31,202 Commits over 3,928 Days - 0.33cph!
Added fly swarm effect.
Increase visibility of snow bare footprint.
Fixed sand impact that wasn't set to receive shadows.
added preventbuilding to autoturret, derp
Server compile fix @diogo
Fixed torch lit sound not reacting to sound sliders
Fixed door placement on triangle floor
Fixed melee weapons thrown at barricades damaging the thrower
Fixed door close sound playing with first interaction of door
Added BaseEntity.Flags.Busy
Cannot interact with doors while closing or opening
Tone down yesterday's ssr tweaks a little bit
all chopper gibs are two sided
Bucket of fixes for signs/banners
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering
Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers
Added water fallback to lowest quality if GPU-based sim is not supported
Tweaked water local reflection to be slightly faster; longer vertical reflections far away
Merged in changes from Before; renamed shaders, minor refactor
Quick fix for high external gate sounds
Made external high walls more expensive
Holosight hasn't got condition
Fixed wrong skin count in blueprints
Phrases/Manifest/Loottables/Phrases
Rain 2.4
Launcher effect tweaks
Generator Smoke effect for Vince.
Fixed being unable to build foundation steps going up from triangle foundations
Removing old skinmesh gate files that we don't need anymore
wood gate lock position fixed
merging changes from gate_anim
Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
Thrown hatchet/pick flight sound
Player water movement sounds
Distant rocket launcher attack sounds
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
Fixed warnings
Make server shutdown less freezy (and diagnose)
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
Fixed warnings when shutting down
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
Reversed RealmedRemove error throwing bullshit
turret realm remove server contents set to 0