branchrust_reboot/maincancel

31,946 Commits over 4,018 Days - 0.33cph!

2 Years Ago
merge from hlod_rw
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
merge from wooden_sign_deployment_fixes
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
Merge from watercatcher_perf_improvements
2 Years Ago
Adding missing lock around EACServer tick
2 Years Ago
merge from spectate_ulong_fix
2 Years Ago
More EACServer lock experiments
2 Years Ago
Removing stopwatch / forced cycle from all worker threads (redundant since 79169)
2 Years Ago
Only log one warning when SkeletonProperties.boneReference is null (instead of spamming one for every bone)
2 Years Ago
Compile fix
2 Years Ago
Increasing MaxReadQueue, MaxWriteQueue and MaxDecryptQueue values to 5000 on the server
2 Years Ago
Adding profiler samples to BaseNetwork.EnqueueWrite
2 Years Ago
Adding protect and unprotect locks to EACServer (debugging / testing)
2 Years Ago
- Fixed card games trying to get the card image in some cases where they should have been able to early exit - Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down
2 Years Ago
Blackjack: Fixed doubling down while playing the second hand after splitting adding the new bet to the wrong hand
2 Years Ago
More granular locking Added warning when main thread is stalling (waiting for write thread)
2 Years Ago
When kicking / disconnecting a connection, make sure the decrypt thread isn't currently using it
2 Years Ago
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
2 Years Ago
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2 Years Ago
BaseVehicle now makes sure seats match the enableSaving setting that's used on the vehicle. Prevents orphaned seats when vehicle isn't saved.
2 Years Ago
Adding several convars to configure and debug multithreaded networking
2 Years Ago
Pool performance issue debugging
2 Years Ago
Changing the default pool prewarm count to 1 of each instead of 10 of each (some frequently used prefab types still prewarm with 100)
2 Years Ago
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2 Years Ago
merge from rust_metrics -> main
2 Years Ago
merge from rust_metrics
2 Years Ago
codegen + phrases
2 Years Ago
Merge from industrial
2 Years Ago
subtracting 78500 canvas_disabled_2 to main
2 Years Ago
merge from rust_metrics
2 Years Ago
Fixed several errors during demo playback
2 Years Ago
Merge from industrial
2 Years Ago
Merge from industrial
2 Years Ago
Merge from industrial
2 Years Ago
merge from industrial
2 Years Ago
re-disable fishing_village c xmas decor
2 Years Ago
merge from save233 - minor changes
2 Years Ago
Merge from industrial
2 Years Ago
Merge from industrial
2 Years Ago
Manifest fast rebuild
2 Years Ago
merge from save233 - minor fixes
2 Years Ago
Merge from industrial
2 Years Ago
Merge from industrial
2 Years Ago
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2 Years Ago
merge from industrial
2 Years Ago
phrases
2 Years Ago
merge from save233
2 Years Ago
merge from door_unlock_fix
2 Years Ago
Merge from industrial