33,121 Commits over 4,109 Days - 0.34cph!
Scientists no longer shoots right through animals.
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Resized animal bounds.
Npc aiming work.
Separated movement and action in Animal AI.
Subtracting player models
Cherrypicking only player model changes (may be temporary)
Cooking raw deer meat now correctly turns into cooked deer meat
Removed BoneFollower (client optimization), second attempt
Fixed server compile error
use maxvel from parent if applicable
bonefollower cycles after positionlerp
A couple of IList iterators were gc prone.
reset player rotation on dismount
can place shelves in 1x1 again (whoops!)
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Wooden ladders can be stacked to 5
Can repair damaged ladders
Can stack items that have condition if their condition is maxed out
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
can only pick up non-locked boxes
chair no longer syncs position
Raw and spoiled meat no longer goes straight to belt when picked up
map writing enabled for mods
BaseNpc implements MaxVelocity
Can place large furnace under floor grills even after the floor grills have already been placed
Added barbed wire damage triggers to new high external gate
Updated deploy volumes / socket tests on high external walls
Barricade collider updates
gate.external.high.stone has an extra protecting sides made of panels and barbwire
barricades shoot through colliders, slimmer blocking colliders
Tweaked high external wall barbed wire damage volumes
Fixed shadow quality change from 0 to 2
Reverted barricade collider scale hack
barricades wood, wood barbwire, metal share a more convenient footprint/volume
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
furnace costs 100 less wood
furnace no longer starts with wood
can pick up furnace if empty + hammer equipped + cupboard
can pick up fridge if empty + hammer equipped + cupboard
can pick up large storage if empty + hammer equipped + cupboard
can pick up small wood storage if empty + hammer equipped + cupboard
shelves can be placed overtop of existing boxes
map no longer needs a map item
map item uncraftable
F key toggles lights on car