branchrust_reboot/maincancel

31,210 Commits over 3,928 Days - 0.33cph!

9 Years Ago
Compile fix (CLIENT && !SERVER)
9 Years Ago
Test: Don't check isSpawned when verifying the entity state while loading a save
9 Years Ago
Test: Set isDestroyed at the end of the entity deletion
9 Years Ago
Full Petur rollback
9 Years Ago
Old hapis on main again, for now.
9 Years Ago
Random mat tweaks. Slightly increased SSAO radius, so that it doesn't black all over our grass as much. Made some placeholder crapsset store cars not be all toy-sized.
9 Years Ago
Made Hapis run prefab sky dome.
9 Years Ago
Undo Sky Dome.prefab change.
9 Years Ago
merge from hapis (includes some stuff picked up from dungeons earlier)
9 Years Ago
Compile fix (CLIENT && !SERVER)
9 Years Ago
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted) Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
9 Years Ago
Moved blood package to third party folder
9 Years Ago
9 Years Ago
Console commands can reply with objects, which get serialized to json
9 Years Ago
Fixed EnforceLimits deleting entities wrong
9 Years Ago
Fixed Startup error
9 Years Ago
Added Rcon.web - setting to true enables websocket rcon
9 Years Ago
RCon think during loading
9 Years Ago
Water2 parity with Before; minor changes
9 Years Ago
vm wood hammer - Made the deploy anim much longer with loads more spinning
9 Years Ago
Fixed being unable to repair external walls, metal embrasures and window bars
9 Years Ago
Linux server fixes
9 Years Ago
Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
9 Years Ago
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9 Years Ago
Water sim tweaks + small opt
9 Years Ago
Fixed queue jumping not jumping the queue
9 Years Ago
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
9 Years Ago
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
9 Years Ago
Right clicking item with loot open will move it to loot Right clicking clothes/belt bar will move item to main inventory
9 Years Ago
Menu UI tweaks Phrases++
9 Years Ago
Fixed potential exception in ColliderBatch / RendererBatch
9 Years Ago
Developers/moderators/admins can jump the join queue - and ignore maxplayers
9 Years Ago
Queue now counts players that are joining too Status shows queue size
9 Years Ago
Removed news from loading screen (didn't work as well as I'd hoped)
9 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
9 Years Ago
Driftwood shore wetness + shader tweaks
9 Years Ago
9 Years Ago
9 Years Ago
Added connection queue
9 Years Ago
Fix for Rust-619
9 Years Ago
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
9 Years Ago
Removed deprecated ConstructionGrade collision override
9 Years Ago
Fixed building skin / socket error when leaving network cell
9 Years Ago
Manifest
9 Years Ago
Merge from conditional_models_2
9 Years Ago
Fixed assert spam when leaving play mode in the editor
9 Years Ago
Only toggle batch children when required
9 Years Ago
Dedicated server compile fix
9 Years Ago
Client side entity game object destroys are load balanced when leaving a network group
9 Years Ago
Deferred actions carry a priority value that determines when they'll be executed