4,936 Commits over 639 Days - 0.32cph!
    
    
    
        
            
            
            
                
                Battering ram metal impact
                
                
                
                
             
         
        
            
            
            
                
                Battering ram engine exhaust effet
                
                
                
                
             
         
        
            
            
            
                
                Horse: make sure to damage all mounted players when doing the collision damage
Setup prefab information
                
                
                
                
             
         
        
            
            
            
                
                Fixed player floating above ground when rotating the ballista
Player follows the ground level
Better clipping checks
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
                
                
                
                
             
         
        
            
            
            
                
                Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
                
                
                
                
             
         
        
            
            
            
                
                Tweaked battering ram door max angles
                
                
                
                
             
         
        
            
            
            
                
                New battering ram dismount pos
                
                
                
                
             
         
        
            
            
            
                
                Disabled the new terrain collision proxy collider added on horses, need a better solution
                
                
                
                
             
         
        
            
            
            
                
                Removed the 30s repair delay on the battering ram head
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista not repairable when hammering its subentity
                
                
                
                
             
         
        
            
            
            
                
                Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name
For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
                
                
                
                
             
         
        
            
            
            
                
                Make sure to stop any stationary siege weapon chassis visual update tick
                
                
                
                
             
         
        
            
            
            
                
                Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
                
                
                
                
             
         
        
            
            
            
                
                Removed ballista pulling interaction
                
                
                
                
             
         
        
            
            
            
                
                Battering ram headlight toggle
                
                
                
                
             
         
        
            
            
            
                
                Tweaked battering ram cockpit colliders
                
                
                
                
             
         
        
            
            
            
                
                Fixed swapping seats blocking the horse
Passenger can't send local input to the horse
                
                
                
                
             
         
        
            
            
            
                
                Some tests on changing the catapult boulder for a scatter shot
                
                
                
                
             
         
        
            
            
            
                
                Added a dedicated TerrainCollisionProxy collider for the horses
                
                
                
                
             
         
        
            
            
            
                
                Fixed horses standing on trough in ranches 
S2P both ranches
                
                
                
                
             
         
        
            
            
            
                
                Make sure to include any passenger when ragdolling the horse driver
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse double saddle culling
                
                
                
                
             
         
        
        
            
            
            
                
                Closed battering ram cockpit door
Scaled up the wheel a lil bit and added suspension
Fixed battering ram not using its VehicleChassisVisuals
Updated BatteringRamVisuals to move the axles
Cleaned up BaseSiegeWeaponVisuals
                
                
                
                
             
         
        
            
            
            
                
                Updated catapult world colliders, tweaked wheels stiffness
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista reload end sound not playing
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista audio, had fun with animation events and cycle offset animation
                
                
                
                
             
         
        
            
            
            
                
                Increased ballista textures aniso level, less blurry in first person view
                
                
                
                
             
         
        
            
            
            
                
                Ballista:
Fixed reloading while aiming feeling choppy
Improved the client prediction
Broke the audio tho, needs more work
                
                
                
                
             
         
        
        
            
            
            
                
                Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
                
                
                
                
             
         
        
            
            
            
                
                Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
                
                
                
                
             
         
        
            
            
            
                
                Fixed SiegeWeaponVehicleAudio NREs
                
                
                
                
             
         
        
            
            
            
                
                Horse server optims, throttled auto avoidance
Added convars to throttle the ground normal update too, so we can fine tune it 
Minor client optims
                
                
                
                
             
         
        
            
            
            
                
                Set battering ram seat to mobile, changed dismount hold type
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked whats considered rough terrain
                
                
                
                
             
         
        
            
            
            
                
                Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
                
                
                
                
             
         
        
            
            
            
                
                Prevent gallop gait when riding in rocky uneven terrain
Increased eye position smoothing
                
                
                
                
             
         
        
            
            
            
                
                Disable horse collision debug and logs
                
                
                
                
             
         
        
            
            
            
                
                Improved horse collision damage detection, balancing
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed hip motion jittering when pressing ctrl
                
                
                
                
             
         
        
            
            
            
                
                Pressing CTRL now helps with sharp turns
Fixed some animations issues when entering water
                
                
                
                
             
         
        
            
            
            
                
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                Fixed basket ammo models prefabs
Show killed by catapult when dying from a catapult
                
                
                
                
             
         
        
            
            
            
                
                Improved catapulted player ragdoll physics, randomized spins
Added blunt radial damage on corpse impact (just in case you land on a player by chance)
Added sounds