userFlaviencancel

7,171 Commits over 943 Days - 0.32cph!

1 Year Ago
Server entry gamemode tag loc fixes
1 Year Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
1 Year Ago
Codegen
1 Year Ago
Fixed language option label not resetting its formatting after switching from an RTL language
1 Year Ago
Fixed phrase edit not refreshing english base strings
1 Year Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
1 Year Ago
Server compile fixes
1 Year Ago
All buttons functionnal on the localization tools window Removed the old menu items
1 Year Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
1 Year Ago
Removed unused language from Translate::SupportedLanguages
1 Year Ago
Crowdin upload
1 Year Ago
Reorganized the loc menu items
1 Year Ago
Crowdin download within unity, wip
1 Year Ago
merge from skinviewer_woodendoubledoor_fix
1 Year Ago
Fixed wrong material on skin viewer's wooden double door handles
1 Year Ago
Fixed store new items sequence only showing one featured items
1 Year Ago
merge from store_newitems_fix
1 Year Ago
merge from glowdetection_tool_fix
1 Year Ago
Fixed skin glow tester not keeping previous weeks results
1 Year Ago
merge from main
1 Year Ago
Fixed phrase contexts update catching RustText set to localized false
1 Year Ago
Updated phrase finder window
1 Year Ago
Fixed phrases using the same key and english being ignored by the phrase update
1 Year Ago
Fixed bbq loot panel title
1 Year Ago
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
1 Year Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
1 Year Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
1 Year Ago
Some fixes for the phrase contexts update, it wasn't catching everything
1 Year Ago
Tooltips now use phrases Converted and reserialized all UI prefabs using tooltips (~130 prefabs)
1 Year Ago
Some refactoring, make sure prefab phrase contexts arent stomped when running the phrase update Fixed persistent assets in lists being explored as potential phrase contexts
1 Year Ago
Merged engine.json and phrases.json into a single file
1 Year Ago
Phrase update only look for code declared phrases Added "Update Phrases Usage", which is basically the old update scanning the whole project, collecting everything and saving where phrases are used
1 Year Ago
merge from tmp_error_fix
1 Year Ago
Compile fix
1 Year Ago
merge from tmp_error_fix
1 Year Ago
FillCharacterVertexBuffers error fix attempt, backported from a never TMP version
1 Year Ago
Bug fixes following Phrase english field set to non serialized
1 Year Ago
Moved files around and renamed some classes
1 Year Ago
Removed test code
1 Year Ago
Added LocalizationToken attribute, use that everywhere instead. Much easier
1 Year Ago
LocalizeText use the new localization drawer Removed its English field Added a warning saying its obsolete
1 Year Ago
RustTextEditor and PhraseDrawer share the same drawing code Phrase adding flow
1 Year Ago
Added exact match to PhraseSearchWindow and improved performance
1 Year Ago
English field of phrases is now non serialized, removed English from RustText Added a button on PhraseDrawer to edit a phrase, opens a window that will amend changes to the json file directly Phrases update now only collect phrases declared in code
1 Year Ago
Assembly contexts for code declared phrases Better de-duping and type skip when generating the phrases
1 Year Ago
Detailed context when updating phrases
1 Year Ago
merge from gesturewheel_cinematic_fix
1 Year Ago
Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
1 Year Ago
When updating the phrases we now save their context for later use Some cleanup in phrases update code
1 Year Ago
merge from skinviewer_db_fix