branchrust_reboot/maincancel

31,185 Commits over 3,928 Days - 0.33cph!

2 Years Ago
Extended caboose parent trigger height even further
2 Years Ago
Extended caboose parent trigger height
2 Years Ago
Fixed caboose slot machines not showing their UI canvas
2 Years Ago
Merge Caboose -> Main
2 Years Ago
merge from electricity_splitter_update_fix
2 Years Ago
merge from connected_time_fix
2 Years Ago
merge from halloween2022/fixes
2 Years Ago
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2 Years Ago
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2 Years Ago
Card games now ignore input if the F1 console is open
2 Years Ago
Fixed disappearing volumetric lamplight on caboose
2 Years Ago
Fixed the disappearing carpet in the caboose
2 Years Ago
Disabled the curtain directly behind the poker table - it's really nice to be able to look at the scenery going by while you play
2 Years Ago
Fixe yet another case of Caboose culling scripts not being dynamic (candle flames)
2 Years Ago
Fixed platform parent not being assigned on Caboose, causing the train to not recognise players as still being onboard (would mean the train engine stopped)
2 Years Ago
Manifest update. Fixes unknown IDs on Caboose
2 Years Ago
Ran DoPrepare on all prefabs
2 Years Ago
Merge Caboose -> Main. Adds a caboose with Blackjack supporting Hit/Stand/Insurance. Split and Double Down options coming soon.
2 Years Ago
GameUI prefab changes the Unity wants to make
2 Years Ago
fixed issue with baseball bat - wrong shader & wrong shader settings. .mat file mustn't have been committed originally
2 Years Ago
Merge Caboose -> Main. Adds Insurance as a Blackjack option
2 Years Ago
Disable the Blackjack Halloween mode for now
2 Years Ago
Merge Caboose -> Main. Adds a train caboose than sometimes spawn on sidings that includes a Blackjack machine. This initial version only includes Hit and Stand as gameplay options. Insurance, Doubling Down, and Splitting are coming soon.
2 Years Ago
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2 Years Ago
Replace the InputField for server search with RustInput, seems to fix the broken placeholder text for it
2 Years Ago
merge from halloween2022
2 Years Ago
merge from halloween2022
2 Years Ago
merge from Halloween2022
2 Years Ago
merge from halloween2022
2 Years Ago
merge from halloween2022
2 Years Ago
merge from Halloween2022
2 Years Ago
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2 Years Ago
merge from halloween2022
2 Years Ago
Fix deployed boom boxes throwing errors during demo playback
2 Years Ago
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
2 Years Ago
Remove editor only framerate cap debugging
2 Years Ago
Rework how we store the framerate cap to fix some issues with the menu cap
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
2 Years Ago
Add FPS.limitInMenu convar that limits the game to 60fps when in the menu and not connected to a server
2 Years Ago
Fixed missing colliders when modular car rear seats are placed at the front of the vehicle
2 Years Ago
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2 Years Ago
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2 Years Ago
volume & voice limiting tweaks for inventory UI sounds
2 Years Ago
Fixed furnace volumetrics appearing incorrectly in furnace icons Added HideDuringRenderer array to PropRenderer component
2 Years Ago
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2 Years Ago
Widened train engine parent triggers a little further
2 Years Ago
Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails