branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

44 Days Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
44 Days Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
44 Days Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
44 Days Ago
Moed ladders to be compatable with new siege tower model
44 Days Ago
merge from main
44 Days Ago
Battering ram NRE fix
44 Days Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
44 Days Ago
Fixed catapult reloading progress bar staying on screen
45 Days Ago
exported catapult anims, set up clips, renamed rigged file
45 Days Ago
merge from main
45 Days Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
45 Days Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
45 Days Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
45 Days Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
45 Days Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
45 Days Ago
Ballista ammo models Reduced ballista recoil
45 Days Ago
ammo blockouts for ballista
45 Days Ago
Deleted old battering ram prefab
45 Days Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
45 Days Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
45 Days Ago
Minor catapult fixes
45 Days Ago
Catapult decal component
45 Days Ago
Implemented catapult rig Retargeted placeholder anims
45 Days Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
45 Days Ago
Fixed pulling interaction not reappearing after being canceled server side
45 Days Ago
Re grouping hierachy of catapult wheels
45 Days Ago
Separating catapult wheels into separate mesh pieces
46 Days Ago
Adding new catapult skinned mesh
46 Days Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
46 Days Ago
Impose use distance on request raise
46 Days Ago
Codegen (was getting errors)
46 Days Ago
merge from main
46 Days Ago
Added a progress bar when reloading the catapult
46 Days Ago
Restored catapult files
46 Days Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
46 Days Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
46 Days Ago
Fixed pulling and pushing siege tower
46 Days Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
46 Days Ago
Ensure you cant lead a horse thats towing a siege weapon
46 Days Ago
Battering ram door fixes, will need more work later
46 Days Ago
Horse will send detach packets on death if towing an entity
46 Days Ago
Missing prefabs
46 Days Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
46 Days Ago
merge from horse_yoke_tests
47 Days Ago
Fixed release interaction showing up for all clients and not only for the pulling player
47 Days Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
47 Days Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
47 Days Ago
Wip battering ram head install system
47 Days Ago
siege tower bug fixes. added construction meshes
47 Days Ago
- Fixed weird starting health of doors - Healing any door heals them all