33,191 Commits over 4,109 Days - 0.34cph!
Benchmark record memory usage
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Avoid [unknown] name on the death screen
Don't compile bundles using strict mode
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merge from chat_improevments
updated mounts for rowboat, horse, mini heli, transport heli
Added SideLeanAmount to BaseMountable, allowing player to lean over the sides of seats when looking to the side and down
Fixed rare NRE in TriggerParentEnclosed.OnTick
Merge from 2x_server_header
IndependentScale serialization
deleting cctv meta files that I'm guessing @helk added on accident
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fixed Surgeons and Easter Onesie maxtexturesize
Fixed potential NRE in WorldNetworking.RequestWorldData
Update the default server image
Asset bundles skip bundling anything in a /resources/ folder
More specific prefab/so bundling
Moved FileSystem_Warmup back to where it should be
Merge from hair_morph_meshes
Don't throw exceptions in UnityEngine.Application.logMessageReceived
Include localization files
Bundles: add prefabs first
merge from surgeonoutfit_fix
Rename sleeping bag skin with newline in it
Disable asset bundle preloading
If client disconnects due to exception in RPC, send the exception to server in disconnect reason
Fixed serialized field in ifdef in BaseCombatEntity, BaseNPC, AiManagedAgent
Load initial bundles synchronously
Merge compile fix from instruments
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
Print more useful information into the console on player join
Changed "has entered the game" to "has spawned"
Don't show irrelevant network id in player.ToString()
Include the reason in the server restart countdown messages
Tell everyone on the server when kicking someone because of cheats
Print in console when kicking someone because of cheats