4,943 Commits over 639 Days - 0.32cph!
    
    
    
        
            
            
            
                
                Fixed horse protection not scaling player damage
                
                
                
                
             
         
        
            
            
            
                
                Enabled mip maps on all siege weapons related icons
                
                
                
                
             
         
        
        
            
            
            
                
                Removed combatlog 10s delay for admins and developers
                
                
                
                
             
         
        
            
            
            
                
                Whitelisted horses for elevators
                
                
                
                
             
         
        
            
            
            
                
                Fixed horses not taking fire damage
                
                
                
                
             
         
        
            
            
            
                
                Minor hip motion fix when braking
                
                
                
                
             
         
        
            
            
            
                
                Can brake using CTRL
Tweaks, cleanup
                
                
                
                
             
         
        
            
            
            
                
                Added sliding behaviour when going up or down a steep slope
Improved backward movements
Fixed some animation bugs
                
                
                
                
             
         
        
            
            
            
                
                Rider eye motion when galloping
                
                
                
                
             
         
        
            
            
            
                
                Siege harness bone constraints setup
                
                
                
                
             
         
        
        
            
            
            
                
                Added some basic tree auto avoidance for horses
Rotation responsiveness tweaks
                
                
                
                
             
         
        
            
            
            
                
                S2P stables A and B
Fixes old horses still spawning in ranches
                
                
                
                
             
         
        
            
            
            
                
                Fixed swimming not retrograding gates 
Improved buoyancy
                
                
                
                
             
         
        
        
            
            
            
                
                Moved the skidding to CTRL
Double tap CTRL to stand
Block movements when standing
                
                
                
                
             
         
        
            
            
            
                
                Lot of improvements on horse head motion
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential NRE when using ioentity.debugqueue
                
                
                
                
             
         
        
            
            
            
                
                Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental)
Improved spine IK motion again
                
                
                
                
             
         
        
            
            
            
                
                Added ropes when leading horses using FakePhysicsRope
Moved FakePhysicsRope logic to LateUpdate
Tweaked leading behaviour
Fixed players able to stop other players leading horse
                
                
                
                
             
         
        
            
            
            
                
                Fixed anim events error on flinch anims
Restored spine ik when eating and playing idle breaks
                
                
                
                
             
         
        
            
            
            
                
                Reworked horse spine IK
Smoothed eye pos to reduce motion sickness when riding
Some leading tweaks
                
                
                
                
             
         
        
            
            
            
                
                Horse corpse buoyancy
fixcars command now fill up horses stamina
                
                
                
                
             
         
        
        
            
            
            
                
                Horse TerrainCollisionProxy
                
                
                
                
             
         
        
        
        
            
            
            
                
                Re-organized horse folders
                
                
                
                
             
         
        
            
            
            
                
                Fade out procedural motion when playing any animation moving the legs (idle breaks, eating)
Moved all the head and spine movements client code to RidableHorseAnimation
                
                
                
                
             
         
        
            
            
            
                
                Restored standing anim when pressing ctrl
Code cleanup, naming
                
                
                
                
             
         
        
            
            
            
                
                Horse prevent movement collider ignores the physics debris layer (dropped items)
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse saddle stack sizes
                
                
                
                
             
         
        
            
            
            
                
                Removed RidableHorseAudio logs
                
                
                
                
             
         
        
            
            
            
                
                Tweaked catapult constructable colliders to prevent player from getting stuck when building it
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult colliders scale
                
                
                
                
             
         
        
            
            
            
                
                Siege tower damage renderer
Ballista physics mat
                
                
                
                
             
         
        
        
            
            
            
                
                Removed empty spawn in spawn handler (old old horses)
                
                
                
                
             
         
        
            
            
            
                
                Updated spawn.procmap.v3.prefab
                
                
                
                
             
         
        
            
            
            
                
                Horse audio
Some anim improvements and optimisations
                
                
                
                
             
         
        
            
            
            
                
                Horse lateral damping back to 3, reduced when skidding
                
                
                
                
             
         
        
            
            
            
                
                Removed logs in legs animator
Comments
                
                
                
                
             
         
        
            
            
            
                
                Removed the old old horses population (the non ridable one), was set to 0 and unused
                
                
                
                
             
         
        
            
            
            
                
                Switched population to use the new horse prefab
Ranches as well
                
                
                
                
             
         
        
            
            
            
                
                Reduce horse skidding sound volume
                
                
                
                
             
         
        
            
            
            
                
                Fixed player and player body positions mismatch caused by the legs IK when riding horses
Added HorseSaddle
                
                
                
                
             
         
        
            
            
            
                
                Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
                
                
                
                
             
         
        
            
            
            
                
                Lighter version of legs animator on the server horses
Various anim tweaks
                
                
                
                
             
         
        
            
            
            
                
                LegsAnimator culling changes to support lods