userFlaviencancel

7,171 Commits over 943 Days - 0.32cph!

1 Year Ago
Fixed double barrel sight UV issue in the skin viewer
1 Year Ago
merge from voicevolume_slider_fix
1 Year Ago
Restored voice slider range 0-5
1 Year Ago
merge from ui_mipmaps_fixes
1 Year Ago
Death screen icons fixes
1 Year Ago
merge from ddraw_menu_hide
1 Year Ago
More icons tagged as UI mipmap group
1 Year Ago
Contact menu mugshots ignore mip maps limit
1 Year Ago
Removed mip maps generation on server map image
1 Year Ago
Removed mip maps generation on server image in the browser
1 Year Ago
Loading screen images are ignoring mip map levels
1 Year Ago
Tagged all icons to use the UI mipmap group
1 Year Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
1 Year Ago
merge from new_menu2/pilotpack_storepage
1 Year Ago
merge from horse_grounded_fix
1 Year Ago
merge from richtext_off
1 Year Ago
z data error
1 Year Ago
merge from main
1 Year Ago
Chandelier raise/lower interaction priotity logic
1 Year Ago
Chandelier progress Prefab tweaks
1 Year Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
1 Year Ago
Consolidate market price error handling
1 Year Ago
Fixed some items showing as marketable locked when they shouldn't
1 Year Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
1 Year Ago
merge from decor_lighting_dlc/wallcabinet
1 Year Ago
Wall cabinet tweaks, added pickup volume
1 Year Ago
Hide ddraw when the main menu is opened
1 Year Ago
Fixed missing media in store pilot showcase
1 Year Ago
Updated fluorescent light icons
1 Year Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
1 Year Ago
Fixed ceiling fluorescent light collision issues
1 Year Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
1 Year Ago
Server compile fix
1 Year Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
1 Year Ago
Spotlight collider tweaks, added a large interaction collider
1 Year Ago
Electric table light prefab minor cleanup
1 Year Ago
Fixed advanced christmas lights spawning disabled bulbs
1 Year Ago
Renamed all lights in the pack to match the other IO items
1 Year Ago
Make sure to reset spotlight spring values on destroy
1 Year Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
1 Year Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
1 Year Ago
Christmas light setup following string light spawning changes Bulbs are poolable
1 Year Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
1 Year Ago
Updated pilot pack suit media
1 Year Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
1 Year Ago
Fixed DLC names not being translated in the inventory screen
1 Year Ago
Quiet the bind command when assigning gesture from the gesture menu
1 Year Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
1 Year Ago
Fixed store search using empty takeover names instead of GetItemName
1 Year Ago
merge from main