branchrust_reboot/main/siege_weaponscancel
                         
                     
             
         
     
    
        
432 Commits over 91 Days - 0.20cph!
    
    
    
        
            
            
            
                
                lowered guide mesh pivot to be the ground
rotated back door up
removed wheels off of rear door
                
                
                
                
             
         
        
            
            
            
                
                Fixed the siege harness in testridablehorse after the merge
                
                
                
                
             
         
        
            
            
            
                
                Battering ram constructable prefab stages
                
                
                
                
             
         
        
            
            
            
                
                Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
                
                
                
                
             
         
        
            
            
            
                
                Updating battering ram frame models
                
                
                
                
             
         
        
            
            
            
                
                Code cleanup, comments
Deleted old prefabs
                
                
                
                
             
         
        
            
            
            
                
                Ballista reloading client prediction
                
                
                
                
             
         
        
            
            
            
                
                BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat
Fixes a lot of annoying issues and decouples it even more
                
                
                
                
             
         
        
        
            
            
            
                
                - Reduce distance padding
- Fix a bug causing a rope to go to 0,0,0
                
                
                
                
             
         
        
            
            
            
                
                Cherrypicked siege harness
                
                
                
                
             
         
        
            
            
            
                
                - Towing joints are now saved/loaded
- Towing graphics are loaded properly along with the joints
                
                
                
                
             
         
        
            
            
            
                
                Updated boulders ui pickup sounds
Back to the generic burlap bag as dropped item prefabs for now
                
                
                
                
             
         
        
            
            
            
                
                Boulder and explosive boulders dropped item prefabs and icons
                
                
                
                
             
         
        
            
            
            
                
                Show catapult ammo model in the basket, based on the item loaded
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram jittery reverse speed
                
                
                
                
             
         
        
            
            
            
                
                Use a flag instead, for safety
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram fire button working only once on the client
                
                
                
                
             
         
        
            
            
            
                
                Updated battering ram hardware art
                
                
                
                
             
         
        
            
            
            
                
                merge from siege_weapons/horses
                
                
                
                
             
         
        
        
            
            
            
                
                Ballista aiming clientside prediction, feels way better with high latency
                
                
                
                
             
         
        
            
            
            
                
                Better client prediction for the ballista controls (still wip)
                
                
                
                
             
         
        
            
            
            
                
                siege_weapons/visual_towing -> siege_weapons
                
                
                
                
             
         
        
            
            
            
                
                Added Catapult Stone Ammo FBX, Materials, Textures and LODS
Setup Basic Prefab for Catapult Stone Ammo
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed deployable spawning with the wrong health (introduced by 106680)
                
                
                
                
             
         
        
            
            
            
                
                Updated Catapult Explosive Ammo Textures and Materials
                
                
                
                
             
         
        
            
            
            
                
                -Ballista Added detail blockout ready for rigging
                
                
                
                
             
         
        
            
            
            
                
                Ballista and battering ram deployable prefab tweaks
                
                
                
                
             
         
        
            
            
            
                
                Siege tower deployable prefab tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed player stuck in slow state if the siege weapon pulled has been destroyed
Reduced the max distance before releasing the pulling
                
                
                
                
             
         
        
            
            
            
                
                Added Catapult Explosive Ammo FBX, Materials, Textures
Setup Basic Catapult Explosive Ammo Prefab
                
                
                
                
             
         
        
            
            
            
                
                Easier to target catapult ammo storage
Increased reload time
                
                
                
                
             
         
        
            
            
            
                
                Improved catapult deployable prefab sockets
Easier to deploy on uneven terrain
                
                
                
                
             
         
        
        
            
            
            
                
                - Make sure to cancel pulling if the pulling player dies or is disconnected
- Additional server side checks
- Added pulling speed modifiers on ballista and siege tower
                
                
                
                
             
         
        
            
            
            
                
                Decreased catapult fire recoil force when the handbrake is off
                
                
                
                
             
         
        
            
            
            
                
                merge from siege_weapons/speedmod
                
                
                
                
             
         
        
        
            
            
            
                
                Better catapult colliders
                
                
                
                
             
         
        
            
            
            
                
                Fixed constructable entities health mismatch between client and server
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added a system to slowly move and rotate siege weapon in place using physics
Enabled on catapult, ballista and siege tower
                
                
                
                
             
         
        
            
            
            
                
                Remove siege weapon towing from cars
                
                
                
                
             
         
        
            
            
            
                
                Rough ballista, catapult and battering ram crafting cost balacing
                
                
                
                
             
         
        
            
            
            
                
                Can't push siege weapons when standing on it
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanup and code move
                
                
                
                
             
         
        
            
            
            
                
                - Code cleanup.
- Added metrics.