branchrust_reboot/maincancel

33,203 Commits over 4,109 Days - 0.34cph!

6 Years Ago
Merge blueprint button fix from crafting_improvements
6 Years Ago
cherrypick 39740 boat engine and heli rotor fixes
6 Years Ago
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
6 Years Ago
Merged from crafting_improvements. Fix a tooltip glitch when icons refresh after favourite toggling. SelectedBlueprint now refreshes favourite status on toggle too.
6 Years Ago
Merge from crafting_improvements
6 Years Ago
Merge from "Helicopter Update Optimisation"
6 Years Ago
Merge from "OcclusionSphere leak fix"
6 Years Ago
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6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
6 Years Ago
Merge from consumable_item_info_fix
6 Years Ago
Merge from wounded_item_dragging_fix
6 Years Ago
Merge from rig_stripping(temp)
6 Years Ago
Merge from messagedelayfix
6 Years Ago
Renamed small generator to test generator not to be confused with the other small generator
6 Years Ago
Fixed recycler sharing furnace localize token
6 Years Ago
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
6 Years Ago
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
6 Years Ago
Ceiling light stackable (10) Ceiling light no longer uses condition Ceiling light bounds tweaks to fix repair (antihack) issues Removed Ceiling light obsolete storage panel
6 Years Ago
Set the FPS UI slider max value.
6 Years Ago
Merge from crafting_improvement
6 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
6 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
6 Years Ago
Merge from item_splitting
6 Years Ago
Merge from error_notifications
6 Years Ago
slightly less bright electrical direction indicators
6 Years Ago
electrical wire flow direction indicators while wire tool is equipped electrical wires are now lit and normal mapped
6 Years Ago
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6 Years Ago
increased Windmill heat protection
6 Years Ago
horse fix
6 Years Ago
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6 Years Ago
Hapis mesh read/write fixes
6 Years Ago
Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops
6 Years Ago
fixed tesla coil having too much protection fixed tesla coil not self-harming as a spam limiter added tesla coil distant sound
6 Years Ago
added tesla coil
6 Years Ago
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6 Years Ago
Fixed concrete_debris mesh read/write error
6 Years Ago
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6 Years Ago
merge from inside terrain antihack fixes
6 Years Ago
BaseRidableAnimal compile fix
6 Years Ago
Mac crash fix
6 Years Ago
horse NRE fix
6 Years Ago
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6 Years Ago
horse fix
6 Years Ago
skin approval
6 Years Ago
pre skin approval
6 Years Ago
Small generator sounds
6 Years Ago
Fixed intermittent decals on cargoship; set mesh compression to low on models using decals to disable vertex format compression Fixed a couple mesh colliders using read-only meshes in Hapis and cargoship Fixed NRE on ent kill cargoship
6 Years Ago
Tiny perf convar tweak (4=ping, 5=everything)