33,129 Commits over 4,109 Days - 0.34cph!
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Updated iceberg_6 fbx to fix holes on LOD1
Fixed watercatcher UI drinking
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Potential NRE fix when spawning gibs for construction blocks
Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
Fixed broken specular on dead pines at low shader level
Lowering snow_ore population to 1000
Bumping arid_ore population to 1750
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crane magnet -
tweaked ik hand offsets
tweaked mount position
Added crane sitting pose to player animator
Added crane sit mountpose enum
set crane operator prefab to use crane pose
crane magnet - Added sitting player anim
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lowered 4module vehicle scrap reward to 125 (was 150)
added kill trigger to magnet
fixed exhaust not toggling with engine
fixed some cases where fuel was inaccessible
set magnetcrane AnimatePhysics mode to true for server only
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Slightly tweaked near AO to remove black spots on grass
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
apply crane damage reduction after player damage
Updated AO properties to fix ghosting near camera.
crane magnet - smoother movement for crane arms
Re-enabling graphics jobs on macOS (done experimenting)
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Fixed CarShredder_Top_Collider read/write moaning
crane magnet - fixed incorrect materials on some lods
Disabling graphics jobs on macOS for better profiling
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally
Rotate our smoothed direction instead of lerping
Change magnet crane animator to physics mode
Crane LOD distance tweaks.
Fixed on/off states for new lightgroups
Magnetcrane flare changes
Fixed it better with particle play/stop instead of gameobject sillyness
Fixed the magnetcrane exhaust bind
Magnetcrane: Disabled the always-on reversing light for now
Applied light prefabs to Crane, and broke its exhaust effect binding
Fixed refract mat having a yellow tint
Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better
PFX scene file
magnet crane and shredder sound tweaks + polish
shredded modular cars now produce resources associated with their attached modules
increased magnet crane respawn time to 5-10 minutes (was 1 second)
PFX scene.
Crane Lightgroups & FX prefabs.