4,945 Commits over 639 Days - 0.32cph!
    
    
    
        
            
            
            
                
                Lighter version of legs animator on the server horses
Various anim tweaks
                
                
                
                
             
         
        
            
            
            
                
                LegsAnimator culling changes to support lods
                
                
                
                
             
         
        
            
            
            
                
                Horses new animator controller
Improved skidding behaviour
Added some procedural motion when braking/skidding
Tweaked the legs IK
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
                
                
                
                
             
         
        
            
            
            
                
                Better horse grounded checks
                
                
                
                
             
         
        
            
            
            
                
                Restored breed max speed scale
                
                
                
                
             
         
        
            
            
            
                
                Increased horse wheel mass to 600
Tweaked braking forces
                
                
                
                
             
         
        
            
            
            
                
                Horse clipping checks
Created new saddle prefabs
Prevent movement colliders
                
                
                
                
             
         
        
            
            
            
                
                Replicated horse head turn
                
                
                
                
             
         
        
            
            
            
                
                merge from siege_weapons (horse siege harness)
                
                
                
                
             
         
        
            
            
            
                
                Fixed occasional legs animator NRE when destroying the collider a leg is attached to
                
                
                
                
             
         
        
            
            
            
                
                Fixed female breasts censor cube covering screen when using ballista
                
                
                
                
             
         
        
            
            
            
                
                Fixed horses floating when hitched
Fixed horse air time not being reset correctly when stationnary
                
                
                
                
             
         
        
            
            
            
                
                Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
                
                
                
                
             
         
        
        
            
            
            
                
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                Horse double saddle, distance achievement
Fixed occasional jittering when idling
Tweaks
                
                
                
                
             
         
        
            
            
            
                
                Horse leading fixes and improvements
Cleanup
                
                
                
                
             
         
        
            
            
            
                
                Horse saddle swapping & leading first pass
                
                
                
                
             
         
        
            
            
            
                
                Changed all siege weapon constructable colliders layer to Deloyed
                
                
                
                
             
         
        
            
            
            
                
                Reimplemented heavy players dismounting
Now only checks when the players weight changes instead of every frame
                
                
                
                
             
         
        
            
            
            
                
                Tweaked horses drowning damage
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult detailed collider scaling issue
                
                
                
                
             
         
        
        
            
            
            
                
                Horses can now swim in deep water: slow speed and consumes stamina
Added basic buoyancy
Apply additional drag when moving in shallow water
Code cleanup
                
                
                
                
             
         
        
            
            
            
                
                Moved Google Sheets menu items in Tools
                
                
                
                
             
         
        
        
            
            
            
                
                Increased ballista deploy volume size
                
                
                
                
             
         
        
            
            
            
                
                Stop battering ram door busy tick after 3s of inactivity
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram parenting trigger warnings
                
                
                
                
             
         
        
        
            
            
            
                
                Deleted unused battering ram door prefab and old ballista models
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
                
                
                
                
             
         
        
            
            
            
                
                Ballista constructable ground watch
                
                
                
                
             
         
        
            
            
            
                
                Ballista damage redirection
                
                
                
                
             
         
        
            
            
            
                
                Deployable positionOffset renamed to guideMeshPositionOffset
                
                
                
                
             
         
        
        
            
            
            
                
                Battering ram damage renderer
                
                
                
                
             
         
        
            
            
            
                
                Set up battering ram and catapult death screen ui
Fixed a minor battering ram issue with an unfilled hit info field
                
                
                
                
             
         
        
            
            
            
                
                Deployables can now show "Blocked by terrain"
                
                
                
                
             
         
        
            
            
            
                
                Added an entity whitelist setting to SocketMod_Sphere
Ladders can now be deployed in siege weapons prevent building volume
                
                
                
                
             
         
        
            
            
            
                
                Battering ram compile fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed physics issue when building the ballista
Added a position offset setting for deployable guide mesh
                
                
                
                
             
         
        
            
            
            
                
                Siege tower deployable on rocks too