userFlaviencancel

7,960 Commits over 1,004 Days - 0.33cph!

12 Months Ago
merge from deep_seaa
12 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
12 Months Ago
Made a proper material for the sea floor of the deep sea
12 Months Ago
merge from naval_update
12 Months Ago
Fixed floating island map marker text not marked as non static
12 Months Ago
merge from main
12 Months Ago
merge from ui_overhead_optims
12 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
12 Months Ago
merge from main
12 Months Ago
Revert cargo global network group to Default (from MainIsland)
12 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Dont call kill on dead or destroyed players
12 Months Ago
Better logs from deep sea commands
12 Months Ago
Fixed client portal weather lerping
12 Months Ago
Make sure to network the deep sea Open flag to clients
12 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
12 Months Ago
merge from naval_update
12 Months Ago
Added tropical4 to the deep sea islands
12 Months Ago
merge from naval_update/island_scenes
12 Months Ago
Added tropical3 to the deep sea islands
12 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update
12 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
12 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
12 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update
12 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
1 Year Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
1 Year Ago
Added deepsea_floatingcity3
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update/floating_cities
1 Year Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from Halloween_25_Update/PH/storepage
1 Year Ago
Skin viewer halloween fixes and tweaks
1 Year Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
1 Year Ago
Fixed skull trophies name text material in the skin viewer
1 Year Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
1 Year Ago
merge from naval_update
1 Year Ago
merge from Halloween_25_Update/PH/storepage
1 Year Ago
Updated krieg backpack store media
1 Year Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
1 Year Ago
DLC tab background fading
1 Year Ago
Atlases, cleanup
1 Year Ago
Warhammer store page
1 Year Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page