branchrust_reboot/main/siege_weaponscancel
432 Commits over 91 Days - 0.20cph!
Switched siege tower detailed colliders to use the vehicle large layer
Added construction component
Added deploy volume to wooden ladders to exclude siege towers
- Fixed issue causing effects to spawn inside siege tower
- Removed left over mesh renderers
- Renamed some colliders
Further changes to new siege tower model:
- Setup 50%~ of the detail colliders
- Fixed wheel orientation
- Added catapult wheels to the tower
Moed ladders to be compatable with new siege tower model
Added ballista MountPose blend tree
Player model now walks left and right when steering the ballista
Fixed catapult reloading progress bar staying on screen
exported catapult anims, set up clips, renamed rigged file
Fixed ballista rotations nonsense
IK tweaks, reduced clipping with player body
Tweaked server colliders
Stop VehicleChassisVisuals NRE on stop terrain fx
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
Siege tower:
- Removed old siege tower models
- Setup new detailed colliders on siege tower entity (not finished yet)~
- Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
Fixed handle towing visuals nre when joining into a map with removed siege weapons
Ballista ammo models
Reduced ballista recoil
ammo blockouts for ballista
Deleted old battering ram prefab
SiegeTower DoPrepare
Restored catapult constructable mats
Manifest
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/
Cleaned up obsolete prefabs
Implemented catapult rig
Retargeted placeholder anims
Battering ram fuel gauge
Minor tweaks and NRE fixes
Fixed pulling interaction not reappearing after being canceled server side
Re grouping hierachy of catapult wheels
Separating catapult wheels into separate mesh pieces
Adding new catapult skinned mesh
Hitting something with the battering ram damage its head
The ram is unusable when the head is too damaged
You can repair it using HQM
Impose use distance on request raise
Codegen (was getting errors)
Added a progress bar when reloading the catapult
Rotate all siege weapon wheels in a quaternion space instead of euler angles.
Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
Fixed pulling and pushing siege tower
Fixed battering ram wheels LOD not set to dynamic
Increased culling range
Ensure you cant lead a horse thats towing a siege weapon
Battering ram door fixes, will need more work later
Horse will send detach packets on death if towing an entity
- Removed siege tower door
- Siege tower door socket setup (so players can place own doors)
merge from horse_yoke_tests
Fixed release interaction showing up for all clients and not only for the pulling player
Fixed battering ram going crazy when hit by an HV
Set repair target items for ballista and catapult
Set the battering ram door position sync to fixed update
Battering ram protobuf
Wip battering ram head install system
siege tower bug fixes. added construction meshes
- Fixed weird starting health of doors
- Healing any door heals them all