base (wip)
Renamed ballista vehicle to "Mounted Ballista"
                
                
                
                
             
         
        
            
            
            
                
                Battering ram back door effects
Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed 
A visual wheel can't hit its owner colliders