branchrust_reboot/maincancel

31,208 Commits over 3,928 Days - 0.33cph!

5 Years Ago
merge from building_blocks_2020
5 Years Ago
Fixed a number of edge case inside terrain AH false positives at cave_large_sewers_hard S2P cave_large_sewers_hard
5 Years Ago
merge from attachment_fix
5 Years Ago
merge from dungchanges
5 Years Ago
Fixed long standing placement issue with picture frames on all tiers of construction
5 Years Ago
Fix map image rendering for hapis and some other custom maps
5 Years Ago
Test for building privilege using steamID instead of the player (because the player might not exist when using the app)
5 Years Ago
Tweaked ultrawide handling to straighten out ironsights
5 Years Ago
skin approval
5 Years Ago
Cherry picking 42341 from hdrp (print_foliage console command)
5 Years Ago
merge from building_blocks_2020 (includes network++)
5 Years Ago
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
5 Years Ago
Fixed ladder placement on construction
5 Years Ago
Fixed large wooden box been placed at impossible angles
5 Years Ago
Spinners no longer can be stacked + deployed on
5 Years Ago
Fixed triangle ladder hatch gibs errors
5 Years Ago
▉█▍▇▅▆▇▋ █▍▇▄▋▇▄▋█▇ ▍▋█▊▅, ▍▆▅▌ ▌▅▊▍ ▊▅▊ ▇▍▌▋▊▆▍▊ ▉▌▋▆▋▅▉▆▅ ▇▌█▊▌▆▍▅
5 Years Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
5 Years Ago
picking 51423 51424 51425
5 Years Ago
▉▌▊▆▊ ▊▋▅▅▍▇▅▊ █▋▌█▊█▇ ▍▄▍▆▇▍▉▅ ▍▇▍▊▉▅▊ ▅▅▋▇█ ▇█▋▊▋▉▇ ▌▊ ▋▍▌▄▉▌▉▍▇▍▊▅ ▊▆▌▍▋ ▊▉▋▊ ▋▋▆ ▄▄▉▇▇█ ▌▊ ▊█▅▇▅▉▍▇
5 Years Ago
Show the Rust+ option on the main menu
5 Years Ago
Phrases
5 Years Ago
merge from sav193
5 Years Ago
Make companion menu buttons have consistent widths
5 Years Ago
Update protobuf CodeGenerator (struct fixes, improved dispose error message) Half3 and VectorData protobufs are now structs Fix receiving trees not pooling on the client Fix server not returning map notes to the pool when a new one is placed Fix client not disposing team data when receiving an updated copy Hopefully fixed MapNote pooling bug for real!
5 Years Ago
spas12 viewmodel - fixed issue with shell floating into weapon during reload
5 Years Ago
Merge from ObjectMotionVectorFix_improvements
5 Years Ago
Speculative fix for serverside NRE in autoturret
5 Years Ago
Make CoroutineEx.waitForSecondsRealtime finally use pooled instances!
5 Years Ago
Fix some bad pooling code in demo indexer
5 Years Ago
▉▉▍▊▅▉▋▍▉▉_▊▉▉▋▍▅▅▉▌█▄▅ ▇█ ▆▋▇▄ ▌▇ ▉▇▊▋▌▆▅
5 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
5 Years Ago
Add watertests save file
5 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify
5 Years Ago
Work on getting simple button binds to not allocate
5 Years Ago
Update protobuf codegen - Dispose will now throw if ShouldPool is set to false
5 Years Ago
Remove an evil ShouldPool Add sanity checking assertions to MruDictionary
5 Years Ago
Fix a bunch of serverside pooling misses
5 Years Ago
Disable lerping when a child entity is attached to any bone (not just for the "closest bone" feature)
5 Years Ago
Removed ancient NetworkPositionTick hack for child entities that should no longer be required
5 Years Ago
Cherry picking 50679 (parents send UpdateNetworkGroup to children that do not inherit their network group)
5 Years Ago
Merge from comp (code review fixes + smart alarm sound)
5 Years Ago
skin approval
5 Years Ago
merge from maincamera_sqrdist
5 Years Ago
Merge from fov_viewmodel_scale
5 Years Ago
merge from /MainMenuTweaks
5 Years Ago
Workbench Tier 3 Gib fix
5 Years Ago
Companion app main menu updates
5 Years Ago
Enable push notifications by default
5 Years Ago
Button sell order Updated button placement guide