branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

47 Days Ago
Ensured main door isnt able to be picked up
47 Days Ago
Battering ram back door wheels logic
47 Days Ago
Separated digger arm scoop to submesh
48 Days Ago
siege tower art update
48 Days Ago
Battering ram impact effect based on hit material
48 Days Ago
Fixed battering ram wheel axis after model change
48 Days Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
48 Days Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
48 Days Ago
Siege tower doors can no longer be removed or opened by NPCs
48 Days Ago
If taken longer than a few seconds to raise the siege tower then gve up
48 Days Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
48 Days Ago
Battering ram can't damage building blocks above the stone grade
48 Days Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
48 Days Ago
Fixed catapult NRE when loading in incendiary ammo
48 Days Ago
trying glass decal as masked, with front culling to soften the look
48 Days Ago
Fixed error on cable UVs
48 Days Ago
Desaturated catapult hook albedo
48 Days Ago
Polish to battering ram. Added decal components to entity.
48 Days Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
48 Days Ago
Fixed siege tower raising
48 Days Ago
Compile errors
48 Days Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
48 Days Ago
Fixed gap in battering ram drivers seat
48 Days Ago
Updated fuel gauge position and seat position on battering ram
48 Days Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
50 Days Ago
merge from main
50 Days Ago
Battering ram back door opening/closing
51 Days Ago
Battering ram cabin detailed colliders
51 Days Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
51 Days Ago
Raised steering wheel for animation test
51 Days Ago
Fixed pivots on driver cabin items
51 Days Ago
Separated assets for placeholder animation
51 Days Ago
Moved battering ram hardware out of placeholder folder
51 Days Ago
Added battering ram hardware to entity, updated models and materials
51 Days Ago
Battering ram door wip settings
51 Days Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
51 Days Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
51 Days Ago
IsTipping wont be called if tipped
51 Days Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
51 Days Ago
If tipping over turn on a trigger to hurt players inside
51 Days Ago
Siege tower now sets flag should it be tipped over
51 Days Ago
Battering ram door prefab
51 Days Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
51 Days Ago
Battering ram back door physics tests
51 Days Ago
Fixed bug preventing loaded horses that are towing something from being detached
51 Days Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
51 Days Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
51 Days Ago
- Adjusted wind amplitude - Adjusted connection points
51 Days Ago
Fixed TransformLineRenderer NRE
51 Days Ago
Enable horse siege harness if is towing flag enabled