userFlaviencancel

4,960 Commits over 670 Days - 0.31cph!

1 Year Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
1 Year Ago
Renamed wallpaper prefabs
1 Year Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
1 Year Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
1 Year Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
1 Year Ago
Fixed electrical heater placement issue
1 Year Ago
Don't collapse renderers if theres a EmissionScaledByLight component
1 Year Ago
manifest
1 Year Ago
merge from building_skins_3/wallpaper
1 Year Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
1 Year Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
1 Year Ago
merge from main
1 Year Ago
merge from wireisolation_fix
1 Year Ago
Fixed wire isolation resetting itself when looking away
1 Year Ago
Fixed RF receiver gibs scale
1 Year Ago
merge from searchlight_fixes2
1 Year Ago
merge from main
1 Year Ago
Fixed some IO prefabs missing their main power slot input
1 Year Ago
Only check the IO prefabs that need a main power slot
1 Year Ago
Added an editor test checking that all player IO prefabs have a main power slot input
1 Year Ago
merge fixes
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
1 Year Ago
Fixed doors returning wrong total line anchors count
1 Year Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
1 Year Ago
merge from main
1 Year Ago
Fixed small and medium non-animated neon signs culling issue
1 Year Ago
merge from serverevent_commands
1 Year Ago
Compile fix
1 Year Ago
merge from spawnview_command
1 Year Ago
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
1 Year Ago
Fixed spawnview command ignoring the debug camera roll
1 Year Ago
merge from main
1 Year Ago
codegen
1 Year Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
1 Year Ago
Removed unused retro TC localization tokens
1 Year Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
1 Year Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
1 Year Ago
merge from spawnview_command
1 Year Ago
Added 'spawnview' command to spawn entity at the position and orientation of the camera
1 Year Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
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1 Year Ago
Fixed line anchors fuckery again
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
1 Year Ago
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