userFlaviencancel

3,903 Commits over 547 Days - 0.30cph!

11 Months Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
11 Months Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
11 Months Ago
Fixed game tips and tool tips formatting
11 Months Ago
Converted vitals label TMP texts to RustText
11 Months Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
11 Months Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
11 Months Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
11 Months Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
11 Months Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
12 Months Ago
merge from hackweek_arabic (phrases update)
12 Months Ago
Phrases
12 Months Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
12 Months Ago
Fixed null phrases in SocketMods blocking the phrases update
12 Months Ago
merge from main
12 Months Ago
Restored server filters category texts, fixed the TMP SubMesh hell
12 Months Ago
Fixed option menu dropdowns not clickable
12 Months Ago
Removed ArabicSupport tool editor stuff
12 Months Ago
compile fix
12 Months Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
12 Months Ago
compile fix
12 Months Ago
merge from main
12 Months Ago
Small panel indicator lights with configurable colors
12 Months Ago
Deployable spot light, orientable using a hammer (like CCTV cameras)
12 Months Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
12 Months Ago
Deployable industrial fluorescent lights
12 Months Ago
Deployable string lights tests
12 Months Ago
merge from tincan_alarm
12 Months Ago
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12 Months Ago
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12 Months Ago
Minor code change on the wire deployment following the construction errors refacto
12 Months Ago
merge from main
12 Months Ago
merge from buildingerrors_improvements
12 Months Ago
"Blocked by ore" when placing on ores
12 Months Ago
"Blocked by debris" when placing on debris
12 Months Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
12 Months Ago
Fixed various NRE when deploying items on non-entity world prefabs
12 Months Ago
merge from main
12 Months Ago
Wire deploy error fixes
12 Months Ago
Code cleanup
12 Months Ago
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12 Months Ago
Added detailed error messages when failing to deploy the tin can alarm wire
12 Months Ago
Fixed tin can alarm wire deployable on terrain holes
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
Fixed IO hose grey material fuckery again
12 Months Ago
compile fix again
12 Months Ago
Compile fix
12 Months Ago
merge from buildingerrors_improvements
12 Months Ago
merge from main
12 Months Ago
merge from main