33,284 Commits over 4,109 Days - 0.34cph!
Included cargo ship in the ladder "ground watch" tests (fixes destroyed ladder also destroying ladders around it)
Can place ladders anywhere on the cargo ship
Can attach ladders to the side of the cargo ship
Network++
Temp workaround for nude scientists when changing censorship setting
Fixed broken LODs on female pants
Remove pubic hair with underwear censorship enabled
Fixed texture errors caused by incorrect UV2 channel on underwear mesh
Fixed female corpses missing bra with underwear censorship enabled
Fixed ore spawn issues on custom maps with certain biome distributions
When NPCs move to maintain cover, ensure they are allowed to fire at will.
Junkpile NPCs will prefer to hug cover rather than chase players over open terrain.
Added underwear censorship option
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More improvements to AI at Military Tunnels.
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Wire holdtype,
worldmodel prefab and lods
Clear wire lines before retiring the prefab
Junkpile scientists tick on a separate budget from other NPC Players.
Fixed a bug where Scientists could full auto fire from a distance in some rare situations.
electrical branch has UI menu
wiretool/lookat profiling
disabled cable tunnel
fixed cable tunnel issues
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Fixed deploy delay AH false positives (RUST-161)
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
Improved AI at Lab area of Military Tunnel.
Reduced poke-through-thin-walls issues with Scientists at Military Tunnel.
simplelight passthrough handle fix
fixed memory cell handles
Attempt to fix Scientist speed bug on Cargo Ship.
Only do short circuit backtracking on main power slots
Added power drain to OR switch
More improvements to Junkpile scientists (cover usage).
Improved junkpile scientist AI vs animals.
Fixed bug in Junkpile Timeout.
Fixed bug in AI animal distance reasoner.
Further improvements to junkpile AI.
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
renamed memory cell 'clear' to 'reset'
All IO entities are response limited
Adjusted responsetime to 0.1s
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
added large battery
small generator emits 50 power
wiretool weirdness fix
fixed timerswitch not working on server load