branchrust_reboot/main/siege_weaponscancel
432 Commits over 91 Days - 0.20cph!
lowered guide mesh pivot to be the ground
rotated back door up
removed wheels off of rear door
Fixed the siege harness in testridablehorse after the merge
Battering ram constructable prefab stages
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
Updating battering ram frame models
Code cleanup, comments
Deleted old prefabs
Ballista reloading client prediction
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat
Fixes a lot of annoying issues and decouples it even more
- Reduce distance padding
- Fix a bug causing a rope to go to 0,0,0
Cherrypicked siege harness
- Towing joints are now saved/loaded
- Towing graphics are loaded properly along with the joints
Updated boulders ui pickup sounds
Back to the generic burlap bag as dropped item prefabs for now
Boulder and explosive boulders dropped item prefabs and icons
Show catapult ammo model in the basket, based on the item loaded
Fixed battering ram jittery reverse speed
Use a flag instead, for safety
Fixed battering ram fire button working only once on the client
Updated battering ram hardware art
merge from siege_weapons/horses
Ballista aiming clientside prediction, feels way better with high latency
Better client prediction for the ballista controls (still wip)
siege_weapons/visual_towing -> siege_weapons
Added Catapult Stone Ammo FBX, Materials, Textures and LODS
Setup Basic Prefab for Catapult Stone Ammo
Fixed deployable spawning with the wrong health (introduced by 106680)
Updated Catapult Explosive Ammo Textures and Materials
-Ballista Added detail blockout ready for rigging
Ballista and battering ram deployable prefab tweaks
Siege tower deployable prefab tweaks
Fixed player stuck in slow state if the siege weapon pulled has been destroyed
Reduced the max distance before releasing the pulling
Added Catapult Explosive Ammo FBX, Materials, Textures
Setup Basic Catapult Explosive Ammo Prefab
Easier to target catapult ammo storage
Increased reload time
Improved catapult deployable prefab sockets
Easier to deploy on uneven terrain
- Make sure to cancel pulling if the pulling player dies or is disconnected
- Additional server side checks
- Added pulling speed modifiers on ballista and siege tower
Decreased catapult fire recoil force when the handbrake is off
merge from siege_weapons/speedmod
Better catapult colliders
Fixed constructable entities health mismatch between client and server
Added a system to slowly move and rotate siege weapon in place using physics
Enabled on catapult, ballista and siege tower
Remove siege weapon towing from cars
Rough ballista, catapult and battering ram crafting cost balacing
Can't push siege weapons when standing on it
Minor cleanup and code move
- Code cleanup.
- Added metrics.