31,201 Commits over 3,928 Days - 0.33cph!
Better building block rotation and upgrade error messages
Fixed door collider not being solid after placement
Campfire "prevent building" collider no longer reaches beneath the campfire
Fixed projectile seeding
Network++
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked
Triangle floor deploy volume tweak (now in line with triangle foundation)
Foundation step socket tweak for certain placement situations
Cherry picking
11432 to main
C4 Explosion now has working dynamic light.
New Rocket Explosion
Deleted duplicate c4 explosion prefab
Updated wearable pumpkin's face
Fixed console background not covering properly
Testplane map
Fixed errors when no TOD_Sky.Instance
Twig stair collision smoothing
Quarry & Pumpjack dynamic collisions
Shorts, tanktop, and collared shirt stuff
Tweaked dev tools, removed some old unused crap
Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
Diagnostics when building game manifest
Native update; more safeness for devreq
Fixed PlayerInventory.GetAmount NRE
Don't fall back to concrete particles if no particles can be found
Don't fall back to concrete decals if no decals can be found
Don't try to spawn effects if empty string / null is passed as the effect name
All footprint decals apart from the Boar
Fixed perf issue in WaterEx.Update; added River tag
Added more profiler sample tags
Shadow casdade/distance options
Reorganised options screen (still shit)
Changed BaseMelee distance check to entity API
Fixed in-editor resource gathering
Slight changes to the Oiljack L3