userFlaviencancel

6,066 Commits over 790 Days - 0.32cph!

11 Months Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
11 Months Ago
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11 Months Ago
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11 Months Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
11 Months Ago
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11 Months Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
11 Months Ago
Fixed keycards still showing as green for the local player in third person
11 Months Ago
merge from main
11 Months Ago
Fixed batteries incorrect charge left time
11 Months Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
11 Months Ago
Restored floor.stone.prefab, merge fuckery
11 Months Ago
merge from main
11 Months Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
11 Months Ago
Added handles to edit entities bounds
11 Months Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Fake trail generation improvements, fixed trail falling through rocks
11 Months Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
11 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
11 Months Ago
Enabled trail emission on sharks
11 Months Ago
merge from missingscripts_tool
11 Months Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
11 Months Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
11 Months Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
11 Months Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
11 Months Ago
merge from main
11 Months Ago
Null checks in HunterVisionManager, just in case
11 Months Ago
merge from jungle_update/hunter_vision
11 Months Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
11 Months Ago
Added ScentEmission to all animal corpses
11 Months Ago
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies Logic fixes
11 Months Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
11 Months Ago
merge from jungle_update/hunter_vision
11 Months Ago
Initial trail generation fixes
11 Months Ago
Fixed buff started/ended logic
11 Months Ago
merge from main
11 Months Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
11 Months Ago
Removed logs in BaseMountable::AttemptMount LOS check
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from jungle_update/hunter_vision
11 Months Ago
Server compile fix again
11 Months Ago
Server compile fix
11 Months Ago
merge from jungle_update/hunter_vision
11 Months Ago
merge from jungle_update/hunter_vision