userFlaviencancel

3,336 Commits over 517 Days - 0.27cph!

1 Year Ago
Fixed industrial wall light snapping issues, debug origin was off
1 Year Ago
Fixed default guide mesh orientation issues after rotating it
1 Year Ago
codegen
1 Year Ago
Merged main into /electricity_power_fixes/2
1 Year Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
1 Year Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
1 Year Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
1 Year Ago
Red & Green Industrial Light source item
1 Year Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
1 Year Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
1 Year Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
1 Year Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
1 Year Ago
Fixed Sound Light guide mesh position mismatch
1 Year Ago
Enabled snapping on CCTV cameras
1 Year Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
1 Year Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
1 Year Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
1 Year Ago
Enabled snapping on simple light and connected speaker
1 Year Ago
Industrial conveyor can now be placed upside down again
1 Year Ago
Fixed sprinkler guide mesh scale
1 Year Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
1 Year Ago
Fixed counter snapping pivot issues
1 Year Ago
Fixed components being flipped upside down when placed on walls facing south/north
1 Year Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
1 Year Ago
Merged main into io_entity_snapping/fixes/2
1 Year Ago
Fixed regular switch still showing 1 power usage in the UI
1 Year Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
1 Year Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
1 Year Ago
Compile fix again, codegen
1 Year Ago
Compile fix
1 Year Ago
Compile fix
1 Year Ago
Fixed storage adaptor not working after reskinning a tool cupboard
1 Year Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
1 Year Ago
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1 Year Ago
Merged main into wire_slacking
1 Year Ago
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1 Year Ago
Reverting 95562 electrical button power burst change, back to 2
1 Year Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
1 Year Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
1 Year Ago
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part Codegen
1 Year Ago
Fixed charge and deplete battery commands compiling issue on client
1 Year Ago
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1 Year Ago
Added 'pipette' command: gives you the item you're looking at and places it in your hands If you already have it, swaps it with your currently selected item
1 Year Ago
Added ioentity.showflags editor only command to debug IO flags
1 Year Ago
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
1 Year Ago
Merged main into electricity_power_fixes/2
1 Year Ago
Reduced electrical button press time from 5s to 1s Reduced power burst from 2 to 1 power (given that they now consume 0 power) Monument buttons unchanged
1 Year Ago
Reduced Electrical Branch minimum branch out power from 2 to 1
1 Year Ago
folder meta
1 Year Ago
Moved things around in the right folders and deleted old prefabs