userFlaviencancel

4,305 Commits over 578 Days - 0.31cph!

1 Year Ago
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
1 Year Ago
Fixed ice throne colliders
1 Year Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
1 Year Ago
Fixed deploy volume physic layer
1 Year Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
1 Year Ago
Fixed an issue where side inputs were not being reset when the main power was cut
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller
1 Year Ago
Fixed NRE when saving null io line anchors refs
1 Year Ago
1 Year Ago
Fixed vanishing industrial pipes due to 96124
1 Year Ago
Fixed monuments static IO lines spawned at world origin
1 Year Ago
Fixed NRE when updating wires attached to null entities
1 Year Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
1 Year Ago
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1 Year Ago
Merged main into RF_craftingcosts
1 Year Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
1 Year Ago
Merged main into nightlight_workshop
1 Year Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
1 Year Ago
Fixed side inputs working without any power supplied in the 'Power In' input
1 Year Ago
Merging main into electricity_power_fixes/2/doorcontroller
1 Year Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller
1 Year Ago
Fixed elevator buttons not working (silo and train tunnels)
1 Year Ago
Prevent buiilding volume tweaks
1 Year Ago
Fixed elevators preventing door controller deployment
1 Year Ago
Fixed parented wires not being updated correctly, for real this time
1 Year Ago
Fixed parented wires not being updated when opening/closing the door when wiring
1 Year Ago
Restored a method widely used by plugins
1 Year Ago
Fixed sleeping bags preventing door controller deployment
1 Year Ago
Line anchors now updated based on a client side event
1 Year Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
1 Year Ago
Nightlight button tweaks
1 Year Ago
Added a button to toggle nightlight in the Workshop scene
1 Year Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
1 Year Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
1 Year Ago
Merged doorcontroller_mergefix into main
1 Year Ago
Fixed NRE when clearing wire connections
1 Year Ago
Tesla Coils and Igniters no longer take damage when picked up
1 Year Ago
Merged doorcontroller_mergefix into main
1 Year Ago
compile fix
1 Year Ago
Re-applied stone and wood gates changes
1 Year Ago
Increase RF frequency range from 4 to 6 digits
1 Year Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
1 Year Ago
Forgot to remove a codelock in the fence gate prefab...
1 Year Ago
Added an exception for garage doors IO wire parenting
1 Year Ago
Code cleanup, pairing & loading fixes
1 Year Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
1 Year Ago
Deploy guide parenting fixes, still need to fix the bounds check
1 Year Ago
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1 Year Ago
Removed DoorController redundant slot code