branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

1 Year Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
1 Year Ago
Fixed the siege harness in testridablehorse after the merge
1 Year Ago
Battering ram constructable prefab stages
1 Year Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
1 Year Ago
Updating battering ram frame models
1 Year Ago
Code cleanup, comments Deleted old prefabs
1 Year Ago
Ballista reloading client prediction
1 Year Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
1 Year Ago
Added end caps to ropes
1 Year Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
1 Year Ago
Cherrypicked siege harness
1 Year Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
1 Year Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
1 Year Ago
Boulder and explosive boulders dropped item prefabs and icons
1 Year Ago
Show catapult ammo model in the basket, based on the item loaded
1 Year Ago
Fixed battering ram jittery reverse speed
1 Year Ago
Use a flag instead, for safety
1 Year Ago
Fixed battering ram fire button working only once on the client
1 Year Ago
Updated battering ram hardware art
1 Year Ago
merge from siege_weapons/horses
1 Year Ago
merge from main
1 Year Ago
Ballista aiming clientside prediction, feels way better with high latency
1 Year Ago
Better client prediction for the ballista controls (still wip)
1 Year Ago
siege_weapons/visual_towing -> siege_weapons
1 Year Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
1 Year Ago
merge from main
1 Year Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
1 Year Ago
Updated Catapult Explosive Ammo Textures and Materials
1 Year Ago
-Ballista Added detail blockout ready for rigging
1 Year Ago
Ballista and battering ram deployable prefab tweaks
1 Year Ago
Siege tower deployable prefab tweaks
1 Year Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
1 Year Ago
Added Catapult Explosive Ammo FBX, Materials, Textures Setup Basic Catapult Explosive Ammo Prefab
1 Year Ago
Easier to target catapult ammo storage Increased reload time
1 Year Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
1 Year Ago
merge from main
1 Year Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
1 Year Ago
Decreased catapult fire recoil force when the handbrake is off
1 Year Ago
merge from siege_weapons/speedmod
1 Year Ago
Merge from main
1 Year Ago
Better catapult colliders
1 Year Ago
Fixed constructable entities health mismatch between client and server
1 Year Ago
Compile fixes
1 Year Ago
merge from main
1 Year Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
1 Year Ago
Remove siege weapon towing from cars
1 Year Ago
Rough ballista, catapult and battering ram crafting cost balacing
1 Year Ago
Can't push siege weapons when standing on it
1 Year Ago
Minor cleanup and code move
1 Year Ago
- Code cleanup. - Added metrics.