branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

31 Days Ago
Better trigger parent volumes
31 Days Ago
Dont allow pushing the siege tower if your parent entity is the tower
31 Days Ago
drawbridge lods
31 Days Ago
Added missing prevent buidling to catapult constructable prefab
31 Days Ago
Can't pull/push a mounted ballista
31 Days Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
31 Days Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
31 Days Ago
Implemented new catapult reload animation
31 Days Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
31 Days Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
31 Days Ago
manifest
31 Days Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
31 Days Ago
Catapult - added reload anim
31 Days Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
31 Days Ago
Added small ramp so its easier to get in and out of the tower
31 Days Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
31 Days Ago
Ballista bolt effects tweaks
31 Days Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
31 Days Ago
merge from main
32 Days Ago
siege tower lods
32 Days Ago
fixed drawbridge material ids
32 Days Ago
manifest
32 Days Ago
moved entities to the subEnts folder for clarity
32 Days Ago
updated/placed drawbridge doors in siege tower
32 Days Ago
manifest
32 Days Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
33 Days Ago
Updated battering ram icon
33 Days Ago
Catapult deploy guide and construction stages Deleted now unused meshes
33 Days Ago
Implemented catapult animations
33 Days Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
33 Days Ago
Update Catapult Flammable Ammo Textures and LODS
33 Days Ago
drawbridges door prefabs and setup, anim controllers
33 Days Ago
drawbridge anim fixes
33 Days Ago
anim import options for drawbridges
33 Days Ago
clipped the open anims on the drawbridges to be the correct span
33 Days Ago
Merged battering ram gibs
33 Days Ago
Updating catapult rig with new mesh LODs
33 Days Ago
Fixed offset battering ram scoop
33 Days Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
33 Days Ago
merge from main
34 Days Ago
siege tower animations
34 Days Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
34 Days Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
34 Days Ago
fix: Fixed some colliders on siegetower not showing collider effects
34 Days Ago
wip: - Siege tower third floor collider improvments - Second floor finished
34 Days Ago
wip: Second floor detail colliders
34 Days Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
34 Days Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
39 Days Ago
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
44 Days Ago
Set battering ram wheels lod to dynamic