userFlaviencancel

7,960 Commits over 1,004 Days - 0.33cph!

1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Fixed shockbyte popup icons not being marked as dynamic
1 Year Ago
merge from main
1 Year Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Codegen
1 Year Ago
More deep sea logs Added tree count to deepsea.printentitycount
1 Year Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
1 Year Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
1 Year Ago
Chinook avoids the deep sea side when randomising its spawn position
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from deep_sea
1 Year Ago
Added a DeepSea folder for its weather presets
1 Year Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
1 Year Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
1 Year Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Added Baked Shore Vectors component to Tropical3
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Disable fog in the deep sea, until we fix it
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
1 Year Ago
merge from naval_update
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Fixed chat and sleeping bag clusters texts appearing blurry
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
1 Year Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
1 Year Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
1 Year Ago
merge from ui_overhead_optimms
1 Year Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
1 Year Ago
Crosshair disables its canvas when hidden
1 Year Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
1 Year Ago
merge from main
1 Year Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
1 Year Ago
Removed canvas on health vital, use a canvas group instead
1 Year Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
1 Year Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
1 Year Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
1 Year Ago
Community UI canvases are toggled off when they're empty
1 Year Ago
merge from twitchdrop_mipmaps_fix
1 Year Ago
Fixed twitch drop campaign image generating mip maps
1 Year Ago
Fixed shockbyte texts not set as dynamic
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added