31,186 Commits over 3,928 Days - 0.33cph!
Fixed/Updated Cursed Cauldron static variant.
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lumberjack hazmat is no longer user craftable - same behaviour as the artic and nomad
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merge from item_move_fixes - Minor fixes
merge from /hardcore (minor fixes)
Split count functionality into two convars, entcount and authcount
AuthCount returns entities that the player is authed to, regardless of whether they placed it
EntCount returns all entities that the player has placed
Fixed incorrect user id check in entcount convar
Added ID column to entcount convar results
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Merge from VFX (Small furnace)
Updated lumberjack hazmat .skin steam category
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Fix rare camper CanBeLooted NRE
merge from furnace_ui_rework
updated inventory item handling sounds
Fix screen settings apply button not turning clickable after changing a dropdown value
Merge from vfx (Cursed Cauldron)
merge from namehelper_cache
merge from item_move_fixes
merge from save229 - Staging wipe
Flashing train tunnel barricade lights no longer flash if the player is more than 30m above the lights (on the surface)
Each toggle was taking 0.3-0.5ms
Move LightGroupAtTime work queue processing to LateUpdate (it has physics lookups for IO entity connections now so it should happen here to elimiate physics syncs)
Don't run the IO entity physics lookup more than once every 8-12s, these light groups were running every frame on monuments that are out of network range since the client side IO entities didn't exist
Update the SeedPosInfo UI every 2s, not every frame
Potentially fix NRE on boot due to DynamicMouseCursor
Merge from server_browser_ui
Added DofExposer from Media_Projects
Added cinematic tab to RustEditor from Media_Projects
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
Fixed dynamic mouse cursor not working in main menu
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
Fixed a world space orientation issue on the large furnace flames.
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
Merge from radio_manifest
Merge from modding_prefabs
merge from LocomotiveBell
merge from furnace_ui_rework
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