branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

7 Months Ago
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7 Months Ago
fixed pivot points on construction meshes
7 Months Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
7 Months Ago
Submitting updated ballista base rig
7 Months Ago
Updating ballista weapon rig
7 Months Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
7 Months Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
7 Months Ago
Stripped out the initial towing test code
7 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
7 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
8 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
8 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
8 Months Ago
ballista - rigged base model export
8 Months Ago
Implemented new ballista placeholder anims
8 Months Ago
Restored horse stamina Compile fix
8 Months Ago
ballista - added rigged mesh and anims
8 Months Ago
siege tower gibs fix. collision for new ladders
8 Months Ago
merge from hackweek_horse_rewrite
8 Months Ago
Compile fix
8 Months Ago
Codegen
8 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
8 Months Ago
merge from main
8 Months Ago
Siege tower gibs. Updated plank texture
8 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
8 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
8 Months Ago
Removed useless override in base siege weapon
8 Months Ago
Fixed battering ram NRE
8 Months Ago
Manifest Codegen
8 Months Ago
merge from main
8 Months Ago
siege tower construction mesh lods. lod fixes. guide mesh.
8 Months Ago
Merge from blend_shaders_detail_layer to siege_weapons
8 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
8 Months Ago
Catapult projectiles cleanup
8 Months Ago
Added new ballista bolt items
8 Months Ago
Compile fix
8 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
8 Months Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
8 Months Ago
Siege tower prefabs
8 Months Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
8 Months Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
8 Months Ago
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
8 Months Ago
enabled damage layer on all siege tower materials with detailLayer
8 Months Ago
adding damaged materials for the ram shell
8 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
8 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
8 Months Ago
Added placeholder damage and damage script to catapult
8 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
8 Months Ago
Siege tower decay reset when used
8 Months Ago
Updated catapult icon
8 Months Ago
Collision effects and minimum collision force tweaks