userFlaviencancel

5,407 Commits over 700 Days - 0.32cph!

10 Months Ago
Pies cooking animation
10 Months Ago
Bread cooking visuals Loaf gradually inflates while cooking
10 Months Ago
Kettle when preparing teas
10 Months Ago
Cooking visuals for all meats
10 Months Ago
merge from crafting_update
10 Months Ago
Added cooked human and cooked horse recipe to cooking workbench
10 Months Ago
Cooking visuals for all pies
10 Months Ago
Cooking workbench cooking visuals Apple pie setup
10 Months Ago
Adding raw food on top of a cooked food slot will now replace it correctly
10 Months Ago
Fixed NRE when smelting empty cans
10 Months Ago
Code cleanup and comments, split BaseOven into two files
10 Months Ago
merge from crafting_update
10 Months Ago
VisualFoodSettings prefab attribute
10 Months Ago
Clean any meat prefabs when destroying ovens
10 Months Ago
Camper bbq visual cooking setup
10 Months Ago
Hobo barrel visual cooking setup
10 Months Ago
Fireplace meat setup
10 Months Ago
Cauldron and skull firepit meat setup
10 Months Ago
Renamed rabbit meat icons
10 Months Ago
Campfire meat setup
10 Months Ago
Horse meat icon mipmaps
10 Months Ago
merge fron crafting_update
10 Months Ago
Setup all meat prefabs Setup BBQ cooking visuals
10 Months Ago
merge from crafting_update
10 Months Ago
Meat cooking client prediction and server reconcilliation, wow
10 Months Ago
Compile fix
10 Months Ago
Cooking lerp, driven by the server for now
10 Months Ago
Adding or removing items to/from the cooking item stack updates the cooking visuals accordingly
10 Months Ago
merge from autoturret_servertick_optim
10 Months Ago
Fixed npc turrets erroring when finding a target, caused by 114404
10 Months Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
10 Months Ago
merge from autoturret_servertick_optim
10 Months Ago
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
10 Months Ago
Strip the massive target detection trigger from the client Set the exclude layers
10 Months Ago
merge from building_privilege_cache
10 Months Ago
Longer clientside building priv cache when holding a wire tool + some optims
10 Months Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
10 Months Ago
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
10 Months Ago
merge from autoturret_servertick_optim
10 Months Ago
Check if the autoturret has entities connected to its outputs before calling MarkDirtyForceUpdateOutputs This will drastically reduce the time spent on AutoTurret::ServerTick on server with a large IO queue Enqueuing turrets can be very slow because of the duplicate checks - temp solution until we back the IO queue with an hashset
10 Months Ago
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege
10 Months Ago
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
10 Months Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
10 Months Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
10 Months Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
10 Months Ago
merge from main
10 Months Ago
IsBuildingBlockedByVehicle merge fix
10 Months Ago
merge from main
10 Months Ago
merge from windmill_height_fix
10 Months Ago
Compile fix