33,203 Commits over 4,109 Days - 0.34cph!
merge from map_improvments
more save/load NRE checks
subtraction of subtraction
Updated benchmark.dem (shorter, simpler demo)
Added Lake_v2 for map makers
Subtracting
40161 &
40156 (server failing to load + client NREs)
fixed corpses not saving/loading their inventory
fixed horse armor crafting times
fixed horse ragdolls not saving/loading breed properly
fixed horse ragdolls not applying breed properly when going in/out of network range
fixed horse ragdolls showing full armor when first coming in to network range
fixed missing horse equipment information panel ( missing file )
fixed not being able to loot horse corpses after a server load
Harvesting heli gibs no longer marks players as hostile
Merge from Test map (new map ProceduralMapTesting)
Updated loading screen tips
Fuel generator now uses fuelsmall panel
Hapis Lake fix for map makers
merged remove H and J default binds
Scale radiation size by transform scale even when adjusted at runtime
Added "headlerp" console command
Merge from main/drop_current_item
Horses no longer forced to .2s interpolation delay
Merge from "Helicopter Update Optimisation"
Flame turret now uses fuelsmall panel
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
merge from
39964 (world dropped items now have the same "max-condition-only" rule for stacking that inventory items have.)
fixed bradley crates sometimes spawning under the world
horse equipment information panel
horse armor cost balance
roadsign horse armor available at bandit camp attire shop
balanced horse/rider protection
icons
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fixed horse tails not switching to the appropriate breed material
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Missing file (changeset 39985)
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
Merge from "Broadcast component caching"
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
fixed dropped horse armor NRE
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
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Excavator terrain belts LODs
Autoturret and Wind generator now in electrical category
Autoturret loot panel fix (6 slot)
SAM site uses loot panel
Lighthouse additional LODs