branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

51 Days Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
51 Days Ago
Fixed the siege harness in testridablehorse after the merge
51 Days Ago
Battering ram constructable prefab stages
51 Days Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
51 Days Ago
Updating battering ram frame models
52 Days Ago
Code cleanup, comments Deleted old prefabs
52 Days Ago
Ballista reloading client prediction
52 Days Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
52 Days Ago
Added end caps to ropes
52 Days Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
52 Days Ago
Cherrypicked siege harness
52 Days Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
52 Days Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
52 Days Ago
Boulder and explosive boulders dropped item prefabs and icons
52 Days Ago
Show catapult ammo model in the basket, based on the item loaded
52 Days Ago
Fixed battering ram jittery reverse speed
52 Days Ago
Use a flag instead, for safety
52 Days Ago
Fixed battering ram fire button working only once on the client
52 Days Ago
Updated battering ram hardware art
52 Days Ago
merge from siege_weapons/horses
52 Days Ago
merge from main
52 Days Ago
Ballista aiming clientside prediction, feels way better with high latency
53 Days Ago
Better client prediction for the ballista controls (still wip)
53 Days Ago
siege_weapons/visual_towing -> siege_weapons
53 Days Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
53 Days Ago
merge from main
53 Days Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
53 Days Ago
Updated Catapult Explosive Ammo Textures and Materials
53 Days Ago
-Ballista Added detail blockout ready for rigging
54 Days Ago
Ballista and battering ram deployable prefab tweaks
54 Days Ago
Siege tower deployable prefab tweaks
54 Days Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
54 Days Ago
Added Catapult Explosive Ammo FBX, Materials, Textures Setup Basic Catapult Explosive Ammo Prefab
54 Days Ago
Easier to target catapult ammo storage Increased reload time
54 Days Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
54 Days Ago
merge from main
54 Days Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
54 Days Ago
Decreased catapult fire recoil force when the handbrake is off
54 Days Ago
merge from siege_weapons/speedmod
54 Days Ago
Merge from main
55 Days Ago
Better catapult colliders
55 Days Ago
Fixed constructable entities health mismatch between client and server
55 Days Ago
Compile fixes
55 Days Ago
merge from main
55 Days Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
55 Days Ago
Remove siege weapon towing from cars
55 Days Ago
Rough ballista, catapult and battering ram crafting cost balacing
55 Days Ago
Can't push siege weapons when standing on it
58 Days Ago
Minor cleanup and code move
58 Days Ago
- Code cleanup. - Added metrics.