branchrust_reboot/maincancel

33,284 Commits over 4,109 Days - 0.34cph!

7 Years Ago
Included cargo ship in the ladder "ground watch" tests (fixes destroyed ladder also destroying ladders around it)
7 Years Ago
Can place ladders anywhere on the cargo ship
7 Years Ago
Can attach ladders to the side of the cargo ship Network++
7 Years Ago
Temp workaround for nude scientists when changing censorship setting
7 Years Ago
Fixed broken LODs on female pants
7 Years Ago
Remove pubic hair with underwear censorship enabled
7 Years Ago
Fixed texture errors caused by incorrect UV2 channel on underwear mesh
7 Years Ago
Fixed female corpses missing bra with underwear censorship enabled
7 Years Ago
Fixed ore spawn issues on custom maps with certain biome distributions
7 Years Ago
Skin bundle update
7 Years Ago
When NPCs move to maintain cover, ensure they are allowed to fire at will. Junkpile NPCs will prefer to hug cover rather than chase players over open terrain.
7 Years Ago
Added underwear censorship option
7 Years Ago
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7 Years Ago
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7 Years Ago
More improvements to AI at Military Tunnels.
7 Years Ago
skin approval
7 Years Ago
▍▌▄▄▊▆▄ ▉▅▊ ▄▆▊ ▋▉▍▅▍▊▍▌ ▅▄▉▅ ▌█▄█▌▋▊█ ▋▆▆▆ ▍▆▋▇▋▋▉▆▇▋▊▊▆▊▄▇▉▊▋ ▋▉ ▌▌▋▄▅▇▌▇▋▌█ (▇▋▅▋▌▊▄▇ █▇▌▄ ▌▇▅▅▋▇▍▅ ▉█▊▅█▍▆▊█ ▊▌▉▌▅▆▉▉ ▆█▌ ▉▇▆▆▄▋▍▊▄ ▅▅▄▌▋▍▌ ▄▍▇▍▇█ ▍▋█ ▆▆▋▅ ▊▊█▍▄▉▅ ▆█▅ ▋▄▉▉ ▆▉▌▋▅ ▅█▉▉▍█ ▉▅██ ▋▌█▅▉▇)
7 Years Ago
Wire holdtype, worldmodel prefab and lods
7 Years Ago
Clear wire lines before retiring the prefab
7 Years Ago
Junkpile scientists tick on a separate budget from other NPC Players. Fixed a bug where Scientists could full auto fire from a distance in some rare situations.
7 Years Ago
Pool client wire prefab
7 Years Ago
electrical branch has UI menu
7 Years Ago
wiretool/lookat profiling disabled cable tunnel fixed cable tunnel issues
7 Years Ago
Error fix.
7 Years Ago
Merged from AI branch.
7 Years Ago
dunno wtf
7 Years Ago
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7 Years Ago
Fixed deploy delay AH false positives (RUST-161)
7 Years Ago
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
7 Years Ago
Improved AI at Lab area of Military Tunnel. Reduced poke-through-thin-walls issues with Scientists at Military Tunnel.
7 Years Ago
simplelight passthrough handle fix
7 Years Ago
fixed memory cell handles
7 Years Ago
Attempt to fix Scientist speed bug on Cargo Ship.
7 Years Ago
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7 Years Ago
Only do short circuit backtracking on main power slots
7 Years Ago
bundle fix
7 Years Ago
merge into main
7 Years Ago
Added power drain to OR switch
7 Years Ago
More improvements to Junkpile scientists (cover usage).
7 Years Ago
Improved junkpile scientist AI vs animals. Fixed bug in Junkpile Timeout. Fixed bug in AI animal distance reasoner.
7 Years Ago
skin approval
7 Years Ago
Reset default AI convar.
7 Years Ago
Further improvements to junkpile AI.
7 Years Ago
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
7 Years Ago
renamed memory cell 'clear' to 'reset'
7 Years Ago
memory cell bugfixes
7 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
7 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
7 Years Ago
added large battery small generator emits 50 power
7 Years Ago
wiretool weirdness fix fixed timerswitch not working on server load