31,186 Commits over 3,928 Days - 0.33cph!
Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
Added all train cars to BillBTestMap
merge from horse_lootpanel_fix
merge from scrapheli_safezone_fix
Merge from invoke_performance
Fixed EntCount and AuthCount not working on sleeping players
allow fireplace to be repaired
Allow using storage on locked vehicles without a key IF the player is already mounted
Allow looting storage on vehicle modules while the engine is on, if the player is mounted on the vehicle. Notably allows using the storage in the camper while driving (this was working for a while previously due to a bug, but is now working "officially").
Fixed extra cursed levitating cauldron (using incorrect layers)
Fixed camper BBQ output slots sometimes show as locked
Merge from FixB - resolves all outstanding known issues relating to layer changes.
merged from lumberjack_eyes_fix
Remove hidden inventory slots on workbench
full manifest rebuild - build times
merge from lumberjack_skins
Fix give notices showing 0 when crafting items
Fix give notices showing 0 when spawning in items
cached texture fix on pickaxe and hatchet viewmodel
textures
(it missed them for some reason)
updated concrete pick/hatchet materials from metallic to specular
updated both cinematic and game versions
lumberjack/concrete tool attack & impact sounds
Nudged the campfire main light hue a few degrees towards yellow.
phases and codegen checks
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Adjust spray can description to remove mention of inserting attachments
Fix modded server combatlog NRE
Fixed NRE from rendertunnels command
Fixed missing sfx on new hatchet/pickaxes
A clearer change to GetIdealContainer in ModularCarGarage now that I understand better what went wrong in
72669
Fixed ModularCarGarage method being GetIdealSlot instead of GetIdealContainer. Removed obsolete comment.
Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
Fixed code locks appearing incorrectly when using authcount command
Fixed fireplace outputslots
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
Hapis: Priority InsideTerrain violation fixes.
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.