userFlaviencancel

7,171 Commits over 943 Days - 0.32cph!

1 Year Ago
TerrainMeta GetHeight returns the correct deep sea values in the pos is within the deap see bounds, fixing the issue where the ocean didn’t extend down far enough Moved up the bottom collider to match the deep sea seabed height
1 Year Ago
Added rad volumes at the edges of the deep sea
1 Year Ago
Fixed AddLanguageFile NRE during bootstrap
1 Year Ago
merge from bootstrap_translatenre_fix
1 Year Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
1 Year Ago
Exposed chandelier pedal increments
1 Year Ago
Added tripod spotlight
1 Year Ago
merge from main
1 Year Ago
Codegen again
1 Year Ago
Rebuilt phrases
1 Year Ago
Restored mannequin protobuf Codegen
1 Year Ago
merge from main
1 Year Ago
Islands do not use MoveToDeepSea, they don't have to
1 Year Ago
merge from deep_sea/islands
1 Year Ago
Comments and gizmo fix
1 Year Ago
Better island spacing, they cant overlap
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
merge from editor_skipmenuwarmup
1 Year Ago
Added an editor setting to skip the main menu warmup when entering playmode
1 Year Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
1 Year Ago
merge from naval_update/deep_sea/
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
1 Year Ago
merge from storeitem_source_fix
1 Year Ago
Fixed store cart item missing their source
1 Year Ago
Very basic island spawning, randomly scattered around the deep sea
1 Year Ago
merge from main
1 Year Ago
Working mesh terrain setup
1 Year Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
1 Year Ago
Codegen
1 Year Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
1 Year Ago
Updated table lamp icon
1 Year Ago
Fixed bean bag worldmodel being the deployed version
1 Year Ago
Updated table lamp volumes to match the new scale
1 Year Ago
Fixed spotlight worldmodel and repair
1 Year Ago
Full phrase update
1 Year Ago
Compile fixes
1 Year Ago
Code gen compile fix following main rebase
1 Year Ago
merge from main
1 Year Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
1 Year Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
1 Year Ago
Fixed string light control box LODs
1 Year Ago
Updated string lights descriptions
1 Year Ago
Restored fairy light emissive
1 Year Ago
Chandelier deploy guide and icon Fixed pooling issue
1 Year Ago
Chandelier cable is swapped to a non cutout mat when >5m away
1 Year Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks