userFlaviencancel

3,908 Commits over 547 Days - 0.30cph!

1 Year Ago
Moved the oil rig prevent building volumes under the gameobject holding the MonumentInfo, so GetMonument does not return null and deploy volumes ignoring monument can work properly This fixes tin can alarms not deployable on oil rigs Also fixed the BBQ sitting in the water following the recent missing prefab fix S2P
1 Year Ago
Tweaked and relaxed the not-inside checks to fix invalid placements on slopes
1 Year Ago
merge from tincan_alarm
1 Year Ago
Not deployable on harbor swing bridge and containers - Changed the swing bridge layer from 'World' to 'Vehicle Large' - Added a prevent building volume to the containers
1 Year Ago
Wire not deployable on elevators
1 Year Ago
Fixed vehicles still colliding with the wire end collider
1 Year Ago
merge from tincan_alarm
1 Year Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
1 Year Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
1 Year Ago
Added a way to override the placement layer mask of a deployable prefab
1 Year Ago
Triggered by opening doors Updated protection values so it can take damage from fire
1 Year Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
1 Year Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
1 Year Ago
Fixed tin can alarm deployable on itself
1 Year Ago
Fixed wallpaper pickup always giving default skin item
1 Year Ago
Fixed right click opening the pie menu while holding wallpaper
1 Year Ago
merge from main
1 Year Ago
▇▄▄▅▍ ▆▊▅▌▌▅▊ ▅▆▉▅▇ ▉█▉▆▋▊▉ ▆█▆▇▍▅▍▍ ▇█▅█▇▍▉▅▊, ▌▋▌▌▊▋▇ ▋▌▆▉█▍▅▉▇█▌ ▉▍▇▅▋▍▆ ▇▋ ▄▅▋█▍ ▆▍▇▄▋▋▉
1 Year Ago
merge from tincan_alarm
1 Year Ago
scaled up the icon a wee bit
1 Year Ago
Update the wire positions when playing the wobble animation Tweaked main collider
1 Year Ago
Wobble animation when triggered Triggered when damaged
1 Year Ago
compile fix
1 Year Ago
merge from main
1 Year Ago
Not deployable inside trees Always look up and don't use the target normal
1 Year Ago
Wire deployable on the Deployed layers
1 Year Ago
Tin can alarm deployable anywhere in monuments Removed collisions with players
1 Year Ago
▆▆ ▊▉▄ ▋▅█▊██ ▌▄█ ▄▇ ▍▆▇▄▍▉▆▇ ▍█▇▄ ▆▉█▊▄▉▄ █▅▉▌▌▇▍ ▍ ▌▆▇▉▉█▊▌ ▊▌▉▅▋▄▆▊ ▉▇▄▆▅▍ ▌▋▉▇▊▆█▇█
1 Year Ago
Tin can alarm art implemented
1 Year Ago
Tin can alarm deployable in monuments (in terrain only for now) Adjusted deploy volume and colliders
1 Year Ago
Trees now trigger OnPhysicsNeighbourChanged when falling down, cutting any attached tin can alarm wire
1 Year Ago
Wire deployable on trees Minor placement fixes Cleanup
1 Year Ago
Models and materials folders
1 Year Ago
Recipe, description and placeholder icon
1 Year Ago
AI can now trigger tin can alarms
1 Year Ago
Placeholder audio, repair & protection values
1 Year Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
1 Year Ago
Fixed ConversationManager Update NRE
1 Year Ago
Client compile fix, code cleanup
1 Year Ago
Prefab tweaks
1 Year Ago
Wire deployment cancel condition
1 Year Ago
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed
1 Year Ago
Line of sight checks when placing down the wire
1 Year Ago
merge from main
1 Year Ago
▅▍▇▊█ ▌▊▍▆ ▅▅▊█▍▉▋▇▄▋▌▊▉█▆▌▍▍▄_▇█▄▌▆▉▍
1 Year Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
1 Year Ago
Placeholder model
1 Year Ago
Wire invisible over ~4 meters
1 Year Ago
Added distance-based culling to the wire shader
1 Year Ago
wallpaper build fix