34,847 Commits over 4,262 Days - 0.34cph!
merge from electricity_sideinputs_drain_fix
merge from analytics_dump_hierachy_formatting -> main
merge from analytics_dump_hierarchy_formatting -> main
merge from analytics_asset_warmup -> main
Merge from fix_unity_hook -> main
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marge from hackweek_renderlod_collapse
merge from ScrapHeliSpeedoFix
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cherrypicking fishing_village_vendor_loadfix
merge from fishing_changes_june_24
merge from fix_barricades_train_tunnels
merge from sprint_seed_fill
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Fixed vendors not working on fishing village a and c
Thank you Alistair!
Add an empty check to the skin lists in SetSkinData
Minor change to the seismic sensor description
merge from fix_teammate_guide_disconnected
merge from fix_radial_menu_not_diagonal
merge from fix_monument_outline_floors
merge from RepairBenchSkinName
Merge from hackweek_renderlod_collapse (last commit message was incorrect)
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
merge from fix_staging_client_analytics
merge from fix_runtime_profiling_hook
Merge RepairBenchSkinName -> main
Merge RepairBenchSkinName -> main
merge from fix_barricade_building_error
merge from fix_icelake_building_blocked_preview
Merge from techtree_workbench_multi_access
Merge from fishing_changes_june_24
Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
Fix invoke NRE caused when trying to fix a different InvokeHandler NRE
merge from fix_invoke_profling_nre
merge from horse_state_transition_fixes
merge from samsite_togglemode
merge from attachments_translation