userFlaviencancel

4,399 Commits over 609 Days - 0.30cph!

1 Year Ago
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1 Year Ago
Update line anchor using jobs
1 Year Ago
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1 Year Ago
merged main into wire_slacking/optimisations
1 Year Ago
merge from demorecorder_ui_improvements
1 Year Ago
Code cleanup
1 Year Ago
Reapplying 98635 after merging GameUI.Hud.prefab
1 Year Ago
merged main into demorecorder_ui_improvements
1 Year Ago
Minor UI tweaks
1 Year Ago
merged main into demorecorder_ui_improvements
1 Year Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
1 Year Ago
Merge from fluid_combinersplitter_fix
1 Year Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
1 Year Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
1 Year Ago
merge from electricalheater_fix
1 Year Ago
Fixed electric heaters not heating planters right in front of them
1 Year Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
1 Year Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
1 Year Ago
merge from electricalheater_fix
1 Year Ago
merge from wire_slacking
1 Year Ago
Fixed electrical heater not deployable on armored wall hard side
1 Year Ago
merge from pipette_skin
1 Year Ago
'selectitem' command fixes/improvements: - wait for the MoveItem RPC to be completed before selecting the belt solt - if the item is present in the belt, just select it instead of moving it to the belt slot 0 - when moving the item from the inventory, take an entire stack instead of a single item
1 Year Ago
merge from io_seismic_sensor
1 Year Ago
merge from electricity_sideinputs_drain_fix
1 Year Ago
Call OnEntityLeave when force removing an entity from a trigger, fixes destroyed entities not cleaned up from the triggers' entityContents list
1 Year Ago
merge from pipette_skin
1 Year Ago
Messed up my last commit, re-applying 98711: 'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
1 Year Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
1 Year Ago
Fixed a potential OOB error when clearing wires
1 Year Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
1 Year Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
1 Year Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
1 Year Ago
Set a few culling convars to admin-only as changing them might cause problems
1 Year Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
1 Year Ago
Also include the screen border effect when in debug camera Minor cleanup
1 Year Ago
Show the demo UI whilst recording when in debug camera
1 Year Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
1 Year Ago
Updated Selection History editor tool
1 Year Ago
Allow demo recorder UI to be visible in debug camera view
1 Year Ago
Merge from main
1 Year Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
1 Year Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
1 Year Ago
Minor change to the seismic sensor description
1 Year Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
1 Year Ago
Fixed pooling issues
1 Year Ago
Fixed wire slack impacting wire remaining length
1 Year Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
1 Year Ago
float3 instead of Vector3, moving wires fixes
1 Year Ago
Bezier.ApplyLineSlack micro optims