branchrust_reboot/maincancel

32,316 Commits over 4,048 Days - 0.33cph!

6 Years Ago
Steamworks use CreateInterface instead of FindOrCreateUserInterface
6 Years Ago
We don't have to copy steam_api64.dll next to the exe anymore - but lets do it anyway incase there's an out of date version there
6 Years Ago
Fixed NRE reports being grouped up
6 Years Ago
UI scope no longer scales with UI scale viewmodels no longer lag behind when in vehicles scope no longer freaks out and lags behind when on vehicles muzzle flashes no longer simulate at low fps when in the distance
6 Years Ago
fixed water junkpiles despawning when players were nearby
6 Years Ago
Doorways render as full walls in reflection pass to prevent light bleeding
6 Years Ago
Fix inventory button sizes getting out of sync
6 Years Ago
Inventory reload properly
6 Years Ago
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
6 Years Ago
Fix inventory exceptions Log unhandled async errors
6 Years Ago
fix for Agent must be on active navmesh spam
6 Years Ago
async exception crash bandaid
6 Years Ago
Undo 35217
6 Years Ago
Fixed blurry flags
6 Years Ago
Main menu screen by default
6 Years Ago
Fixed menu panel alignments
6 Years Ago
Fixed OneActiveSibling being editor only
6 Years Ago
Split menu into prefabs instead of scenes
6 Years Ago
ServerInit fix
6 Years Ago
Compile fixes
6 Years Ago
fp.steamworks 2 trial by fire
6 Years Ago
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6 Years Ago
Bandit town fog: Half as saturated, slightly more brownish. Less bright at twilight. 175 render distance.
6 Years Ago
Enabled incremental GC and added a bunch of convars
6 Years Ago
skin approval
6 Years Ago
Merged 35125 & 35126 to main
6 Years Ago
▌▅▆▋▄▊▆▌▊▋▄ ▉▋▆▇▌▋▆ ▌▄█▊▋▋▌▆▆▅ ▄▆▍▅ ▋▄ ▅▊▋▅▇ ▅▍▇▅ ▉▆▆▉▅▅▊ ▄▄▍█▊▆▇, █▍▌█ ▅▌▇ ▌▌▌ ▋▄▊▅▉▍▋▅ ▅█ ▅█▉ ▊▄▍█▆▍ ▆▆ ▇▍▇ ▆▆▉▊▋ (▉▋▋▇█▌▅█▉█ ▄▅▇▉ ▋▆▍▇▅▇▅ ▇▅ ▌▉ ▉▇▅▇▌▇ ▇▄▇▉▊█ ▅▅▋▍▉▍▋▌▅ ▍▌▅▅▆▌█▇ / ▊▆▉▌ ▋▌▉▄▅▊▅▋▅▍▍)
6 Years Ago
Merged 35113 to main
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Merge from unity_2019.1.0 (now actually 2019.1.1)
6 Years Ago
Fixed race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
6 Years Ago
Deployer also sets skin ID when deploying to socket (for water purifier)
6 Years Ago
Fixed some old deployables not having a model component yet (now required to apply skins)
6 Years Ago
Fixed compound bow arrow missing material
6 Years Ago
Fixed Rustige Egg base protection
6 Years Ago
hunting bow icon position update
6 Years Ago
skin approval, hunting bow icon generation
6 Years Ago
skin approval first pass
6 Years Ago
camera position size zoom independent
6 Years Ago
code cleanup
6 Years Ago
vm bow update
6 Years Ago
fixed bow holdtype rotation edited 3p poses
6 Years Ago
Disabled GPU skinning on Linux
6 Years Ago
fixed arrow visuals HV arrows now cost metal fragments and have less drag bone arrows move slightly faster and have a slightly larger radius bone arrows crafting session produces 3 arrows instead of 2 hunting bow skinnable
6 Years Ago
bow fixes
6 Years Ago
oil rig map update
6 Years Ago
Skin bundle update
6 Years Ago
bow folder cleanup, 3p anim tweaks
6 Years Ago
Eliminated GC alloc from BaseEntity.UpdateParenting