branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

12 Months Ago
Better trigger parent volumes
12 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
12 Months Ago
drawbridge lods
12 Months Ago
Added missing prevent buidling to catapult constructable prefab
12 Months Ago
Can't pull/push a mounted ballista
12 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
12 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
12 Months Ago
Implemented new catapult reload animation
12 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
12 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
12 Months Ago
manifest
12 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
12 Months Ago
Catapult - added reload anim
12 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
12 Months Ago
Added small ramp so its easier to get in and out of the tower
12 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
12 Months Ago
Ballista bolt effects tweaks
12 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
12 Months Ago
merge from main
12 Months Ago
siege tower lods
12 Months Ago
fixed drawbridge material ids
12 Months Ago
manifest
12 Months Ago
moved entities to the subEnts folder for clarity
12 Months Ago
updated/placed drawbridge doors in siege tower
12 Months Ago
manifest
12 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
12 Months Ago
Updated battering ram icon
12 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
12 Months Ago
Implemented catapult animations
12 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
12 Months Ago
Update Catapult Flammable Ammo Textures and LODS
12 Months Ago
drawbridges door prefabs and setup, anim controllers
12 Months Ago
drawbridge anim fixes
12 Months Ago
anim import options for drawbridges
12 Months Ago
clipped the open anims on the drawbridges to be the correct span
12 Months Ago
Merged battering ram gibs
12 Months Ago
Updating catapult rig with new mesh LODs
12 Months Ago
Fixed offset battering ram scoop
12 Months Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
12 Months Ago
merge from main
12 Months Ago
siege tower animations
12 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
12 Months Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
12 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
12 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
12 Months Ago
wip: Second floor detail colliders
12 Months Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
12 Months Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
12 Months Ago
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
12 Months Ago
Set battering ram wheels lod to dynamic