32,246 Commits over 4,048 Days - 0.33cph!
Removed creeping plants from rocket factory interior for performance reasons
Simplified material setup for rocket factory interior
Coal piles use gravel colliders instead of solid rock
More scene bugs
Potential fix for RUST-1724
No-wrapped some light textures
Scene bugzzz
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
Fixed grass missing on first connect
static doors differentiate from normal doors in texture (burnt/dirty)
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
Fixed yuge wood worldmodel
Fixed bulge around junkpiles
static doors remaining doors version
Removed individual barrels from roadside as they tend to block junkpile spawn positions
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
CraggyIsland has some roadside topology
Added stair collision to rocket factory roof
Fixed ladders inside warehouses
static unopenable doors now have a keylock on display as a visual cue that the door is locked
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
rocket_crane_cage text decals removed
launch site loot spawn setup
added a dozen hobo barrels to launch site
fixed missing bonus/change effect on cave ores
vending machines display their available contents on the minimap
fixed instock exploit
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
Potential fix for fucked up world gen
Network++
Save++
fixed invisible barrels near sphere tank
fixed bug with players not showing their correct spine orientation at short distances
viewmodel organisation -
clean export for medical syringe
chunkier barrel hit sound
barrel gib effect
pickup items play a sound instead of moving to inventory silently
gibs have an 'explode' option to push them away from the source object
Cherry picking
21442 and
21443
Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
fixed ores sometimes not giving the bonus on completion
fixed sand/snow ores not giving proper hqm yields
Subtracting
21367 (should've gone to save146)
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)