31,924 Commits over 4,018 Days - 0.33cph!
Pool performance issue debugging
Changing the default pool prewarm count to 1 of each instead of 10 of each (some frequently used prefab types still prewarm with 100)
merge from rust_metrics -> main
subtracting
78500 canvas_disabled_2 to main
Fixed several errors during demo playback
re-disable fishing_village c xmas decor
merge from save233 - minor changes
merge from save233 - minor fixes
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merge from door_unlock_fix
merge from server_favourite_fix
build_inside_check is now enabled by default
merge from multiple_loot_wagons
fixed Windmill IO connections don't work when close up
Fixed Fireplace cooking speed
Lowered NoPlayerZone on modular car lift
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Fixed Blackjack table and seat being marked as isMobile. Fixes hold-to-dismount being active on blackjack.
merge from door_unlock_fix
Merge from multithreaded_networking_3 (disabled by default)
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
Merge from load_cancel_fix
merged from decor_bush_shadow_fix
merge from misc_fixes_feb23
Fixed kicking a player via the admin UI not sending the supplied kick reason
Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
Subtracting multithreaded_networking_2 (problem with world.transfer)
Merge from canvas_disabled_2 to main
Merge from multithreaded_networking_2 (disabled by default)