userFlaviencancel

4,936 Commits over 639 Days - 0.32cph!

9 Months Ago
Battering ram metal impact
9 Months Ago
Battering ram engine exhaust effet
9 Months Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
9 Months Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
9 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
9 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
9 Months Ago
Tweaked battering ram door max angles
9 Months Ago
New battering ram dismount pos
9 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
9 Months Ago
Removed the 30s repair delay on the battering ram head
9 Months Ago
Fixed ballista not repairable when hammering its subentity
9 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
9 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
9 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
9 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
9 Months Ago
Removed ballista pulling interaction
9 Months Ago
Battering ram headlight toggle
9 Months Ago
Tweaked battering ram cockpit colliders
9 Months Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
9 Months Ago
Some tests on changing the catapult boulder for a scatter shot
9 Months Ago
Added a dedicated TerrainCollisionProxy collider for the horses
9 Months Ago
Fixed horses standing on trough in ranches S2P both ranches
9 Months Ago
Make sure to include any passenger when ragdolling the horse driver
9 Months Ago
Fixed horse double saddle culling
9 Months Ago
Forgot a file
9 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
9 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
9 Months Ago
Fixed ballista reload end sound not playing
9 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
9 Months Ago
Increased ballista textures aniso level, less blurry in first person view
9 Months Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
9 Months Ago
Tweaked ballista recoil
9 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
9 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
9 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
9 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
9 Months Ago
Set battering ram seat to mobile, changed dismount hold type
9 Months Ago
Compile fix
9 Months Ago
Tweaked whats considered rough terrain
9 Months Ago
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
9 Months Ago
Prevent gallop gait when riding in rocky uneven terrain Increased eye position smoothing
9 Months Ago
Disable horse collision debug and logs
9 Months Ago
Improved horse collision damage detection, balancing
9 Months Ago
Compile fixes
9 Months Ago
Fixed hip motion jittering when pressing ctrl
9 Months Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
10 Months Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds