branchrust_reboot/main/siege_weaponscancel
432 Commits over 91 Days - 0.20cph!
Better trigger parent volumes
Dont allow pushing the siege tower if your parent entity is the tower
Added missing prevent buidling to catapult constructable prefab
Can't pull/push a mounted ballista
Catapult - updated reload anim (moves slower as it reaches full tension)
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume
Was happening when deploying siege weapons, amongst other large deployables
Implemented new catapult reload animation
- Siege tower towing setup
- Added editor gizmos to towing visuals
- Added icon to siege tower
- Finalised basic constructable (added each of the build steps and relevant colliders)
Implemented catapult incendiary ammo model
Updated icon and recipes
Naming
Catapult - added reload anim
- Redone siegetower constructable with the new model
- Setup colliders for each stage
- Use constructable stage 1 model as the guide mesh
Added small ramp so its easier to get in and out of the tower
- Cleaned up Siege Tower
- New colliders for front entrace
- Wired up doors to the dual damage system
Ballista bolt effects tweaks
Ballista Spear -> Ballista Bolt
Updated placeholder icons
fixed drawbridge material ids
moved entities to the subEnts folder for clarity
updated/placed drawbridge doors in siege tower
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
Updated battering ram icon
Catapult deploy guide and construction stages
Deleted now unused meshes
Implemented catapult animations
Set battering ram gibs mesh to read/write enabled
Updated gibbable component
Update Catapult Flammable Ammo Textures and LODS
drawbridges door prefabs and setup, anim controllers
anim import options for drawbridges
clipped the open anims on the drawbridges to be the correct span
Merged battering ram gibs
Updating catapult rig with new mesh LODs
Fixed offset battering ram scoop
Added missing texture maps for catapult. Added battering ram hardware gibs.
wip: Siege Tower~
- Fixed really annoying metal pole colliders
- Middle wheels didnt have world colliders
Basic Catapult Flammable Ammo Prefab and Material Setup
fix: Fixed some colliders on siegetower not showing collider effects
wip:
- Siege tower third floor collider improvments
- Second floor finished
wip: Second floor detail colliders
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
Fixed hole in one of the ram meshes, swapped scoop out in prefab
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
Set battering ram wheels lod to dynamic