31,546 Commits over 3,987 Days - 0.33cph!
ConsoleSystem.Index.Dict is public, for modders
Continue when saving / loading world fails for any reason
Satchel charge optimisation
Fixed NRE in TerrainQuality.OnEnable on server
Better error when trying to batch mesh that is not readable
Merge from world_serialization
disabled shell protection on ladder hatch
removed 60 second suicide delay for admins
waterballs more intelligently distribute water
planters require less trips to saturate soil
LiquidContainers can only fill buckets/bottles from their tap
Fixed command line not running
Double barrel shotgun optimisation
Order stuff when generating code, to make it more deterministic
Replaced all colliders that were using a negative scale
Ladder climb animation (rough)
Added Tools/Find/Invalid Colliders
Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
Added events server convar
Added corpses server convar
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!)
Player eye position hard coded, negates need for extra transform
Editor: Draw BLUE line where projectile weapon is pointing
Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
Salvaged axe optimisation
Added gravity server convar
Fixed aim angles not being broadcast if player standing still
Removed unused hand IK code
Semi-auto pistol optimisation
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Added timescale server convar
RigidbodyLOD sets detectCollisions and isKinematic
Valve fixed skin issue, this is a proper fix
Corpses use default physics parameters
Strip ceiling light rigidbodies and joints from server
Fixed errors on maps without terrain when placing beartrap
Added sky to TestPlane
When using GameSetup player spawns without having to wake
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
Fixed community and resource deposit entities being created on every server load (even if they already exist)
Added editor save file converter to make save files human readable (only contains very basic info for now)
Fixed some weapons culling too early when thrown
Fixed NREs
Updated Manifest
Phrases
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Add a touch more reverb tail and high end on distant gunshots
fixed water barrel particle effects
plants properly restore their age on load
plant hydration-color reworked
fixed stacking bug with harvesting
Real temporary skin fix this time
Back to temporary fix for skins not working
New recycler sounds
Distant gunshot polish
Explosion polish (mostly distant)
Misc minor sound fixes and polish
reduced cost of bone knife
Larger, easier to see holosight reticle (including during day)