33,203 Commits over 4,109 Days - 0.34cph!
Merge blueprint button fix from crafting_improvements
cherrypick
39740 boat engine and heli rotor fixes
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
Merged from crafting_improvements. Fix a tooltip glitch when icons refresh after favourite toggling. SelectedBlueprint now refreshes favourite status on toggle too.
Merge from crafting_improvements
Merge from "Helicopter Update Optimisation"
Merge from "OcclusionSphere leak fix"
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Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
Merge from consumable_item_info_fix
Merge from wounded_item_dragging_fix
Merge from rig_stripping(temp)
Merge from messagedelayfix
Renamed small generator to test generator not to be confused with the other small generator
Fixed recycler sharing furnace localize token
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
Ceiling light stackable (10)
Ceiling light no longer uses condition
Ceiling light bounds tweaks to fix repair (antihack) issues
Removed Ceiling light obsolete storage panel
Set the FPS UI slider max value.
Merge from crafting_improvement
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
Merge from item_splitting
Merge from error_notifications
slightly less bright electrical direction indicators
electrical wire flow direction indicators while wire tool is equipped
electrical wires are now lit and normal mapped
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increased Windmill heat protection
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Hapis mesh read/write fixes
Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops
fixed tesla coil having too much protection
fixed tesla coil not self-harming as a spam limiter
added tesla coil distant sound
Fixed concrete_debris mesh read/write error
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merge from inside terrain antihack fixes
BaseRidableAnimal compile fix
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Fixed intermittent decals on cargoship; set mesh compression to low on models using decals to disable vertex format compression
Fixed a couple mesh colliders using read-only meshes in Hapis and cargoship
Fixed NRE on ent kill cargoship
Tiny perf convar tweak (4=ping, 5=everything)