userFlaviencancel

6,935 Commits over 912 Days - 0.32cph!

1 Year Ago
Fallback to last snap position when losing surface while snapping
1 Year Ago
First pass of wire snapping
1 Year Ago
New autoturret test to cover a recent exploit
1 Year Ago
Updated RPCFactory
1 Year Ago
merge from main
1 Year Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
1 Year Ago
Commented ddraw and logs
1 Year Ago
merge from main
1 Year Ago
Comments
1 Year Ago
merge from main
1 Year Ago
Floor and ceiling paper spraycan reskinning
1 Year Ago
Fixed floorpaper clipping on jungle skin
1 Year Ago
Updated all building block prefabs 2/2
1 Year Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
1 Year Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
1 Year Ago
More placeholder ceiling paper skins
1 Year Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
1 Year Ago
Fixed vinyl mat missing albedo
1 Year Ago
Skin fixes, changed flooring and ceiling paper default skin
1 Year Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
1 Year Ago
Item setup Manifest
1 Year Ago
Can press R to rotate floor and ceiling paper before placement New deploy guide mesh
1 Year Ago
Added wallpaper to all foundation and floor prefabs
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
1 Year Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
1 Year Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
1 Year Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
1 Year Ago
Fixed keycards still showing as green for the local player in third person
1 Year Ago
merge from main
1 Year Ago
Fixed batteries incorrect charge left time
1 Year Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
1 Year Ago
Restored floor.stone.prefab, merge fuckery
1 Year Ago
merge from main
1 Year Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
1 Year Ago
Added handles to edit entities bounds
1 Year Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
1 Year Ago
merge from main
1 Year Ago
Fake trail generation improvements, fixed trail falling through rocks
1 Year Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
1 Year Ago
Fixed floating barrel corpses and added Mesh Cull components
1 Year Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
1 Year Ago
Enabled trail emission on sharks
1 Year Ago
merge from missingscripts_tool
1 Year Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
1 Year Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
1 Year Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
1 Year Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
1 Year Ago
merge from main