userFlaviencancel

6,066 Commits over 790 Days - 0.32cph!

1 Year Ago
Tweaked static ballista deploy volumes and dismount pos
1 Year Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
1 Year Ago
Static ballista mount/dismount sounds
1 Year Ago
merge from main
1 Year Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
1 Year Ago
Tweaked turn speed when holding ctrl Tweaked head movements
1 Year Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
1 Year Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
1 Year Ago
Skeleton compile fix
1 Year Ago
Compile fix, don't use Skeleton to reset bone pos for now
1 Year Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
1 Year Ago
Restored horse animation speed reset when exiting ragdoll
1 Year Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
1 Year Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
1 Year Ago
Duplicated and null ingredients ItemDefiniton tests
1 Year Ago
Fixed ice high wall double ingredients
1 Year Ago
1 Year Ago
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1 Year Ago
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1 Year Ago
Phrase update
1 Year Ago
Fixed battering ram arm not hitting decor colliders If no entity is hit, it now checks for decor colliders and considers them valid targets, triggering impact effects/animations etc Toned down the collision damage
1 Year Ago
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1 Year Ago
Fixed typo on catapult ammo item desc, removed extra spaces
1 Year Ago
Fixed propane bomb and firebomb both missing their item information panel
1 Year Ago
Fixed ballista reload animation still playing locally after dismounting
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
1 Year Ago
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1 Year Ago
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1 Year Ago
Deployed explosives explode when the ground they're deployed on is destroyed
1 Year Ago
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1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
1 Year Ago
Polished explosive bomb effects, added fuse sound
1 Year Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
1 Year Ago
Fixed propane bombs not deployable on roofs Physics materials
1 Year Ago
Fixed deployable explosives short culling distance
1 Year Ago
merge from primitive
1 Year Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
1 Year Ago
Fixed supply drop flyhack kicks, for real this time
1 Year Ago
merge from primitive/batteringram_playercollider_fix
1 Year Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
1 Year Ago
Disabled static ballista deployment on tugboats, will revisit later
1 Year Ago
Fixed static ballista mount culling too early
1 Year Ago
merge from primitive/techtree_constructable_infopanel/
1 Year Ago
Added the constructable item info UI panel to the tech tree as well
1 Year Ago
Added the constructable item info UI panel to the tech tree as well
1 Year Ago
merge from primitive/ballista_towing_repos
1 Year Ago
Fixed ballista towing not showing ropes