4,943 Commits over 639 Days - 0.32cph!
    
    
    
        
        
            
            
            
                
                Fixed hip motion jittering when pressing ctrl
                
                
                
                
             
         
        
            
            
            
                
                Pressing CTRL now helps with sharp turns
Fixed some animations issues when entering water
                
                
                
                
             
         
        
            
            
            
                
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                Fixed basket ammo models prefabs
Show killed by catapult when dying from a catapult
                
                
                
                
             
         
        
            
            
            
                
                Improved catapulted player ragdoll physics, randomized spins
Added blunt radial damage on corpse impact (just in case you land on a player by chance)
Added sounds
                
                
                
                
             
         
        
            
            
            
                
                Updated horse phrases
Added setforsale command
Hidden old unused saddle
                
                
                
                
             
         
        
            
            
            
                
                Fixed new horses not claimable at ranches
                
                
                
                
             
         
        
            
            
            
                
                Catapult ammo world model prefabs
                
                
                
                
             
         
        
            
            
            
                
                Same fire effect rotation fix for battering ram and ballista
                
                
                
                
             
         
        
            
            
            
                
                Catapult fire effect rotation fix
                
                
                
                
             
         
        
            
            
            
                
                In water effects and head motion
Skidding effects
                
                
                
                
             
         
        
            
            
            
                
                Catapult server projectiles radius set to 0
Increased catapult admin command radius to 100
                
                
                
                
             
         
        
            
            
            
                
                Added catapult.fire command
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult admin reload not updating the animation
                
                
                
                
             
         
        
            
            
            
                
                Horse swimming animations, effects and audio
                
                
                
                
             
         
        
            
            
            
                
                Fixed door controller not deployable on medieval double door
Fixed items deployable in medieval double door frame
                
                
                
                
             
         
        
            
            
            
                
                Include the Vehicle_Detailed in the horse grounded checks
                
                
                
                
             
         
        
            
            
            
                
                Yet another fix for the broken horse backward movement animation
                
                
                
                
             
         
        
            
            
            
                
                Horse fall damage first pass
Tweaked collision damage and gravity
                
                
                
                
             
         
        
        
            
            
            
                
                merge from hero_ui_textsize
                
                
                
                
             
         
        
            
            
            
                
                Restored main menu hero text size
                
                
                
                
             
         
        
            
            
            
                
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                Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled
+ some server optimisations
                
                
                
                
             
         
        
            
            
            
                
                Horses client side optimizations
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse idle breaks not playing anymore
Tweaked sliding legs when playing idle_1
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed horses stuck in sliding state
Increased max slope angle
                
                
                
                
             
         
        
            
            
            
                
                Removed Vehicle Detailed colliders from the horses, use AI layer instead
LegsAnimator detects Vehicle Detailed colliders
                
                
                
                
             
         
        
            
            
            
                
                Tweaked horse player collider height
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases
And to never shut off when stationary
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram door server gib missing material
                
                
                
                
             
         
        
            
            
            
                
                Battering ram can now damage the Vehicle and Deployed layers
When hitting a vehicle, add some forces and show the vehicle collision effect
Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
                
                
                
                
             
         
        
            
            
            
                
                Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
                
                
                
                
             
         
        
            
            
            
                
                Can now mount and open the catapult basket even when the catapult is not reloaded
                
                
                
                
             
         
        
            
            
            
                
                catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
                
                
                
                
             
         
        
            
            
            
                
                Added per-ammo firing effects to the ballista
Added global hit effect to the battering ram
                
                
                
                
             
         
        
        
            
            
            
                
                Added per-ammo firing effects to the catapult
Added catapult.reload command to instant reload nearby catapults
                
                
                
                
             
         
        
        
            
            
            
                
                Restored old horses behaviour to be like on release
                
                
                
                
             
         
        
            
            
            
                
                Hide battering ram head item
                
                
                
                
             
         
        
            
            
            
                
                Horse whitelisted on monument static elevators
                
                
                
                
             
         
        
            
            
            
                
                Horse AI collider moved to server only
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
                
                
                
                
             
         
        
            
            
            
                
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                Fixed broken deceleration by 
110601