31,186 Commits over 3,928 Days - 0.33cph!
Trains now treat end-of-line positioning as a static collision. Fixes trains clipping into other trains that are at end-of-line
Turned off Debris vs. Vehicle Detailed layer collisions. Unfortunately this means items will fall through vehicles again, but will let cars drive through bushes, hemp etc again as well.
Allow access to camper module storage without bring mounted, if the vehicle has been fully destroyed
Fixed modular vehicle storage being locked while the vehicle is in corpse state
(regression) Fixed loot wagons spawning with no gravel and being generally broken
Fixed boats and modular cars setting the IsStationary flag true and false over and over in some situations
Fixed reflection probe / ambient light updating slower than intended
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain
Fixed regression bug where poker was no longer paying out correctly in some situations where the player's stack was already at or above the normal max stack size
GetInheritedProjectileVelocity comments
▍ ▅▆▄▋▊ ▄▍▍-█▍-▌█▋▌▍ ▌▇▅▌▊▋▅▆ ▄▋▉▌ ▇▅█ ▋▆▇ ▆▋▅▋ ▍▆▋█▌▍▋ ▋▅▄
▌▍▉▅▍▆▆ ▍█▄▄▊ ▊▊ ▄█▅ ▌▄▇▄▋█▌ ▊▅▅
█▉▉▋█▇▆▆ ▋▆▇ ▍▆█▄▍ ▌▌▍▅▆▇ █▉▊▍ ▇▋▄▉▌▆█▅ ▋▆██▄▅▍ ▉▇▆▇ ▊▉ ▇▊▇▅▇▄▆▇▄▄ ▍▅▉▍█▆▅
Set up ProceduralMapTesting to also generate a small underground rail network, and a harbour monument to provide access to it
merge from ParentVelocityInherit2
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
Subtracted
74440 (TrainWorkContinued) server startup issues.
merge from TrainWorkContinued
merge from cycle_group (Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds))
Fixed some trouble with the hurt/repel triggers on locomotive and other train cars
Fixed hurt punch screen overlay occurring when the debug cam is active
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
Powerline (zipline) Platform A B C loot spawns, higher = better loot
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
Added fps.limitInBackground client convar that reduces fps cap to 15 while the game isn't in focus
Doesn't apply in the editor as clicking outside the game view in Unity is considered not in focus
Don't report performance analytics while the client is in the background if this setting is on
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
client.showcaminfo is now saved
▊▆▉▍▌ ▌▍▅▄ ▅█▌▉ █▋█▊▄▍ ▆▅▌ ▅▊█▊▅▅▄█ ▊▄ ▅▍▌▆▋▄ ▌▊▊▍
Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines)
Post zipline spawn tree checks are now larger
Cherry picking
74307 (wrong branch)
merge from furnace_ui_rework
merge from general_qol/skipqueue
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals
Applied to horses, wolves, chickens, bears, boars and stags
Fixed wooden signs not being able to be picked up
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
Added media directory and playblast timeline asset
Merge from timeline_recorder (cinematic tools, should have no impact at runtime)
Merge from firstpersonspectate (various fixes)
Merge from tools_demo (allows F1 layer toggling in demos)
Updated small and large wooden box desc (needs phase rebuild )
saddle bags inventory slots 6 -> 12