userFlaviencancel

5,421 Commits over 700 Days - 0.32cph!

1 Year Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
1 Year Ago
implemented ballista base rig
1 Year Ago
merge from siege_weapons
1 Year Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
1 Year Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
1 Year Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
1 Year Ago
Stripped out the initial towing test code
1 Year Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
1 Year Ago
Disabled horse temp ragdoll for now Fixed dismounting
1 Year Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
1 Year Ago
Implemented new ballista placeholder anims
1 Year Ago
Restored horse stamina Compile fix
1 Year Ago
merge from hackweek_horse_rewrite
1 Year Ago
Added a light with configurable color to ice sculptures
1 Year Ago
Compile fix
1 Year Ago
merge from twitch_rivals_2024/twitch_rivals_flag
1 Year Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
1 Year Ago
merge from main
1 Year Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
1 Year Ago
merge from siege_weapons
1 Year Ago
Codegen
1 Year Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
1 Year Ago
merge from siege_weapons
1 Year Ago
merge from qol_io_rotation
1 Year Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
1 Year Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
1 Year Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
1 Year Ago
Removed useless override in base siege weapon
1 Year Ago
Fixed battering ram NRE
1 Year Ago
Manifest Codegen
1 Year Ago
merge from main
1 Year Ago
merge from battery_fullcharge_slot
1 Year Ago
Restored medium battery power in slot importance
1 Year Ago
merge from battery_fullcharge_slot
1 Year Ago
Make sure the aux output drain can’t exceed 1
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
Battery code cleanup
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Battery code cleanup
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
Catapult projectiles cleanup
1 Year Ago
Added new ballista bolt items
1 Year Ago
Compile fix
1 Year Ago
Siege tower prefabs
1 Year Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest