34,499 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Reattempt merge from misc_fixes_june22 + additional fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from modularvehicle_presets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for the Error Text special case to the hudcomponent convar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix fog overlay effect from smoke grenades not working correctly when spectating
If debug camera is enabled the fog effect will now use the debug camera position
Fix smoke effect not updating if timescale is 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow ridable horses to bypass the clipping check when mounted to an elevator, fixes horses not parenting to elevators since 
65146
Removed some unneeded transforms in the elevator_lift client hierarchy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Give Prefabs.cs its missing Meta file
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▇█▇█▄▍▅ ▍▅▊▇▌▉▊ █▌▆▌▆▊▉▌▆ ▉▍ ▊█▅ ▆▅ ▌█▌▌▋▆▄▉▇▉ (▅▆▄▍▌▋▍ ▆▋▊▌▍█▋▌█▅)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients
Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
71804 - Staging instability, see Sentry RUST-STAGING-14AY
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge fixes for misc_fixes_june22
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from app_token_banning
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from launchsite_navmesh2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from spraycan_tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge torch despawn + backspawn despawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge repairable windows + ownerid fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from shopfront fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from misc_fixes_june22
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from contact_reporting
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉█▇▌█ ▆▍▅█ ▆▄▉▄▇_▇▅▉▇▇▆_▊▄▋ - ▋▅█▋▉▄▉ ▅▇▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unlocking Day.LightIntensity and Night.LightIntensity so they can be set higher than 8
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
71535 - DLSS is temporarily forced off (causing performance issues with Unity 2020)
subtracting 
71462 - Unity 2020.3.34f1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge harmony_qol into main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from PaintSplatters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed double hurtflash menu option
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hapis_conversion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from combat balance changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                "Hurt Flash" setting in the game options now also enables/disables the camera punch effect when taking damage. Updated the option's tooltip to mention the view punch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                EngineUI and underwater_lab_glass, committing the editor's changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hapis_conversion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating Steam server libraries (Steam networking fixes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                DLSS is temporarily forced off (causing performance issues with Unity 2020)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Subtract numToFill change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from static_building_parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing deploy sound for combat knife (missing animation event)
 
                
                
                
                
                
             
         
        
            
            
            
                
                If an attempted spawn by the spawn handler fails (e.g. due to something being in the way), don't count that as a filled spawn - let it try again unless numToTry is exhausted as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from combat balance changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                If destroying a train car during spawn, wait one frame. Prevents NRE when the spawn also involves a network group switch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from flashlight_on_fix