branchrust_reboot/maincancel

34,515 Commits over 4,232 Days - 0.34cph!

11 Years Ago
Clientside IsDeveloper() fixes
11 Years Ago
added campfire gibs
11 Years Ago
re-rigged the rocket launcher to include Tom's new rocket model
11 Years Ago
Fixed some head wrap clipping issues with new head models
11 Years Ago
fixed a bug with the pickaxe world model being all white
11 Years Ago
tweaked animal animations a bit
11 Years Ago
updated lods for the rpg
11 Years Ago
Switched to packed maps for pvt prepass rendering Reduced PVT system memory footprint by ~85% Reduced PVT initialization time by ~60% Added PVT initialization stats for memory and timing Updated native builds
11 Years Ago
Little extra bits on the repair bench gibs.
11 Years Ago
Native binaries
11 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain
11 Years Ago
Updated symbols
11 Years Ago
Fixed barricades missing placement guides
11 Years Ago
Adding Lshape stair and railings for wood type
11 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
11 Years Ago
Adding U shaped stair models and collisions - wood skin
11 Years Ago
Added PVT auto-disable on critical exception originating from native code Made LOD bias change quicker for more responsiveness on PVT cache overflow Adjusted PVT param tables in regards to lower quality modes
11 Years Ago
added more special fx for the rocket launcher created the world model and LODS for the rocket launcher
11 Years Ago
added running + leaning left/right animations for the rifle tweaked the rifle crouchwalk animations
11 Years Ago
memory leak tests
11 Years Ago
3rd person reload / deploy / attack animations for the rocket launcher
11 Years Ago
Debugging tools
11 Years Ago
crouchwalk / jog animations for the rocket luncher
11 Years Ago
wounding last damage type carried over to death medical tools will revive players when used on them in wounded state
11 Years Ago
running and jumping 3rd person animations for rocket launcher
11 Years Ago
Adding the new stair models for metal, twig, top tier, stone skins
11 Years Ago
Created the remaining stair prefabs and folders
11 Years Ago
rope material tweaks
11 Years Ago
trying to chat while chat is disabled no longer locks your input up
11 Years Ago
Signs model update, removed decal surface, use UV2, added collisions for surface area
11 Years Ago
updated collision surfaces pivot
11 Years Ago
Cloud update
11 Years Ago
Added toggle for the sharpen image effect
11 Years Ago
Fixed sky being brighter towards screen edges
11 Years Ago
Merged MeshPaint into main
11 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
11 Years Ago
Stairs LODs, all skins - prefab integration
11 Years Ago
Decal shader ignores uv < 0
11 Years Ago
Don't draw on sign if mouse button is still held down from menu selection
11 Years Ago
Moved ConstructionRenderer to the right objects
11 Years Ago
Fixed paint wrapping
11 Years Ago
Fixed div by zero in screenspace water
11 Years Ago
Improved horizon cloud lighting
11 Years Ago
added jumping / running / turn in place animations for rocket launcher setup the meta files for all of the 3rd person rocket launcher anims
11 Years Ago
Fixed player animation params sometimes being infinity
11 Years Ago
Player is always a developer in editor
11 Years Ago
rocket launcher 3rd person animations set up in mecanim rocket lanucher world model done.
11 Years Ago
added ironsights variable to the rocket launcher viewmodel
11 Years Ago
added dryfire state to the rocketlauncher viewmodel
11 Years Ago
Add player injury sounds and first-person wounded sound effect