branchrust_reboot/maincancel

33,129 Commits over 4,109 Days - 0.34cph!

4 Years Ago
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4 Years Ago
Updated iceberg_6 fbx to fix holes on LOD1
4 Years Ago
Fixed watercatcher UI drinking
4 Years Ago
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4 Years Ago
Potential NRE fix when spawning gibs for construction blocks
4 Years Ago
Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
4 Years Ago
Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")
4 Years Ago
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
4 Years Ago
skin approval
4 Years Ago
Fixed broken specular on dead pines at low shader level
4 Years Ago
Lowering snow_ore population to 1000 Bumping arid_ore population to 1750
4 Years Ago
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4 Years Ago
phrases
4 Years Ago
Cherry picking 61164 & 61218
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
crane magnet - tweaked ik hand offsets tweaked mount position
4 Years Ago
Added crane sitting pose to player animator Added crane sit mountpose enum set crane operator prefab to use crane pose
4 Years Ago
crane magnet - Added sitting player anim
4 Years Ago
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4 Years Ago
lowered 4module vehicle scrap reward to 125 (was 150)
4 Years Ago
added kill trigger to magnet fixed exhaust not toggling with engine fixed some cases where fuel was inaccessible set magnetcrane AnimatePhysics mode to true for server only
4 Years Ago
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4 Years Ago
Slightly tweaked near AO to remove black spots on grass
4 Years Ago
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
4 Years Ago
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4 Years Ago
apply crane damage reduction after player damage
4 Years Ago
Updated AO properties to fix ghosting near camera.
4 Years Ago
crane magnet - smoother movement for crane arms
4 Years Ago
Re-enabling graphics jobs on macOS (done experimenting)
4 Years Ago
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4 Years Ago
Fixed CarShredder_Top_Collider read/write moaning
4 Years Ago
crane magnet - fixed incorrect materials on some lods
4 Years Ago
Phrases + codegen check
4 Years Ago
Disabling graphics jobs on macOS for better profiling
4 Years Ago
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally Rotate our smoothed direction instead of lerping
4 Years Ago
Change magnet crane animator to physics mode
4 Years Ago
Crane LOD distance tweaks.
4 Years Ago
Fixed on/off states for new lightgroups
4 Years Ago
Magnetcrane flare changes
4 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
4 Years Ago
Fixed the magnetcrane exhaust bind
4 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
4 Years Ago
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4 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
4 Years Ago
magnet crane and shredder sound tweaks + polish
4 Years Ago
shredded modular cars now produce resources associated with their attached modules increased magnet crane respawn time to 5-10 minutes (was 1 second)
4 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
4 Years Ago
perf improvement