userFlaviencancel

5,410 Commits over 700 Days - 0.32cph!

10 Months Ago
Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
10 Months Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
10 Months Ago
Better fail message for blocker and door controller tests
10 Months Ago
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10 Months Ago
Removed nunit.framework refs
10 Months Ago
nunit.framework preserve in link.xml
10 Months Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
10 Months Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
10 Months Ago
Fixed test runner not loading the test list correctly
10 Months Ago
Fixed test list export failing on startup
10 Months Ago
More compile fixes Export test list in server directory
10 Months Ago
Disabled tests relying on editor AssetDabase for now
10 Months Ago
Compile fixes again
10 Months Ago
merge from main
10 Months Ago
Compile fix
10 Months Ago
Added support for custom path when loading copypaste files Pushed all the test related copypaste files in the project
10 Months Ago
Compile fixes
10 Months Ago
Kill all debris in TestRockets TearDown Cleanup and fixes
10 Months Ago
Added support for multiple rocket fire angles and positions per scenario Test cases codegen
10 Months Ago
More rocket splash test scenarios Improved the gizmos, refactoring
10 Months Ago
Improved server projectile trajectory prediction Folders
10 Months Ago
Door controller tests tweaks
10 Months Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
10 Months Ago
UI prefab setup
10 Months Ago
Added triangle and foundation splash bug tests, both failing
10 Months Ago
More rocket tests Refactoring
10 Months Ago
Changed the test results json structure
10 Months Ago
Rocket splash damage test
10 Months Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
10 Months Ago
Nested coroutine tests support
10 Months Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
10 Months Ago
Export test results in the server directory
10 Months Ago
Added cancel command, to cancel the current test run
10 Months Ago
Split server and client tests correctly into different folders Compile fixes
10 Months Ago
Generate json results after each test run Cleanup
10 Months Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
10 Months Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
10 Months Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
10 Months Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
10 Months Ago
Faster and cleaner AND switch tests
10 Months Ago
Door controller server tests
10 Months Ago
Fixed some old failing tests New test utils, code cleanup
10 Months Ago
merge from main
10 Months Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
10 Months Ago
Tweaked static ballista deploy volumes and dismount pos
10 Months Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
10 Months Ago
Static ballista mount/dismount sounds
10 Months Ago
merge from main
10 Months Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
10 Months Ago
Tweaked turn speed when holding ctrl Tweaked head movements