branchrust_reboot/maincancel

34,506 Commits over 4,232 Days - 0.34cph!

11 Years Ago
Added missing world setup object to PlayerModel scene
11 Years Ago
Huge UI performance increase Added eraser to map Map drawing always enabled, pan around with right mouse button Made console history culling less terrible
11 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
11 Years Ago
Tweaks menu - timings boilerplate
11 Years Ago
Goosey has been committing to the wrong branch :S
11 Years Ago
Halving tree count (Speedtrees in Unity aren't speedy at all) Reducing animal count Tweak Menu timings - time layers
11 Years Ago
Disabled checksum disconnect until next month
11 Years Ago
Temporary black sun fix
11 Years Ago
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
11 Years Ago
Fixed drag and drop out of inventory Fixed accidentally dropping items in the lines between the slots in inventory
11 Years Ago
Map tweaks
11 Years Ago
fixed the horse LOD tweaked some animations on the horse
11 Years Ago
giddyup - merged research table into main
11 Years Ago
protocol++
11 Years Ago
beancan grenade first pass
11 Years Ago
beancan grenade first pass
11 Years Ago
fixed compile errors with grenade grenade polish
11 Years Ago
reduced extra-long delay chance
11 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
11 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
11 Years Ago
Game manifest
11 Years Ago
nerfed arrow projectile velocity
11 Years Ago
Removed debug info about texture creation
11 Years Ago
Pay attention to map size when in EnforceLimits
11 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
11 Years Ago
Forgot river physics material (for footsteps)
11 Years Ago
Map - hide paintbox until cursor unlocked Fixed NRE in AnimalSkin (horse had no renderers set)
11 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
11 Years Ago
beancan grenade icon update
11 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
11 Years Ago
merge into main
11 Years Ago
merge into main
11 Years Ago
Updated lootspawn to include map Updated phrases
11 Years Ago
Spawnhandler - enforce limits properly - attempt 2
11 Years Ago
updated wick sparks to be emissive
11 Years Ago
lowered SMG fov repositioned viewmodel to be lower
11 Years Ago
lowered the horse scale a bit
11 Years Ago
Research Table art, prefab integration with lods/gibs/col
11 Years Ago
Removing temp files
11 Years Ago
Big and small water tanks, lods, gibs and prefabs.
11 Years Ago
Wrapping resource calls
11 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
11 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
11 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
11 Years Ago
firearms lose less condition per shot
11 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
11 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
10 Years Ago
3rd person animations for the SMG ( idle / jogging )
10 Years Ago
Here comes the pain
10 Years Ago
Dedicated Server fixes