userFlaviencancel

6,936 Commits over 912 Days - 0.32cph!

1 Year Ago
merge from main
1 Year Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
1 Year Ago
Laser detector now detects horses (and anything on the AI layer)
1 Year Ago
merge from laserdetector_ai
1 Year Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
1 Year Ago
merge from lootdestroy_corpse_fix
1 Year Ago
Cleanup
1 Year Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
1 Year Ago
Fixed floor and foundation using the wrong wallpaper skin id
1 Year Ago
Pressing right click with wallpaper in hands open the skin selection menu
1 Year Ago
Fixed new jungle meats turning into spoiled bear meat when expired
1 Year Ago
Fixed foundation incorrect wallpaper socket name
1 Year Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
1 Year Ago
merge from main
1 Year Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
1 Year Ago
merge from jungle_update/meat_visuals
1 Year Ago
Cooking workbench new meats setup
1 Year Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
1 Year Ago
New meats visual added to bbq and campfire
1 Year Ago
Restored playground terrain
1 Year Ago
merge from maxauth_clear_fix
1 Year Ago
'ent auth' command works with tugboat
1 Year Ago
merge from main
1 Year Ago
merge from containercorpse_slots_fix
1 Year Ago
Fixed container corpses incorrect inventory slots count
1 Year Ago
Roof and triangle roof LOS tweaks
1 Year Ago
Triangle floor and triangle foundation tweaks
1 Year Ago
Some tweak and fixes Added new los pos to all building blocks
1 Year Ago
merge from softcore_update/tc_antigrief_fix
1 Year Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
1 Year Ago
Half wall and low wall additional LOS check pos
1 Year Ago
LOS check position fixes Added new check pos for walls
1 Year Ago
Line of sight checks on the client
1 Year Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip
1 Year Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
1 Year Ago
merge from tunacanlamp_preventbuilding_fix
1 Year Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
1 Year Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
1 Year Ago
merge from oldhorse_purge
1 Year Ago
Fixed NRE when killing horses
1 Year Ago
merge from cavebucket_tincanalarm_fix
1 Year Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
1 Year Ago
merge from xorswitch_restart_fix
1 Year Ago
Compile fix Test list
1 Year Ago
merge from xorswitch_restart_fix
1 Year Ago
Snap to zero paste option implementation
1 Year Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
1 Year Ago
BasePlayer and RPC factory compile fixes
1 Year Ago
Fixed XOR Switch briefly sending power after a server restart
1 Year Ago
merge from main (not compiling, copypaste conflicts need to be looked at)