33,214 Commits over 4,109 Days - 0.34cph!
merge from inside terrain antihack fixes
BaseRidableAnimal compile fix
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Fixed intermittent decals on cargoship; set mesh compression to low on models using decals to disable vertex format compression
Fixed a couple mesh colliders using read-only meshes in Hapis and cargoship
Fixed NRE on ent kill cargoship
Tiny perf convar tweak (4=ping, 5=everything)
FuelGenerator.FuelConsumption is now also started when loaded from save
Fixed fuel generator not updating current energy after spawn / load
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
Fixed exploit to turn auto turrets on without electricity
Fuel Generator description tweak
Autoturret description update reflecting it now requires power.
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Fix synced sounds not recycling properly
Fixed large battery colliders being removed from the server
Fixed inside terrain antihack false positive at cave_small_hard
Fix attack heli sounds not stopping on death
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Added scrap transport helicopter spawn population
Fix for server gib NRE kicking us out
Protocol++
Testing fix for sign painting errors
Fixed collider errors on Hapis
Testing proper fix for gib errors
Fix for scrap transport heli gibs client errors
Update Hapis scene (required by 39063)
Fixed missing normal/tangents in powerplant's collapsed models
Optimized some powerplant meshes + scene2prefab
Subtracted
39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
Added tool to find collision models being used for shadow
Renamed find models not using batching tool
Fixed building parts not casting shadow properly
Autoturret requires empty inv to be picked up
Removed texture streaming menu toggle and convar
Proper fix for water wells
Fixed pipe_e r/w batching errors
Fixed awning colliders on Hapis
Fixed water_wells invisible on Hapis
Read-only on weapons and weaponMods (testing)
Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier
Fixed missing reference in heli_cockpit
Fixed model-opt related errors on Hapis Island
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes
Updated scrap transport helicopter gibs to use direct physics mesh path
Fuel generator workbench lvl 2
Fuel generator crafting cost balance
Fuel generator vending order balance