32,174 Commits over 4,018 Days - 0.33cph!
More granular texture bundle filter to avoid pulling in unused textures
Another attempt at bundle build time optimization
subtracting
43422 - client stalls still present on 2019.3
Reapplying
43422 (async prefab preload, test to see if related crashes are fixed on 2019.3)
Merge from asset_bundles_5
Fixed large water catcher placement issues after 2019.3 update
Fixed spike trap placement issues after Unity 2019.3 update
Spike trap decays faster outside building privilege
Spike trap stackable (10) inline with other defence deployables
Spike trap can be repaired
Spike trap crafting time reduced
Spike trap no longer damages the player standing 1m away
Fixed Drive buttons in workshop model download UI not working
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Fixed deferred mesh decals premultiply mode
Fixed rendering artifacts in deferred mesh decals
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Fixed object motion vector handling causing issues with horse hair
tweaked windmill_vane culling distance
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Add new PlayerStates to the cache so they don't get lost forever
merge from terrain_instancing
Merge from terrain_instancing
Add a dirty flag so player state doesn't always need to save for each player
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Fix a few issues with PlayerState and MruDictionary
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Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists
Added backwards compatibility for old custom map files
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Just delete TMP_Text.SetText( * ) because it's junk
Fixed GameTip not showing in CKJ